Beispiel #1
0
        OrientedActor CreatePlayer(bool iscyan, bool isdefender)
        {
            OrientedActor newPlayer = Instantiate <OrientedActor> (actorPrefab);

            newPlayer.CtF = this;
            if (iscyan)
            {
                cyanCount++;
                newPlayer.teamNum     = cyanCount;
                newPlayer.teamName    = "Cyan Player ";
                newPlayer.position    = CyanZone [Random.Range(0, CyanZone.Count - 1)].transform.position;
                newPlayer.currentNode = grid.PostoNode(newPlayer.position);
                newPlayer._Team       = OrientedActor.Team.cyan;

                if (isdefender)
                {
                    newPlayer.SetJob(1);
                    newPlayer.gameObject.name = "Cyan Defender";
                }
                else
                {
                    newPlayer.gameObject.name = "Cyan Attacker";
                    newPlayer.SetJob(2);
                }
            }
            else
            {
                mangCount++;
                newPlayer.teamNum     = mangCount;
                newPlayer.teamName    = "Mangetta Player ";
                newPlayer.position    = MangettaZone [Random.Range(0, CyanZone.Count - 1)].transform.position;
                newPlayer.currentNode = grid.PostoNode(newPlayer.position);
                newPlayer._Team       = OrientedActor.Team.mangetta;

                if (isdefender)
                {
                    newPlayer.gameObject.name = "Mangetta Defender";
                    newPlayer.SetJob(1);
                }
                else
                {
                    newPlayer.gameObject.name = "Mangetta Attacker";
                    newPlayer.SetJob(2);
                }
            }

            newPlayer.transform.SetParent(transform);
            newPlayer.gameObject.SetActive(true);
            playerCount++;
            return(newPlayer);
        }
Beispiel #2
0
 private void PathFollow(List <GridNode> path)
 {
     SeekToGrid(tarNode);
     if (self.currentNode == tarNode)
     {
         ResetPathColor();
         FindPath();
     }
     if (self.currentNode == goalNode)
     {
         if (self._Team == OrientedActor.Team.cyan)
         {
             self.PrintMessage("Status: Teammate Rescued!");
         }
         self.SetJob(1);
         teamMate.captured = false;
         teamMate.SetJob(2);
     }
 }