Beispiel #1
0
        /// <summary>
        /// 同步加载资源,这里不提供进度
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="resType">从哪里加载</param>
        /// <param name="assetPath"></param>
        /// <param name="isSprite">是否是加载Sprite</param>
        /// isRecycleOnDestroy : 当ResLoader被销毁时是否从内存中释放
        /// <returns></returns>
        public T LoadSync <T>(ResFromType resType, string assetPath, bool isSprite = false,
                              bool DestroyCache = false)
            where T : Object
        {
            if (CheckNoCanLoad())
            {
                AFLogger.e("此Loader已经被释放,请注意!");
                return(null);
            }
            ResLoadInfo resLoadInfo = ResLoadInfo.Allocate(resType, assetPath, isSprite, null, null, DestroyCache);
            Object      resAsset    = ResManager.Instance.LoadSync(resLoadInfo);

            if (resAsset != null)
            {
                //加载完成后添加到加载资源列表中
                mResList.AddValue(resLoadInfo.mResPath);
            }
            resLoadInfo.Recycle2Cache();
            return(resAsset as T);
        }
Beispiel #2
0
        public void LoadResAsyncForObj(ObjLoadInfo objLoadInfo)
        {
            ResInfo resInfo = ResManager.Instance.GetRes(objLoadInfo.mCRC);

            if (resInfo == null)
            {
                ResLoadInfo resLoadInfo = ResLoadInfo.Allocate(objLoadInfo);
                //资源没有加载
                LoadAsync(resLoadInfo);
                resLoadInfo.Recycle2Cache();
            }
            else if (resInfo.State != ResState.Ready)
            {
                //资源正在加载,是其他loader的异步加载
                resInfo.RegisterListen(objLoadInfo.loadResCall);
            }
            else
            {
                //资源已经加载完成,开始回调
                objLoadInfo.loadResCall(true, resInfo);
            }
        }
Beispiel #3
0
        public ResObject LoadResSyncForObj(ObjLoadInfo objLoadInfo)
        {
            ResObject resObject = ResObject.Allocate(objLoadInfo);
            ResInfo   resInfo   = ResManager.Instance.GetRes(objLoadInfo.mCRC);

            //之前就未加载
            if (resInfo == null)
            {
                ResLoadInfo resLoadInfo = ResLoadInfo.Allocate(objLoadInfo);
                resObject.mObj = LoadSync(resLoadInfo);
                resLoadInfo.Recycle2Cache();
            }
            //之前就加载完成
            else if (resInfo.State == ResState.Ready)
            {
                resInfo.Retain();
                resObject.mObj = resInfo.ResObject;
            }
            else
            {
                AFLogger.e("同步遇到异步正在或者等待加载的资源 : " + resInfo.ResPath + ",请检查调用代码!");
            }
            return(resObject);
        }