foodAmountNeeded() public static method

public static foodAmountNeeded ( int speciesI, int level, string food, bool nonViolent = false ) : int
speciesI int
level int
food string
nonViolent bool
return int
Beispiel #1
0
        private void comboBoxSpecies_SelectedIndexChanged(object sender, EventArgs e)
        {
            int sI = comboBoxSpecies.SelectedIndex;

            if (sI >= 0 && Values.V.species[sI].taming != null)
            {
                TamingData td = Values.V.species[sI].taming;
                this.SuspendLayout();
                foreach (TamingFoodControl f in foodControls)
                {
                    Controls.Remove(f);
                }
                foodControls.Clear();
                TamingFoodControl tf;
                int i = 0;
                foreach (string f in td.eats)
                {
                    tf = new TamingFoodControl(f);
                    if (f == "Kibble")
                    {
                        tf.foodNameDisplay = "Kibble (" + td.favoriteKibble + " Egg)";
                    }
                    if (td.specialFoodValues != null && td.specialFoodValues.ContainsKey(f) && td.specialFoodValues[f].quantity > 1)
                    {
                        tf.foodNameDisplay = td.specialFoodValues[f].quantity.ToString() + "× " + tf.foodNameDisplay;
                    }
                    tf.Location      = new Point(20, 80 + 45 * i);
                    tf.valueChanged += new TamingFoodControl.ValueChangedEventHandler(updateTamingData);
                    tf.Clicked      += new TamingFoodControl.ClickedEventHandler(onlyOneFood);
                    foodControls.Add(tf);
                    Controls.Add(tf);
                    i++;
                }
                this.ResumeLayout();

                if (foodControls.Count > 0)
                {
                    foodControls[0].amount = Taming.foodAmountNeeded(sI, (int)nudLevel.Value, foodControls[0].foodName, td.nonViolent);
                }
            }
        }
        private void updateTamingData()
        {
            if (updateCalculation)
            {
                int      sI = comboBoxSpecies.SelectedIndex;
                TimeSpan duration;
                int      narcoBerries, narcotics, bioToxines;
                double   te;
                bool     enoughFood;
                var      usedFood       = new List <string>();
                var      foodAmount     = new List <int>();
                var      foodAmountUsed = new List <int>();
                foreach (TamingFoodControl tfc in foodControls)
                {
                    usedFood.Add(tfc.foodName);
                    foodAmount.Add(tfc.amount);
                    tfc.maxFood = Taming.foodAmountNeeded(sI, (int)nudLevel.Value, tfc.foodName, Values.V.species[sI].taming.nonViolent);
                }
                Taming.tamingTimes(sI, (int)nudLevel.Value, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out narcotics, out bioToxines, out te, out enoughFood);

                for (int f = 0; f < foodControls.Count; f++)
                {
                    foodControls[f].foodUsed = foodAmountUsed[f];
                }

                if (enoughFood)
                {
                    int bonusLevel = (int)Math.Floor((double)nudLevel.Value * te / 2);
                    labelResult.Text = "It takes " + duration.ToString(@"hh\:mm\:ss") + " (until " + (DateTime.Now + duration).ToShortTimeString() + ") to tame the " + comboBoxSpecies.SelectedItem.ToString() + "."
                                       + "\n\nTaming Effectiveness: " + Math.Round(100 * te, 1).ToString() + " %\nBonus-Level: " + bonusLevel + " (total level after Taming: " + (nudLevel.Value + bonusLevel).ToString() + ")"
                                       + "\n\n" + narcoBerries + " Narcoberries or\n" + narcotics + " Narcotics or\n" + bioToxines + " Bio Toxines are needed";
                }
                else
                {
                    labelResult.Text = "Not enough food to tame the creature!";
                }
            }
        }
Beispiel #3
0
        public void setSpeciesIndex(int speciesIndex)
        {
            if (speciesIndex >= 0 && Values.V.species[speciesIndex].taming != null && this.speciesIndex != speciesIndex)
            {
                this.SuspendLayout();

                this.speciesIndex = speciesIndex;

