Beispiel #1
0
        // keep looping through rounds until a winner is determined
        // returns the winner
        public void play()
        {
            Player roundWinner = activePlayers[0];

            while(activePlayers.Count > 1)
            {
                gameForm.setRound(roundCount+1);//calculations use rounds 0-7 but visually we will start at 1
                gameForm.appendHistory("=======ROUND " + (roundCount + 1) + "=======");
                currentRound = new Round();
                // start a new round(hand) the location of the bigblind player is equal to the round count mod the number of active players the current big blind is equal to the startblind plus an additional starting blind for every 10 rounds played
                roundWinner = currentRound.playRound(activePlayers, gameForm, roundCount % activePlayers.Count, startingBlindAmount * (1 + roundCount/10));
                gameForm.appendHistory("=====END of ROUND " + (roundCount + 1) + "=====");
                roundCount++;

                // check if anyone has reached 0 chips and remove them from the game
                for (int i = 0; i < activePlayers.Count;)
                {
                    if (activePlayers[i].getChipCount() == 0)
                        activePlayers.RemoveAt(i);
                    else
                        i++;
                }
            }

            gameForm.appendHistory(activePlayers[0].getName() + " is the winner of the game!");
            gameForm.appendHistory(activePlayers[0].getName() + " ended with " + activePlayers[0].getChipCount() + " chips.");
        }
Beispiel #2
0
        public Game(List<Player> players)
        {
            if (players.Count > 0)
            {
                currentRound = null;
                thread = new Thread(this.play);
                gameForm = new GameForm(this);
                gameForm.Show();
                // set up gameform with player names and starting chip counts
                gameForm.updatePlayers(players);

                this.activePlayers = players;
                startingBlindAmount = players[0].getChipCount() / 100;
                thread.Start();
            }
        }