Beispiel #1
0
        public void IsOverlappingTest( int min1, int max1, int min2, int max2, bool expectedResult )
        {
            IntRange range1 = new IntRange( min1, max1 );
            IntRange range2 = new IntRange( min2, max2 );

            Assert.AreEqual<bool>( expectedResult, range1.IsOverlapping( range2 ) );
        }
Beispiel #2
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        public void ToRangeTest( int iMin, int iMax, float fMin, float fMax )
        {
            IntRange iRange = new IntRange( iMin, iMax );
            Range range = iRange;

            Assert.AreEqual<float>( fMin, range.Min );
            Assert.AreEqual<float>( fMax, range.Max );
        }
Beispiel #3
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        public void EqualityOperatorTest( int min1, int max1, int min2, int max2, bool areEqual )
        {
            IntRange range1 = new IntRange( min1, max1 );
            IntRange range2 = new IntRange( min2, max2 );

            Assert.AreEqual( range1.Equals( range2 ), areEqual );
            Assert.AreEqual( range1 == range2, areEqual );
            Assert.AreEqual( range1 != range2, !areEqual );
        }
 public void ScaleTest()
 {
     IntRange from = new IntRange(0, 100);
     IntRange to = new IntRange(0, 50);
     int x = 50;
     int expected = 25;
     int actual = Tools.Scale(from, to, x);
     Assert.AreEqual(expected, actual);
 }
Beispiel #5
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 public void AddColor(HSL selectedColor,IntRange Hue_range, DoubleRange Saturation_range, DoubleRange Luminance_range)
 {
     TreeNode node = new TreeNode(new String(' ',100));
         node.Tag = new LayerColor(selectedColor, Hue_range, Saturation_range, Luminance_range);
         node.Checked = true;
         new_color_parent.Nodes.Add(node);
         new_color_parent.ExpandAll();
         treeLayers.SelectedNode = node;
         UpdateFilter();
 }
Beispiel #6
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        public LayerColor(HSL _color, IntRange _hue_range, DoubleRange _sat_range, DoubleRange _lum_range)
        {
            color = _color;
            hue_range = _hue_range;
            sat_range = _sat_range;
            lum_range = _lum_range;

            RGB rgb = new RGB();
            AForge.Imaging.ColorConverter.HSL2RGB(color, rgb);
            RGBColor = rgb.Color;
        }
 /// <summary>
 /// Limits the range of colors present on the given image.
 /// </summary>
 /// <param name="r">Range of R channel</param>
 /// <param name="g">Range of G channel</param>
 /// <param name="b">Range of B channel</param>
 /// <param name="image">Image to filter</param>
 public static void FilterColor(IntRange r, IntRange g, IntRange b, Bitmap image)
 {
     // create color filter
     ColorFiltering colorFilter = new ColorFiltering();
     // configure the filter to keep red object only
     colorFilter.Red = r;
     colorFilter.Green = g;
     colorFilter.Blue = b;
     // filter image
     colorFilter.ApplyInPlace(image);
 }
        private void init()
        {
            int[] binSizes = new int[] { 64, 64 }; //X bins per channel

            IntRange[] ranges = new IntRange[] 
            { 
                new IntRange(0, 180), //Hue (for 8bpp image hue range is (0-180) otherwise (0-360)
                new IntRange(0, 255)
            };

            originalObjHist = new DenseHistogram(binSizes, ranges);
            backgroundHist = originalObjHist.CopyBlank();
        }
        public ColorPart()
        {
            //previousHSV = null;

            resizeFilter = new ResizeBilinear(128, 128);

            pixelateFilter = new Pixellate();
            pixelateFilter.PixelWidth = 32;
            pixelateFilter.PixelHeight = 32;

            redChannelFilter = new ChannelFiltering();
            greenChannelFilter = new ChannelFiltering();
            blueChannelFilter = new ChannelFiltering();
            intRange = new IntRange(0, 0);
            redChannelFilter.Green = intRange; redChannelFilter.Blue = intRange;
            greenChannelFilter.Red = intRange; greenChannelFilter.Blue = intRange;
            blueChannelFilter.Red = intRange; blueChannelFilter.Green = intRange;

            frameMatrices = new List<int[, ,]>();
        }
        private static void initalize(DenseHistogram hist, int[] binSizes, IntRange[] ranges)
        {
            hist.binSizes = binSizes;
            hist.ranges = ranges;

            var valueToIndexMultipliers = new float[binSizes.Length][];

