public List <AliveObject> update_explored() { List <AliveObject> newObjects; update_exploredMap(); List <AliveObject> foundObjects = myDog.ObjectsAround(); if (foundObjects != null) { newObjects = update_knownObjects(foundObjects); return(newObjects); } this.myContext.new_objects = null; return(null); }
void LookButton_Click(object sender, EventArgs e) { textBoxUpdate(objectsBox, ""); LookButton.Enabled = false; Prims = myAvatar.ObjectsAround(); //Console.Out.WriteLine("Got " + prims.Count + " objects back"); // Synchronous object info update String message = ""; for (int i = 0; i < Prims.Count; i++) { message += i + " " + Prims[i].toString() + "\r\n"; } textBoxUpdate(objectsBox, message); LookButton.Enabled = true; }