// The breadth-first search.
        private bool search()
        {
            bool found = false;

            Queue<Edge> curEdges = new Queue<Edge>();

            Edge startEdge = new Edge(src, src, 0.0);
            curEdges.Enqueue(startEdge);
            visited[src] = true;

            while (curEdges.Count > 0)
            {
                Edge curEdge = curEdges.Dequeue();

                parents[curEdge.NodeTo] = curEdge.NodeFrom;

                if (curEdge.NodeTo == tgt)
                {
                    found = true;
                    break;
                }

                foreach (Edge e in g.EdgesFromNode(curEdge.NodeTo))
                {
                    if (!visited[e.NodeTo])
                    {
                        curEdges.Enqueue(e);
                        visited[e.NodeTo] = true;
                    }
                }
            }

            return found;
        }
Beispiel #2
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        // The depth-first search.
        private bool search()
        {
            bool found = false;

            Stack<Edge> curEdges = new Stack<Edge>();

            Edge startEdge = new Edge(src, src, 0.0);
            curEdges.Push(startEdge);

            while (curEdges.Count > 0)
            {
                Edge curEdge = curEdges.Pop();

                visited[curEdge.NodeTo] = true;
                parents[curEdge.NodeTo] = curEdge.NodeFrom;

                if (curEdge.NodeTo == tgt)
                {
                    found = true;
                    break;
                }

                foreach (Edge e in g.EdgesFromNode(curEdge.NodeTo))
                    if (!visited[e.NodeTo])
                        curEdges.Push(e);
            }

            return found;
        }
Beispiel #3
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        public void ChangeEdgeColor(Edge e, Color c)
        {
            edgeLines[e].LineColor = c;

            // Need to change reverse curEdge's color too in case it is drawn
            // over top of the line for e.
            foreach (Edge curEdge in g.EdgesFromNode(e.NodeTo))
            {
                if (e.NodeFrom == curEdge.NodeTo && e.NodeTo == curEdge.NodeFrom)
                {
                    edgeLines[curEdge].LineColor = c;
                    break;
                }
            }
        }