                // bone damage adjusters
                Dictionary <double, string> boneDamageAdjusters = new Dictionary <double, string>();
                boneDamageAdjustersImmobilization = Taming.boneDamageAdjustersImmobilization(speciesIndex, out boneDamageAdjusters);

                int ib = 0;
                foreach (KeyValuePair <double, string> bd in boneDamageAdjusters)
                {
                    ib++;
                    if (ib >= rbBoneDamageAdjusters.Count)
                    {
                        RadioButton rbBD = new RadioButton();
                        gbWeaponDamage.Controls.Add(rbBD);
                        rbBD.Location = new Point(6, 173 + 19 * ib);
                        rbBD.AutoSize = false;
                        rbBD.Size     = new Size(194, 17);

                        rbBoneDamageAdjusters.Add(rbBD);
                        rbBoneDamageAdjusterValues.Add(1);
                        rbBD.CheckedChanged += new System.EventHandler(this.rbBoneDamage_CheckedChanged);
                    }
                    rbBoneDamageAdjusterValues[ib]    = bd.Key;
                    rbBoneDamageAdjusters[ib].Text    = bd.Value + " (" + bd.Key.ToString() + "×)";
                    rbBoneDamageAdjusters[ib].Visible = true;
                }
                for (int j = ib + 1; j < rbBoneDamageAdjusters.Count; j++)
                {
                    rbBoneDamageAdjusters[j].Visible = false;
                }
                rbBoneDamageAdjusters[0].Checked = true;
                // bone damage adjusters adjusted

                updateCalculation = false;
                TamingData td = Values.V.species[speciesIndex].taming;
                favoriteKibble = td.favoriteKibble;

                foodDepletion = td.foodConsumptionBase * td.foodConsumptionMult * tamingFoodRateMultiplier;

                TamingFoodControl tf;
                int i = 0;
                if (td.eats != null)
                {
                    for (i = 0; i < td.eats.Count; i++)
                    {
                        string f = td.eats[i];
                        if (i >= foodControls.Count)
                        {
                            tf               = new TamingFoodControl(f);
                            tf.Location      = new Point(20, 80 + 45 * i);
                            tf.valueChanged += new TamingFoodControl.ValueChangedEventHandler(updateTamingData);
                            tf.Clicked      += new TamingFoodControl.ClickedEventHandler(onlyOneFood);
                            foodControls.Add(tf);
                            Controls.Add(tf);
                        }
                        else
                        {
                            tf          = foodControls[i];
                            tf.FoodName = f;
                            tf.Show();
                        }
                        if (f == "Kibble")
                        {
                            tf.foodNameDisplay = "Kibble (" + td.favoriteKibble + " Egg)";
                        }
                        if (td.specialFoodValues != null && td.specialFoodValues.ContainsKey(f) && td.specialFoodValues[f].quantity > 1)
                        {
                            tf.foodNameDisplay = td.specialFoodValues[f].quantity.ToString() + "× " + tf.foodNameDisplay;
                        }
                    }
                }

                for (int fci = foodControls.Count - 1; fci >= i; fci--)
                {
                    foodControls[fci].Hide();
                }

                if (i > 0)
                {
                    foodControls[0].amount = Taming.foodAmountNeeded(speciesIndex, (int)nudLevel.Value, tamingSpeedMultiplier, foodControls[0].FoodName, td.nonViolent);
                }

                updateCalculation = true;
                updateFirstFeedingWaiting();
                updateTamingData();

                ResumeLayout();
            }
        }
Beispiel #4
0
        public void updateTamingData()
        {
            if (updateCalculation && speciesIndex >= 0)
            {
                updateKOCounting();

