Dialog for getting user-defined values used to generate curves for RPG.Actor parameters.
Inheritance: System.Windows.Forms.Form
 private void ButtonGenerateClick(object sender, EventArgs e)
 {
     int index = this.tabControlParameters.SelectedIndex;
     using (var dialog = new ParamGenerateCurveDialog(ref this._actor, index))
     {
         if (dialog.ShowDialog() == DialogResult.OK)
         {
             int init = dialog.InitialValue;
             int final = dialog.FinalValue;
             int spd = dialog.Speed;
             int iLvl = this._actor.initial_level;
             int fLvl = this._actor.final_level;
             for (int i = iLvl; i < fLvl + 1; i++)
             {
                 this._actor.parameters[index, i] =
                     Util.GenerateParameter(init, final, spd, i, iLvl, fLvl);
             }
             this.RefreshChart(index);
         }
     }
 }