            /***********************************************************************************/
            //                                          binSizes[i]
            //idx = (val - range[i].Min) * -----------------------------------
            //                              range[i].Max - range[i].Min + 1
            for (int bin = 0; bin < binSizes.Length; bin++)
            {
                valueToIndexMultipliers[bin] = new float[2];
                valueToIndexMultipliers[bin][0] = (float)binSizes[bin] / (ranges[bin].Max - ranges[bin].Min + 1);
                valueToIndexMultipliers[bin][1] = -ranges[bin].Min * valueToIndexMultipliers[bin][0];
            }
            hist.valueToIndexMultipliers = valueToIndexMultipliers;
            /***********************************************************************************/

            /***********************************************************************************/
            var strides = new int[binSizes.Length];
            strides[binSizes.Length - 1] = 1;
            for (int bin = (binSizes.Length - 1) - 1; bin >= 0; bin--)
            {
                strides[bin] = strides[bin + 1] * (binSizes[bin + 1]);
            }
            hist.strides = strides;
            /***********************************************************************************/

            hist.NumberOfElements = binSizes.Aggregate((a, b) => a * b);

            hist.histogram = new float[hist.NumberOfElements];
            hist.histogramHandle = GCHandle.Alloc(hist.histogram, GCHandleType.Pinned);
            hist.histPtr = (float*)hist.histogramHandle.AddrOfPinnedObject();
        }
Beispiel #11
0
            /// <summary>
            /// Set bounds for the specified servo.
            /// </summary>
            /// 
            /// <param name="servo">Servo to set bounds for, [0, <see cref="Servos.Count"/>).</param>
            /// <param name="bound">Bounds to set for the specified servo.</param>
            /// 
            /// <remarks><para>The method sets servo's physical bounds in which it may move.
            /// See documentation to <see cref="Qwerk.Servos"/> for clarification.</para></remarks>
            /// 
            /// <exception cref="ArgumentOutOfRangeException">Invalid servo is specified.</exception>
            /// <exception cref="NotConnectedException">No connection to Qwerk or its service.</exception>
            /// <exception cref="ConnectionLostException">Connestion to Qwerk is lost.</exception>
            /// 
            public void SetBound( int servo, IntRange bound )
            {
                if ( ( servo < 0 ) || ( servo >= Count ) )
                {
                    throw new ArgumentOutOfRangeException( "Invalid servo is specified." );
                }

                bool[] mask = new bool[Count];
                IntRange[] bounds = new IntRange[Count];

                mask[servo] = true;
                bounds[servo] = bound;

                SetBounds( mask, bounds );
            }
Beispiel #12
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 public ColorFilter(int low, int up, ColorRangeType type)
 {
     Range = new IntRange(low, up);
       this.Type = type;
 }
 /// <summary>
 /// Check if the specified range overlaps with this range
 /// </summary>
 ///
 /// <param name="range">Range to check for overlapping</param>
 ///
 /// <returns><b>True</b> if the specified range overlaps with this range or
 /// <b>false</b> otherwise.</returns>
 ///
 public bool IsOverlapping(IntRange range)
 {
     return((IsInside(range.min)) || (IsInside(range.max)));
 }
 /// <summary>
 /// Check if the specified range is inside this range
 /// </summary>
 ///
 /// <param name="range">Range to check</param>
 ///
 /// <returns><b>True</b> if the specified range is inside this range or
 /// <b>false</b> otherwise.</returns>
 ///
 public bool IsInside(IntRange range)
 {
     return((IsInside(range.min)) && (IsInside(range.max)));
 }
 /// <summary>
 /// Calculate filtering map.
 /// </summary>
 /// 
 /// <param name="range">Filtering range.</param>
 /// <param name="fill">Fillter value.</param>
 /// <param name="fillOutsideRange">Fill outside or inside the range.</param>
 /// <param name="map">Filtering map.</param>
 /// 
 private static void CalculateMap(IntRange range, byte fill, bool fillOutsideRange, byte[] map)
 {
     for (int i = 0; i < 256; i++)
     {
         if ((i >= range.Min) && (i <= range.Max))
         {
             map[i] = (fillOutsideRange) ? (byte)i : fill;
         }
         else
         {
             map[i] = (fillOutsideRange) ? fill : (byte)i;
         }
     }
 }
Beispiel #16
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        /// <summary>
        /// This method scans an Image object for players and returns an <see cref="IProcessedImage"/> object.
        /// </summary>
        /// <param name="image">An image to process for blob objects.</param>
        /// <param name="players">A list of players to scan for.</param>
        /// <returns>An <see cref="IProcessedImage"/> object, which contains the image input and a list of players found.</returns>
        public IProcessedImage Analyze(Bitmap image, IEnumerable<IPlayer> players)
        {
            List<IPlayer>  playerList= players.ToList();
            List<IPlayerBlob> playerBlobs = new List<IPlayerBlob>();
            List<IBlob> allBlobs = new List<IBlob>();