                TimeSpan duration = new TimeSpan();
                int      narcoBerries = 0, narcotics = 0, bioToxines = 0, bonusLevel = 0;
                double   te = 0, hunger = 0;
                bool     enoughFood     = false;
                var      usedFood       = new List <string>();
                var      foodAmount     = new List <int>();
                var      foodAmountUsed = new List <int>();
                quickTamingInfos = "n/a";
                int level = (int)nudLevel.Value;

                if (Values.V.species[speciesIndex].taming.eats != null)
                {
                    int foodCounter = Values.V.species[speciesIndex].taming.eats.Count;
                    foreach (TamingFoodControl tfc in foodControls)
                    {
                        if (foodCounter == 0)
                        {
                            break;
                        }
                        foodCounter--;

                        usedFood.Add(tfc.FoodName);
                        foodAmount.Add(tfc.amount);
                        tfc.maxFood        = Taming.foodAmountNeeded(speciesIndex, level, tamingSpeedMultiplier, tfc.FoodName, Values.V.species[speciesIndex].taming.nonViolent);
                        tfc.tamingDuration = Taming.tamingDuration(speciesIndex, tfc.maxFood, tfc.FoodName, tamingFoodRateMultiplier, Values.V.species[speciesIndex].taming.nonViolent);
                    }
                    Taming.tamingTimes(speciesIndex, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out narcotics, out bioToxines, out te, out hunger, out bonusLevel, out enoughFood);

                    for (int f = 0; f < foodAmountUsed.Count; f++)
                    {
                        foodControls[f].foodUsed = foodAmountUsed[f];
                    }
                }

                if (enoughFood)
                {
                    labelResult.Text = "It takes " + Utils.durationUntil(duration)
                                       + " to tame the " + Values.V.speciesNames[speciesIndex] + "."
                                       + "\n\n"
                                       + "Taming Effectiveness: " + Math.Round(100 * te, 1) + " %"
                                       + "\nBonus-Level: +" + bonusLevel + " (total level after Taming: " + (nudLevel.Value + bonusLevel) + ")"
                                       + "\n\n"
                                       + $"Food has to drop by {hunger:F1} units."
                                       + "\n\n"
                                       + $"{narcoBerries} Narcoberries or\n"
                                       + $"{narcotics} Narcotics or\n"
                                       + $"{bioToxines} Bio Toxines are needed"
                                       + firstFeedingWaiting;

                    if (foodAmountUsed.Count > 0)
                    {
                        quickTamingInfos = Taming.quickInfoOneFood(speciesIndex, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[0].FoodName, foodControls[0].maxFood, foodControls[0].foodNameDisplay);
                        // show raw meat or mejoberries as alternative (often used)
                        for (int i = 1; i < usedFood.Count; i++)
                        {
                            if (usedFood[i] == "Raw Meat" || usedFood[i] == "Mejoberry")
                            {
                                quickTamingInfos += "\n\n" + Taming.quickInfoOneFood(speciesIndex, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[i].FoodName, foodControls[i].maxFood, foodControls[i].foodNameDisplay);
                                break;
                            }
                        }

                        quickTamingInfos += "\n\n" + koNumbers
                                            + "\n\n" + boneDamageAdjustersImmobilization
                                            + firstFeedingWaiting;
                    }

                    if (favoriteKibble != null)
                    {
                        if (Kibbles.K.kibble.ContainsKey(favoriteKibble))
                        {
                            labelResult.Text += "\n\nKibble:" + Kibbles.K.kibble[favoriteKibble].RecipeAsText();
                        }
                    }
                }
                else if (foodAmountUsed.Count == 0)
                {
                    labelResult.Text = "no taming-data available";
                }
                else
                {
                    labelResult.Text = "Not enough food to tame the creature!";
                }

                numericUpDownCurrentTorpor.Value = (decimal)(Values.V.species[speciesIndex].stats[7].BaseValue * (1 + Values.V.species[speciesIndex].stats[7].IncPerWildLevel * (level - 1)));

