private void OnInspectorUpdate()
 {
     if (_selectedSketch != null)
     {
         EditorPrefs.SetString(RUNNING_SKETCH_NAME, _selectedSketch.Name);
         SketchRunner.RunSketch(_selectedSketch);
         _selectedSketch = null;
     }
 }
 private void OnDestroy() => SketchRunner.SketchFinished();