public AGT_SpriteId AddResource(string id, System.Drawing.Bitmap bitmap, float x, float y, float z, bool rotate) { if (bitmap != null) { AGT_SpriteResource t = new AGT_SpriteResource(); t.TextureId = id; t.CanRotate = rotate; t.Texture = Texture.FromBitmap(_device_, bitmap, Usage.None, Pool.Managed); t.Position.X = x; t.Position.Y = y; t.Position.Z = z; t.Aspect.X = ((float)bitmap.Width / (float)bitmap.Height); t.Aspect.Y = ((float)bitmap.Width / (float)bitmap.Height); t.BitmapHeight = bitmap.Height; t.BitmapWidth = bitmap.Width; using (Surface s = t.Texture.GetSurfaceLevel(0)) { t.Width = s.Description.Width; t.Height = s.Description.Height; } lock (this) { if (!_texture_list.ContainsKey(id)) { _texture_list.Add(id, t); } } return(new AGT_SpriteId(id)); } else { throw new ArgumentNullException("Null bitmap passed"); } }
public AGT_SpriteResource(AGT_SpriteResource t) { TextureId = t.TextureId; Texture = t.Texture; Position = t.Position; Rotation = t.Rotation; Scaling = t.Scaling; Center = t.Center; Width = t.Width; Height = t.Height; CanRotate = t.CanRotate; Aspect = t.Aspect; }
public AGT_SpriteResource(AGT_SpriteResource t) { TextureId = t.TextureId; Texture = t.Texture; Position = t.Position; Rotation = t.Rotation; Scaling = t.Scaling; Center = t.Center; Width = t.Width; Height = t.Height; CanRotate = t.CanRotate; Aspect = t.Aspect; }
public AGT_SpriteId AddResource(string id, string file, float x, float y, float z, bool rotate) { if (System.IO.File.Exists(file)) { AGT_SpriteResource t = new AGT_SpriteResource(); t.TextureId = id; t.CanRotate = rotate; t.Texture = TextureLoader.FromFile(_device_, file); t.Position.X = x; t.Position.Y = y; t.Position.Z = z; using (Surface s = t.Texture.GetSurfaceLevel(0)) { t.Width = s.Description.Width; t.Height = s.Description.Height; } using (Image b = Bitmap.FromFile(file)) { t.Aspect.X = (float)b.Width / (float)t.Width; t.Aspect.Y = (float)b.Height / (float)t.Height; t.BitmapWidth = b.Width; t.BitmapHeight = b.Height; } lock (this) { if (!_texture_list.ContainsKey(id)) { _texture_list.Add(id, t); } } return(new AGT_SpriteId(id)); } else { throw new ArgumentNullException("Null bitmap passed"); } }
public AGT_SpriteId AddResource(string id, string file, float x, float y, float z, bool rotate) { if (System.IO.File.Exists(file)) { AGT_SpriteResource t = new AGT_SpriteResource(); t.TextureId = id; t.CanRotate = rotate; t.Texture = TextureLoader.FromFile(_device_, file); t.Position.X = x; t.Position.Y = y; t.Position.Z = z; using (Surface s = t.Texture.GetSurfaceLevel(0)) { t.Width = s.Description.Width; t.Height = s.Description.Height; } using (Image b = Bitmap.FromFile(file)) { t.Aspect.X = (float)b.Width / (float)t.Width; t.Aspect.Y = (float)b.Height / (float)t.Height; t.BitmapWidth = b.Width; t.BitmapHeight = b.Height; } lock (this) { if (!_texture_list.ContainsKey(id)) { _texture_list.Add(id, t); } } return new AGT_SpriteId(id); } else { throw new ArgumentNullException("Null bitmap passed"); } }
public AGT_SpriteId AddResource(string id, System.Drawing.Bitmap bitmap, float x, float y, float z, bool rotate) { if (bitmap != null) { AGT_SpriteResource t = new AGT_SpriteResource(); t.TextureId = id; t.CanRotate = rotate; t.Texture = Texture.FromBitmap(_device_, bitmap, Usage.None, Pool.Managed); t.Position.X = x; t.Position.Y = y; t.Position.Z = z; t.Aspect.X = ((float)bitmap.Width / (float)bitmap.Height); t.Aspect.Y = ((float)bitmap.Width / (float)bitmap.Height); t.BitmapHeight = bitmap.Height; t.BitmapWidth = bitmap.Width; using (Surface s = t.Texture.GetSurfaceLevel(0)) { t.Width = s.Description.Width; t.Height = s.Description.Height; } lock (this) { if (!_texture_list.ContainsKey(id)) { _texture_list.Add(id, t); } } return new AGT_SpriteId(id); } else { throw new ArgumentNullException("Null bitmap passed"); } }
public void SetSpriteReference(AGT_SpriteResource texture) { _sprite_id.Id = texture.TextureId; _collision_rect.Height = _texture_height = texture.Height; _collision_rect.Width = _texture_width = texture.Width; }
public AGT_Pawn(string pawn_id, AGT_SpriteResource texture) { _position = new Vector3(0, 0, 0); _rotation = new Vector3(0, 0, 0); _scaling = new Vector3(1, 1, 1); _pawn_id = pawn_id; _sprite_id.Id = texture.TextureId; _collision_rect.Height = _texture_height = texture.Height; _collision_rect.Width = _texture_width = texture.Width; }