                // displays the time until the food has decreased enough to tame the creature in one go.
                var durationStarving = new TimeSpan(0, 0, (int)(hunger / foodDepletion));
                lblTimeUntilStarving.Text = "Time until you can feed all needed food in one go: " + Utils.duration(durationStarving);
                if (Values.V.species[speciesIndex].stats[3].BaseValue * (1 + Values.V.species[speciesIndex].stats[3].IncPerWildLevel * (level / 7)) < hunger)
                {
                    lblTimeUntilStarving.Text     += "\nCareful: this creature could have not enough food, so you might have to feed it before this time to prevent it from starving (check its inventory)!";
                    lblTimeUntilStarving.ForeColor = Color.DarkRed;
                }
                else
                {
                    lblTimeUntilStarving.ForeColor = SystemColors.ControlText;
                }

                starvingTime = DateTime.Now.Add(durationStarving);
            }
        }
Beispiel #5
0
        public void SetSpecies(Species species)
        {
            if (species == null || selectedSpecies == species)
            {
                return;
            }

            selectedSpecies = species;

            if (species.taming == null)
            {
                NoTamingData();
                return;
            }

            SuspendLayout();

            string speciesName = species.name;

            linkLabelWikiPage.Text = "Wiki: " + speciesName;
            linkLabelWikiPage.Tag  = speciesName;

            // bone damage adjusters
            boneDamageAdjustersImmobilization = Taming.boneDamageAdjustersImmobilization(selectedSpecies,
                                                                                         out Dictionary <string, double> boneDamageAdjusters);

            int ib = 0;

            foreach (KeyValuePair <string, double> bd in boneDamageAdjusters)
            {
                ib++;
                if (ib >= rbBoneDamageAdjusters.Count)
                {
                    RadioButton rbBD = new RadioButton();
                    gbWeaponDamage.Controls.Add(rbBD);
                    rbBD.Location = new Point(6, 199 + 19 * ib);
                    rbBD.AutoSize = false;
                    rbBD.Size     = new Size(194, 17);

                    rbBoneDamageAdjusters.Add(rbBD);
                    rbBoneDamageAdjusterValues.Add(1);
                    rbBD.CheckedChanged += rbBoneDamage_CheckedChanged;
                }
                rbBoneDamageAdjusterValues[ib]    = bd.Value;
                rbBoneDamageAdjusters[ib].Text    = $"{Loc.s(bd.Key)} (× {bd.Value})";
                rbBoneDamageAdjusters[ib].Visible = true;
            }
            for (int j = ib + 1; j < rbBoneDamageAdjusters.Count; j++)
            {
                rbBoneDamageAdjusters[j].Visible = false;
            }
            rbBoneDamageAdjusters[0].Checked = true;
            // bone damage adjusters adjusted

            updateCalculation = false;
            TamingData td = species.taming;

            kibbleRecipe = "";


            // TODO replace with new kibble recipes
            //if (td.favoriteKibble != null && Kibbles.K.kibble.ContainsKey(td.favoriteKibble))
            //{
            //    kibbleRecipe = "\n\nKibble:" + Kibbles.K.kibble[td.favoriteKibble].RecipeAsText();
            //}

            foodDepletion = td.foodConsumptionBase * td.foodConsumptionMult * tamingFoodRateMultiplier;

            int i = 0;

            if (td.eats != null)
            {
                for (i = 0; i < td.eats.Count; i++)
                {
                    string            f = td.eats[i];
                    TamingFoodControl tf;
                    if (i >= foodControls.Count)
                    {
                        tf = new TamingFoodControl(f);
                        tf.valueChanged += UpdateTamingData;
                        tf.Clicked      += OnlyOneFood;
                        foodControls.Add(tf);
                        flpTamingFood.Controls.Add(tf);
                    }
                    else
                    {
                        tf          = foodControls[i];
                        tf.FoodName = f;
                        tf.Show();
                    }
                    if (f == "Kibble")
                    {
                        tf.foodNameDisplay = $"Kibble ({td.favoriteKibble} {Loc.s("Egg")})";
                    }
                    if (td.specialFoodValues != null && td.specialFoodValues.ContainsKey(f) && td.specialFoodValues[f].quantity > 1)
                    {
                        tf.foodNameDisplay = td.specialFoodValues[f].quantity + "× " + tf.foodNameDisplay;
                    }
                }
            }

            for (int fci = foodControls.Count - 1; fci >= i; fci--)
            {
                foodControls[fci].Hide();
            }

            if (i > 0)
            {
                foodControls[0].amount = Taming.foodAmountNeeded(species, (int)nudLevel.Value, tamingSpeedMultiplier, foodControls[0].FoodName, td.nonViolent);
            }

            updateCalculation = true;
            UpdateFirstFeedingWaiting();
            UpdateTamingData();

