Beispiel #1
0
        public void ProcessData(AIDataObject data)
        {
            if (m_CurrentState != BehaviourState.Circling)
            {
                return;
            }

            if (Input.GetKey(KeyCode.Space))
            {
                transform.position = GetNextPosition(m_Rad, m_Angle);
                m_Angle++;

                if (m_Angle > 360f)
                {
                    m_Angle -= 360f;
                }
            }
        }
        public void ProcessData(AIDataObject data)
        {
            if (data.DistanceFromPlayer <= 5)
            {
                m_CurrentTime += Time.deltaTime;

                if (m_CurrentTime >= m_AttackTime)
                {
                    var randomTime = m_Random.RandomFloat(MinimumAttackTime, MaximumAttackTime);
                    m_EnemyAI.RegisterExecutionRequest(this, randomTime);
                    m_CurrentTime = 0f;
                }
            }
            else
            {
                m_EnemyAI.UnregisterExecutionRequest(this);
                m_CurrentTime = 0;
            }
        }