            Bitmap imageTemp = (Bitmap) image.Clone();
            BitmapData objectsData = imageTemp.LockBits(new Rectangle(0, 0, imageTemp.Width, imageTemp.Height), ImageLockMode.ReadOnly, imageTemp.PixelFormat);

            // Loop each player
            Parallel.For(0, playerList.Count, delegate(int i)
            {
                SuperHlsFilter hslFilter = new SuperHlsFilter { MultiThreaded = true };

                IntRange hueRange = new IntRange(360, 0);
                DoubleRange satRange = new DoubleRange(1.0, 0.0);
                DoubleRange lumRange = new DoubleRange(1.0, 0.0);

                IPlayer player = playerList[i];
                hueRange.Max = (int)Math.Min(player.ClothingColor.GetHue() + (HueTolerance / 2.0), 360.0);
                hueRange.Min = (int)Math.Max(player.ClothingColor.GetHue() - (HueTolerance / 2.0), 0);

                satRange.Max = Math.Min(player.ClothingColor.GetSaturation() + SaturationTolerance / 2, 1.0);
                satRange.Min = Math.Max(player.ClothingColor.GetSaturation() - SaturationTolerance / 2, 0.0);

                lumRange.Max = Math.Min(player.ClothingColor.GetBrightness() + BrightnessTolerance / 2, 1.0);
                lumRange.Min = Math.Max(player.ClothingColor.GetBrightness() - BrightnessTolerance / 2, 0.0);

                hslFilter.Hue = hueRange;
                hslFilter.Saturation = satRange;
                hslFilter.Luminance = lumRange;

                AForge.Imaging.Blob[] blobs;
                using (UnmanagedImage unmanagedImage = new UnmanagedImage(objectsData))
                {
                    // Apply the filter
                    using (UnmanagedImage gsImage = hslFilter.Apply(unmanagedImage))
                    {
                        // Extracts the array of found blobs from the BlobCounter
                        blobs = FindBlobs(gsImage);
                    }
                }

                // Converts raw blobs into IBlobs
                IList<IBlob> foundBlobs = (from blob in blobs
                                           orderby blob.Area descending
                                           select new Blob(blob, player.ClothingColor)).Cast<IBlob>().ToList();

                IList<IBlob> mergedBlobs = MergeOverlappingBlobs(foundBlobs);
                mergedBlobs = (from blob in mergedBlobs
                               orderby blob.Size descending
                               select blob).ToList();