            ResumeLayout();
        }
Beispiel #6
0
        private void UpdateTamingData()
        {
            if (!updateCalculation || selectedSpecies == null)
            {
                return;
            }
            if (selectedSpecies.taming == null)
            {
                NoTamingData();
                return;
            }

            this.Enabled = true;
            UpdateKOCounting();

            TimeSpan duration = new TimeSpan();
            int      narcoBerries = 0, narcotics = 0, bioToxines = 0, bonusLevel = 0;
            double   te = 0, hunger = 0;
            bool     enoughFood     = false;
            var      usedFood       = new List <string>();
            var      foodAmount     = new List <int>();
            var      foodAmountUsed = new List <int>();

            quickTamingInfos = "n/a";
            int level = (int)nudLevel.Value;

            if (selectedSpecies.taming.eats != null)
            {
                int foodCounter = selectedSpecies.taming.eats.Count;
                foreach (TamingFoodControl tfc in foodControls)
                {
                    if (foodCounter == 0)
                    {
                        break;
                    }
                    foodCounter--;

                    usedFood.Add(tfc.FoodName);
                    foodAmount.Add(tfc.amount);
                    tfc.maxFood        = Taming.foodAmountNeeded(selectedSpecies, level, tamingSpeedMultiplier, tfc.FoodName, selectedSpecies.taming.nonViolent);
                    tfc.tamingDuration = Taming.tamingDuration(selectedSpecies, tfc.maxFood, tfc.FoodName, tamingFoodRateMultiplier, selectedSpecies.taming.nonViolent);
                }
                Taming.tamingTimes(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out narcotics, out bioToxines, out te, out hunger, out bonusLevel, out enoughFood);

                for (int f = 0; f < foodAmountUsed.Count; f++)
                {
                    foodControls[f].foodUsed = foodAmountUsed[f];
                }
            }

            if (enoughFood)
            {
                labelResult.Text = $"It takes {Utils.durationUntil(duration)} to tame the {selectedSpecies.name}.\n\n" +
                                   $"Taming Effectiveness: {Math.Round(100 * te, 1)} %\n" +
                                   $"Bonus-Level: +{bonusLevel} (total level after Taming: {(nudLevel.Value + bonusLevel)})\n\n" +
                                   $"Food has to drop by {hunger:F1} units.\n\n" +
                                   $"{narcoBerries} Narcoberries or\n" +
                                   $"{narcotics} Narcotics or\n" +
                                   $"{bioToxines} Bio Toxines are needed{firstFeedingWaiting}";

                labelResult.Text += kibbleRecipe;
            }
            else if (foodAmountUsed.Count == 0)
            {
                labelResult.Text = Loc.s("noTamingData");
            }
            else
            {
                labelResult.Text = Loc.s("notEnoughFoodToTame");
            }

            numericUpDownCurrentTorpor.ValueSave = (decimal)(selectedSpecies.stats[(int)StatNames.Torpidity].BaseValue * (1 + selectedSpecies.stats[(int)StatNames.Torpidity].IncPerWildLevel * (level - 1)));

