Beispiel #1
0
        /// <summary>
        /// [AllocateFunction]
        /// 新たに実行関数クラスを割り当てる
        /// </summary>
        public void AllocateFunction()
        {
            //old保存, 初期化
            BaseAIFunction oldSave = nowFunction;

            nowFunction = null;

            //検索ループ
            foreach (AITable table in m_aiTables)
            {
                //実行条件を満たしている
                if (table.isPossibleUpdate)
                {
                    //確率を基に実行関数設定
                    nowFunction = table.SelectionFunction();
                    //成功すれば終了側Callback呼び出し, フラグ初期化
                    if (nowFunction != null)
                    {
                        m_oldFunction = oldSave;
                        m_oldFunction?.AIEnd(nowFunction, false);
                        m_isBeginCallBackCompleted = false;                          //Beginをまだ呼び出していない
                        break;
                    }
                }
            }

            //念の為null check, nullなら戻す
            if (nowFunction == null)
            {
#if UNITY_EDITOR
                Debug.LogError("Error!! AIAgent->AllocateFunction not found function");
#endif
                nowFunction = oldSave;
            }
        }
Beispiel #2
0
        /// <summary>
        /// [ForceSpecifyFunction]
        /// 強制的に実行中の関数クラス停止させ、指定したものを実行させる
        /// 引数1: 実行させるfunction
        /// </summary>
        public void ForceSpecifyFunction(BaseAIFunction function)
        {
            //無効?
            if (function == null)
            {
                return;
            }

            //old保存, 初期化
            m_oldFunction = nowFunction;
            nowFunction   = function;
            //Beginをまだ呼び出していない
            m_isBeginCallBackCompleted = false;
            //End Callback
            m_oldFunction?.AIEnd(nowFunction, false);
        }
Beispiel #3
0
        /// <summary>
        /// [ForceSpecifyFunction]
        /// 強制的に実行中の関数クラス停止させ、指定したものを実行させる
        /// 引数1: 実行させるfunction
        /// </summary>
        public void ForceSpecifyFunction(BaseAIFunction function)
        {
            //無効?
            if (function == null)
            {
                return;
            }

            //old保存, 初期化
            m_oldFunction = nowFunction;
            nowFunction   = function;
            //Beginをまだ呼び出していない
            m_isBeginCallBackCompleted = false;
            //End Callback
            m_oldFunction?.AIEnd(nowFunction);

            //debug only, 関数表示用文字列初期化
#if UNITY_EDITOR
            m_dNowTable    = function.tableName;
            m_dNowFunction = function.functionName;

            if (function.aiTable != null)
            {
                if (function.aiTable.condition != null)
                {
                    m_dNowTableCondition = function.aiTable.condition.dConditionName;
                }
                else if (function.aiTable.isConditionAlwaysTrueSelf)
                {
                    m_dNowTableCondition = "Always true";
                }
                else if (function.aiTable.isConditionAlwaysFalseSelf)
                {
                    m_dNowTableCondition = "Always false";
                }
                else
                {
                    m_dNowTableCondition = "Not condition";
                }
            }
            else
            {
                m_dNowTableCondition = "Not condition";
            }
#endif
        }
Beispiel #4
0
        /// <summary>
        /// [AllocateFunction]
        /// 新たに実行関数クラスを割り当てる
        /// </summary>
        public void AllocateFunction()
        {
            //old保存, 初期化
            BaseAIFunction oldSave = nowFunction;

            nowFunction = null;

            //検索ループ
            foreach (AITable table in m_aiTables)
            {
                //実行条件を満たしている
                if (table.isPossibleUpdate)
                {
                    //確率を基に実行関数設定
                    nowFunction = table.SelectionFunction();

                    //Errorチェック
#if UNITY_EDITOR
                    if (nowFunction == null)
                    {
                        Debug.LogError("Error!! AIAgent->FixedUpdate now function == null");
                        nowFunction = oldSave;
                        return;
                    }
#endif
                    //成功すれば終了側Callback呼び出し, フラグ初期化
                    if (nowFunction != null)
                    {
                        //debug only, 関数表示用文字列初期化
#if UNITY_EDITOR
                        m_dNowTable    = table.tableName;
                        m_dNowFunction = nowFunction.functionName;

                        if (table.condition != null)
                        {
                            m_dNowTableCondition = table.condition.dConditionName;
                        }
                        else if (table.isConditionAlwaysTrueSelf)
                        {
                            m_dNowTableCondition = "Always true";
                        }
                        else if (table.isConditionAlwaysFalseSelf)
                        {
                            m_dNowTableCondition = "Always false";
                        }
                        else
                        {
                            m_dNowTableCondition = "Not condition";
                        }
#endif

                        m_oldFunction = oldSave;
                        m_oldFunction?.AIEnd(nowFunction);
                        m_isBeginCallBackCompleted = false;                          //Beginをまだ呼び出していない
                        break;
                    }
                }
            }

            //念の為null check, nullなら戻す
            if (nowFunction == null)
            {
#if UNITY_EDITOR
                Debug.LogError("Error!! AIAgent->AllocateFunction not found function");
#endif
                nowFunction = oldSave;
            }
        }