                IBlob bestBlob = mergedBlobs.FirstOrDefault();

                if (bestBlob != null)
                {
                    lock (playerBlobs)
                    {
                        playerBlobs.Add(new PlayerBlob(bestBlob, player));
                    }

                    lock (allBlobs)
                    {
                        allBlobs.AddRange(mergedBlobs);
                    }
                }
            });

            imageTemp.UnlockBits(objectsData);
            imageTemp.Dispose();

            return new ProcessedImage(image, playerBlobs, allBlobs);
        }
Beispiel #17
0
 public static void inkFinder()
 {
     Image<Hls, Byte> wrk = new Image<Hls, Byte>(img);
     Image<Gray, Byte>[] channels = wrk.Split();
     Image<Gray, Byte> imgHue = channels[0];
     Image<Gray, Byte> imgLig = channels[1];
     Image<Gray, Byte> imgSat = channels[2];
     int bl = 0;
     int wi = 0;
     int col = 0;
     ArrayList white = new ArrayList(); // HSL for white ones
     //ArrayList black = new ArrayList(); // HSL for black ones
     ArrayList other = new ArrayList();
     //
     // collect
     for (int i = 0; i < wrk.Height; i++)
     {
         for (int j = 0; j < wrk.Width; j++)
         {
             int hue = (int)(imgHue[i, j].Intensity * 2);
             float sat = (float)(imgSat[i, j].Intensity/255);
             float lig = (float)(imgLig[i, j].Intensity/255);
             //double border = -Math.Sqrt((1 - (lig - 0.5f) * (lig - 0.5f) / 0.34 / 0.34) * 0.84 * 0.84) + 1;
             if (lig < 0.275 - 0.125 * sat || lig < 0.5 - 0.5 * sat / 0.6 || (sat < 0.18 && lig < 0.5))
             {
                 //black.Add(new HSL(hue, sat, lig));
                 bl++;
                 continue;
             }
             if (lig > 0.725 + 0.125 * sat || lig > 0.5 + 0.5 * sat / 0.6 || (sat < 0.18 && lig >= 0.5))
             {
                 white.Add(new HSL(hue, sat, lig));
                 wi++;
                 continue;
             }
             col++;
             addToOther(other, 5, hue, sat, lig);
         }
         Console.WriteLine("Row - " + i + " : clusters - " + other.Count);
     }
     Console.WriteLine(bl + " " + wi + " " + col);
     Console.WriteLine(other.Count);
     ArrayList majCol = (ArrayList)other[0];
     //
     // find major color
     for (int t = 0; t < other.Count; t++)
     {
         if (majCol.Count < ((ArrayList)other[t]).Count)
         {
             majCol = (ArrayList)other[t];
         }
     }
     //
     // find ranges
     HSL firstCol = (HSL)majCol[0];
     filterHue = new IntRange(firstCol.Hue, firstCol.Hue);
     filterLig = new Range(firstCol.Luminance, firstCol.Luminance);
     filterSat = new Range(firstCol.Saturation, firstCol.Saturation);
     for (int q = 0; q < majCol.Count; q++)
     {
         HSL nextCol = (HSL)majCol[q];
         if (nextCol.Hue < filterHue.Min) filterHue.Min = nextCol.Hue;
         if (nextCol.Hue > filterHue.Max) filterHue.Max = nextCol.Hue;
         if (nextCol.Luminance < filterLig.Min) filterLig.Min = nextCol.Luminance;
         if (nextCol.Luminance > filterLig.Max) filterLig.Max = nextCol.Luminance;
         if (nextCol.Saturation < filterSat.Min) filterSat.Min = nextCol.Saturation;
         if (nextCol.Saturation > filterSat.Max) filterSat.Max = nextCol.Saturation;
     }
     //
     // find fill color
     int huesum = 0;
     float satsum = 0;
     float ligsum = 0;
     for (int p = 0; p < white.Count; p++)
     {
         HSL wh = (HSL)white[p];
         huesum += wh.Hue;
         satsum += wh.Saturation;
         ligsum += wh.Luminance;
     }
     fillColor = new HSL(huesum / white.Count, satsum / white.Count, ligsum / white.Count);
 }
Beispiel #18
0
        public void SetColorRange(PictureBox pb, MouseEventArgs e, bool bgselect, Panel p)
        {
            try
            {
                // GET COLOR OF PIXEL
                Bitmap bitmap = new Bitmap((Bitmap)pb.Image);
                var loc = TranslateZoomMousePosition(e.Location, pb);
                var pixelcolor = bitmap.GetPixel(loc.X, loc.Y);

                if (bgselect)
                {
                    // SET COLOR RANGE
                    RangeRed = new IntRange(pixelcolor.R - 50, pixelcolor.R + 50);
                    RangeGreen = new IntRange(pixelcolor.G - 50, pixelcolor.G + 50);
                    RangeBlue = new IntRange(pixelcolor.B - 50, pixelcolor.B + 50);
                }
                else
                {
                    ColonyColor = new RGB(pixelcolor);
                }

                p.BackColor = pixelcolor;