            // displays the time until the food has decreased enough to tame the creature in one go.
            var durationStarving = new TimeSpan(0, 0, (int)(hunger / foodDepletion));

            lbTimeUntilStarving.Text = (enoughFood ? $"{Loc.s("TimeUntilFeedingAllFood")}: {Utils.duration(durationStarving)}" : "");
            nudCurrentFood.Value     = (decimal)(selectedSpecies.stats[(int)StatNames.Food].BaseValue * (1 + selectedSpecies.stats[(int)StatNames.Food].IncPerWildLevel * (level / 7))); // approximating the food level
            if ((double)nudCurrentFood.Value < hunger)
            {
                lbTimeUntilStarving.Text     += (lbTimeUntilStarving.Text.Length > 0 ? "\n" : "") + $"{Loc.s("WarningMoreStarvingThanFood")}";
                lbTimeUntilStarving.ForeColor = Color.DarkRed;
            }
            else
            {
                lbTimeUntilStarving.ForeColor = SystemColors.ControlText;
            }

            starvingTime = DateTime.Now.Add(durationStarving);

            //// quicktame infos
            if (foodAmountUsed.Count > 0)
            {
                quickTamingInfos = Taming.quickInfoOneFood(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[0].FoodName, foodControls[0].maxFood, foodControls[0].foodNameDisplay);
                // show raw meat or mejoberries as alternative (often used)
                for (int i = 1; i < usedFood.Count; i++)
                {
                    if (usedFood[i] == "Raw Meat" || usedFood[i] == "Mejoberry")
                    {
                        quickTamingInfos += "\n\n" + Taming.quickInfoOneFood(selectedSpecies, level, tamingSpeedMultiplier, tamingFoodRateMultiplier, foodControls[i].FoodName, foodControls[i].maxFood, foodControls[i].foodNameDisplay);
                        break;
                    }
                }

                quickTamingInfos += "\n\n" + koNumbers
                                    + "\n\n" + boneDamageAdjustersImmobilization
                                    + firstFeedingWaiting
                                    + kibbleRecipe;
            }
        }
Beispiel #7
0
        public void setSpeciesIndex(int speciesIndex)
        {
            if (speciesIndex >= 0 && Values.V.species[speciesIndex].taming != null)
            {
                this.speciesIndex = speciesIndex;

                boneDamageAdjusters = Taming.boneDamageAdjustersImmobilisation(speciesIndex);

                updateCalculation = false;
                this.SuspendLayout();
                TamingData td = Values.V.species[speciesIndex].taming;


                foodDepletion = td.foodConsumptionBase * td.foodConsumptionMult * Values.V.tamingFoodRateMultiplier;

                TamingFoodControl tf;
                int i = 0;
                if (td.eats != null)
                {
                    for (i = 0; i < td.eats.Count; i++)
                    {
                        string f = td.eats[i];
                        if (i >= foodControls.Count)
                        {
                            tf               = new TamingFoodControl(f);
                            tf.Location      = new Point(20, 80 + 45 * i);
                            tf.valueChanged += new TamingFoodControl.ValueChangedEventHandler(updateTamingData);
                            tf.Clicked      += new TamingFoodControl.ClickedEventHandler(onlyOneFood);
                            foodControls.Add(tf);
                            Controls.Add(tf);
                        }
                        else
                        {
                            tf          = foodControls[i];
                            tf.FoodName = f;
                            tf.Show();
                        }
                        if (f == "Kibble")
                        {
                            tf.foodNameDisplay = "Kibble (" + td.favoriteKibble + " Egg)";
                        }
                        if (td.specialFoodValues != null && td.specialFoodValues.ContainsKey(f) && td.specialFoodValues[f].quantity > 1)
                        {
                            tf.foodNameDisplay = td.specialFoodValues[f].quantity.ToString() + "× " + tf.foodNameDisplay;
                        }
                    }
                }

                for (int fci = foodControls.Count - 1; fci >= i; fci--)
                {
                    foodControls[fci].Hide();
                }

                if (i > 0)
                {
                    foodControls[0].amount = Taming.foodAmountNeeded(speciesIndex, (int)nudLevel.Value, evolutionEvent, foodControls[0].FoodName, td.nonViolent);
                }

                updateCalculation = true;
                updateFirstFeedingWaiting();
                updateTamingData();

