Beispiel #1
0
        /// <inheritdoc />
        public override void Init(ITorchBase torch)
        {
            base.Init(torch);
            Instance = this;

            var configFile = Path.Combine(StoragePath, "ShipFixer.cfg");

            try {
                _config = Persistent <ShipFixerConfig> .Load(configFile);
            } catch (Exception e) {
                Log.Warn(e);
            }

            if (_config?.Data == null)
            {
                Log.Info("Create Default Config, because none was found!");

                _config = new Persistent <ShipFixerConfig>(configFile, new ShipFixerConfig());
                Save();
            }

            ShipFixerCore.Init();
        }
        private bool CheckGridFound(long playerId, string gridName, IMyCharacter character)
        {
            ConcurrentBag <MyGroups <MyCubeGrid, MyGridPhysicalGroupData> .Group> groups;

            if (character == null)
            {
                groups = ShipFixerPlugin.FindGridGroupsForPlayer(gridName, playerId, Plugin.FactionFixEnabled);
            }
            else
            {
                groups = ShipFixerPlugin.FindLookAtGridGroup(character, playerId, Plugin.FactionFixEnabled);
            }

            CheckResult result = ShipFixerPlugin.CheckGroups(groups, out _, playerId, Plugin.FactionFixEnabled);

            if (result != CheckResult.OK)
            {
                WriteResponse(result);
                return(false);
            }

            return(true);
        }
 public Control(ShipFixerPlugin plugin) : this()
 {
     Plugin      = plugin;
     DataContext = plugin.Config;
 }