                // DISPOSE OF BITMAP
                bitmap.Dispose();
            }
            catch (Exception) { }
        }
Beispiel #19
0
 /// <summary>
 /// Check if the specified range is inside of the range.
 /// </summary>
 /// 
 /// <param name="range">Range to check.</param>
 /// 
 /// <returns><b>True</b> if the specified range is inside of the range or
 /// <b>false</b> otherwise.</returns>
 /// 
 public bool IsInside( IntRange range )
 {
     return ( ( IsInside( range.min ) ) && ( IsInside( range.max ) ) );
 }
Beispiel #20
0
 /// <summary>
 /// Initializes a new instance of the <see cref="HSLFiltering"/> class.
 /// </summary>
 /// 
 /// <param name="hue">Range of hue component.</param>
 /// <param name="saturation">Range of saturation component.</param>
 /// <param name="luminance">Range of luminance component.</param>
 /// 
 public HSLFiltering( IntRange hue, Range saturation, Range luminance ) :
     this( )
 {
     this.hue = hue;
     this.saturation = saturation;
     this.luminance = luminance;
 }
Beispiel #21
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ColorFiltering"/> class.
 /// </summary>
 /// 
 /// <param name="red">Red components filtering range.</param>
 /// <param name="green">Green components filtering range.</param>
 /// <param name="blue">Blue components filtering range.</param>
 /// 
 public ColorFiltering( IntRange red, IntRange green, IntRange blue ) :
     this( )
 {
     this.red   = red;
     this.green = green;
     this.blue  = blue;
 }
 public bool IsInside(IntRange range)
 {
     return(this.IsInside(range.min) && this.IsInside(range.max));
 }
        // Selection changed in channels combo
        private void channelCombo_SelectedIndexChanged( object sender, System.EventArgs e )
        {
            AForge.Math.Histogram h = null;
            Color color = Color.White;
            IntRange input = new IntRange( 0, 255 );
            IntRange output = new IntRange( 0, 255 );
            int index = channelCombo.SelectedIndex;

            if ( !imgStat.IsGrayscale )
            {
                // RGB image
                histogram.Color = colors[index];

                switch ( index )
                {
                    case 0:	// red
                        h = imgStat.Red;
                        input = inRed;
                        output = outRed;
                        color = Color.FromArgb( 255, 0, 0 );
                        break;
                    case 1:	// green
                        h = imgStat.Green;
                        input = inGreen;
                        output = outGreen;
                        color = Color.FromArgb( 0, 255, 0 );
                        break;
                    case 2:	// blue
                        h = imgStat.Blue;
                        input = inBlue;
                        output = outBlue;
                        color = Color.FromArgb( 0, 0, 255 );
                        break;
                }
            }
            else
            {
                // grayscale image
                histogram.Color = colors[3];
                h = imgStat.Gray;

                input = inGreen;
                output = outGreen;
            }
            histogram.Values = h.Values;

            inMinBox.Text = input.Min.ToString( );
            inMaxBox.Text = input.Max.ToString( );
            outMinBox.Text = output.Min.ToString( );
            outMaxBox.Text = output.Max.ToString( );