                ResumeLayout();
            }
        }
Beispiel #8
0
        public void updateTamingData()
        {
            if (updateCalculation && speciesIndex >= 0)
            {
                updateKOCounting();

                TimeSpan duration = new TimeSpan();
                int      narcoBerries = 0, narcotics = 0, bioToxines = 0, bonusLevel = 0;
                double   te = 0, hunger = 0;
                bool     enoughFood     = false;
                var      usedFood       = new List <string>();
                var      foodAmount     = new List <int>();
                var      foodAmountUsed = new List <int>();
                quickTamingInfos = "n/a";
                int level = (int)nudLevel.Value;

                if (Values.V.species[speciesIndex].taming.eats != null)
                {
                    int foodCounter = Values.V.species[speciesIndex].taming.eats.Count;
                    foreach (TamingFoodControl tfc in foodControls)
                    {
                        if (foodCounter == 0)
                        {
                            break;
                        }
                        foodCounter--;

                        usedFood.Add(tfc.FoodName);
                        foodAmount.Add(tfc.amount);
                        tfc.maxFood        = Taming.foodAmountNeeded(speciesIndex, level, evolutionEvent, tfc.FoodName, Values.V.species[speciesIndex].taming.nonViolent);
                        tfc.tamingDuration = Taming.tamingDuration(speciesIndex, tfc.maxFood, tfc.FoodName, Values.V.species[speciesIndex].taming.nonViolent);
                    }
                    Taming.tamingTimes(speciesIndex, level, evolutionEvent, usedFood, foodAmount, out foodAmountUsed, out duration, out narcoBerries, out narcotics, out bioToxines, out te, out hunger, out bonusLevel, out enoughFood);

                    for (int f = 0; f < foodAmountUsed.Count; f++)
                    {
                        foodControls[f].foodUsed = foodAmountUsed[f];
                    }
                }

                if (enoughFood)
                {
                    labelResult.Text = "It takes " + Utils.durationUntil(duration)
                                       + " to tame the " + Values.V.speciesNames[speciesIndex] + "."
                                       + "\n\n"
                                       + "Taming Effectiveness: " + Math.Round(100 * te, 1) + " %"
                                       + "\nBonus-Level: +" + bonusLevel + " (total level after Taming: " + (nudLevel.Value + bonusLevel) + ")"
                                       + "\n\n"
                                       + $"Food has to drop by {hunger:F1} units."
                                       + "\n\n"
                                       + $"{narcoBerries} Narcoberries or\n"
                                       + $"{narcotics} Narcotics or\n"
                                       + $"{bioToxines} Bio Toxines are needed"
                                       + firstFeedingWaiting;

                    if (foodAmountUsed.Count > 0)
                    {
                        quickTamingInfos = Taming.quickInfoOneFood(speciesIndex, level, evolutionEvent, foodControls[0].FoodName, foodControls[0].maxFood, foodControls[0].foodNameDisplay);
                        // show raw meat or mejoberries as alternative (often used)
                        for (int i = 1; i < usedFood.Count; i++)
                        {
                            if (usedFood[i] == "Raw Meat" || usedFood[i] == "Mejoberry")
                            {
                                quickTamingInfos += "\n\n" + Taming.quickInfoOneFood(speciesIndex, level, evolutionEvent, foodControls[i].FoodName, foodControls[i].maxFood, foodControls[i].foodNameDisplay);
                                break;
                            }
                        }

                        quickTamingInfos += "\n\n" + koNumbers
                                            + "\n\n" + boneDamageAdjusters
                                            + firstFeedingWaiting;
                    }
                }
                else if (foodAmountUsed.Count == 0)
                {
                    labelResult.Text = "no taming-data available";
                }
                else
                {
                    labelResult.Text = "Not enough food to tame the creature!";
                }

                numericUpDownCurrentTorpor.Value = (decimal)(Values.V.species[speciesIndex].stats[7].BaseValue * (1 + Values.V.species[speciesIndex].stats[7].IncPerWildLevel * (level - 1)));
                nudCurrentFood.Value             = (decimal)(Values.V.species[speciesIndex].stats[3].BaseValue * (1 + Values.V.species[speciesIndex].stats[3].IncPerWildLevel * (level / 7)));
            }
        }
        public void setSpeciesIndex(int speciesIndex)
        {
            if (speciesIndex >= 0 && Values.V.species[speciesIndex].taming != null && this.speciesIndex != speciesIndex)
            {
                SuspendLayout();

                this.speciesIndex = speciesIndex;

                // bone damage adjusters
                boneDamageAdjustersImmobilization = Taming.boneDamageAdjustersImmobilization(speciesIndex,
                                                                                             out Dictionary <double, string> boneDamageAdjusters);

                int ib = 0;
                foreach (KeyValuePair <double, string> bd in boneDamageAdjusters)
                {
                    ib++;
                    if (ib >= rbBoneDamageAdjusters.Count)
                    {
                        RadioButton rbBD = new RadioButton();
                        gbWeaponDamage.Controls.Add(rbBD);
                        rbBD.Location = new Point(6, 199 + 19 * ib);
                        rbBD.AutoSize = false;
                        rbBD.Size     = new Size(194, 17);

                        rbBoneDamageAdjusters.Add(rbBD);
                        rbBoneDamageAdjusterValues.Add(1);
                        rbBD.CheckedChanged += rbBoneDamage_CheckedChanged;
                    }
                    rbBoneDamageAdjusterValues[ib]    = bd.Key;
                    rbBoneDamageAdjusters[ib].Text    = $"{Loc.s(bd.Value)} ({bd.Key}×)";
                    rbBoneDamageAdjusters[ib].Visible = true;
                }
                for (int j = ib + 1; j < rbBoneDamageAdjusters.Count; j++)
                {
                    rbBoneDamageAdjusters[j].Visible = false;
                }
                rbBoneDamageAdjusters[0].Checked = true;
                // bone damage adjusters adjusted

                updateCalculation = false;
                TamingData td = Values.V.species[speciesIndex].taming;
                kibbleRecipe = "";

                if (td.favoriteKibble != null && Kibbles.K.kibble.ContainsKey(td.favoriteKibble))
                {
                    kibbleRecipe = "\n\nKibble:" + Kibbles.K.kibble[td.favoriteKibble].RecipeAsText();
                }

                foodDepletion = td.foodConsumptionBase * td.foodConsumptionMult * tamingFoodRateMultiplier;

                int i = 0;
                if (td.eats != null)
                {
                    for (i = 0; i < td.eats.Count; i++)
                    {
                        string            f = td.eats[i];
                        TamingFoodControl tf;
                        if (i >= foodControls.Count)
                        {
                            tf = new TamingFoodControl(f);
                            tf.valueChanged += updateTamingData;
                            tf.Clicked      += onlyOneFood;
                            foodControls.Add(tf);
                            flpTamingFood.Controls.Add(tf);
                        }
                        else
                        {
                            tf          = foodControls[i];
                            tf.FoodName = f;
                            tf.Show();
                        }
                        if (f == "Kibble")
                        {
                            tf.foodNameDisplay = $"Kibble ({td.favoriteKibble} {Loc.s("Egg")})";
                        }
                        if (td.specialFoodValues != null && td.specialFoodValues.ContainsKey(f) && td.specialFoodValues[f].quantity > 1)
                        {
                            tf.foodNameDisplay = td.specialFoodValues[f].quantity + "× " + tf.foodNameDisplay;
                        }
                    }
                }

                for (int fci = foodControls.Count - 1; fci >= i; fci--)
                {
                    foodControls[fci].Hide();
                }

                if (i > 0)
                {
                    foodControls[0].amount = Taming.foodAmountNeeded(speciesIndex, (int)nudLevel.Value, tamingSpeedMultiplier, foodControls[0].FoodName, td.nonViolent);
                }

                updateCalculation = true;
                updateFirstFeedingWaiting();
                updateTamingData();

                ResumeLayout();
            }
        }