            // input slider
            inSlider.Color2 = color;
            inSlider.Min = input.Min;
            inSlider.Max = input.Max;
            // output slider
            outSlider.Color2 = color;
            outSlider.Min = output.Min;
            outSlider.Max = output.Max;
        }
Beispiel #24
0
            /// <summary>
            /// Set bounds for specified servos.
            /// </summary>
            /// 
            /// <param name="mask">Mask array specifying which servos need to be set.</param>
            /// <param name="bounds">Array of servos' bounds. Each bound may be in [0, 255] range.</param>
            ///
            /// <remarks><para>The method sets servos' physical bounds in which they may move.
            /// See documentation to <see cref="Qwerk.Servos"/> for clarification.</para></remarks>
            /// 
            /// <exception cref="ArgumentException">Incorrect length of <paramref name="mask"/>,
            /// or <paramref name="bounds"/> array.</exception>
            /// <exception cref="NotConnectedException">No connection to Qwerk or its service.</exception>
            /// <exception cref="ConnectionLostException">Connestion to Qwerk is lost.</exception>
            /// 
            public void SetBounds( bool[] mask, IntRange[] bounds )
            {
                if ( ( mask.Length != Count ) || ( bounds.Length != Count ) )
                {
                    throw new ArgumentException( "Incorrect length of mask or positions array." );
                }

                // check controller
                if ( servoController == null )
                {
                    throw new NotConnectedException( "Qwerk's service is not connected." );
                }

                try
                {
                    TeRKIceLib.Bounds[] nativeBounds = new TeRKIceLib.Bounds[Count];

                    for ( int i = 0; i < Count; i++ )
                    {
                        if ( mask[i] )
                        {
                            nativeBounds[i].min = bounds[i].Min;
                            nativeBounds[i].max = bounds[i].Max;
                        }
                    }

                    // set servos' bounds
                    servoController.setBounds( mask, nativeBounds );
                }
                catch
                {
                    throw new ConnectionLostException( "Connection is lost." );
                }
            }
Beispiel #25
0
        /// <summary>
        ///   Initializes a new instance of the <see cref="HeadController"/> class.
        /// </summary>
        /// 
        public HeadController()
        {
            // Setup tracker
            tracker = new Camshift();
            tracker.Mode = CamshiftMode.RGB;
            tracker.Conservative = true;
            tracker.AspectRatio = 1.5f;

            // Setup detector
            detector = new HaarObjectDetector(new FaceHaarCascade());
            detector.MinSize = new Size(25, 25);
            detector.SearchMode = ObjectDetectorSearchMode.Single;
            detector.ScalingFactor = 1.2f;
            detector.ScalingMode = ObjectDetectorScalingMode.GreaterToSmaller;

            xaxisRange = new IntRange(0, 320);
            yaxisRange = new IntRange(0, 240);
            scaleRange = new DoubleRange(0, Math.Sqrt(320 * 240));
            angleRange = new DoubleRange(0, 2 * Math.PI);
        }
Beispiel #26
0
            /// <summary>
            /// Get bounds of all servos.
            /// </summary>
            /// 
            /// <returns>Returns array of configured servos' bounds.</returns>
            /// 
            /// <exception cref="NotConnectedException">No connection to Qwerk or its service.</exception>
            /// <exception cref="ConnectionLostException">Connestion to Qwerk is lost.</exception>
            /// 
            public IntRange[] GetBounds( )
            {
                // check controller
                if ( servoController == null )
                {
                    throw new NotConnectedException( "Qwerk's service is not connected." );
                }

                try
                {
                    // get servos' bounds
                    TeRKIceLib.Bounds[] nativeBounds = servoController.getBounds( );

                    IntRange[] bounds = new IntRange[Count];

                    for ( int i = 0; i < Count; i++ )
                    {
                        bounds[i] = new IntRange( nativeBounds[i].min, nativeBounds[i].max );
                    }

                    return bounds;
                }
                catch
                {
                    throw new ConnectionLostException( "Connection is lost." );
                }
            }
        /// <summary>
        /// Initializes a new instance of the <see cref="ChannelFiltering"/> class.
        /// </summary>
        /// 
        /// <param name="red">Red channel's filtering range.</param>
        /// <param name="green">Green channel's filtering range.</param>
        /// <param name="blue">Blue channel's filtering range.</param>
        /// 
        public ChannelFiltering(IntRange red, IntRange green, IntRange blue)
        {
            Red = red;
            Green = green;
            Blue = blue;

            formatTranslations[PixelFormat.Format24bppRgb] = PixelFormat.Format24bppRgb;
            formatTranslations[PixelFormat.Format32bppRgb] = PixelFormat.Format32bppRgb;
            formatTranslations[PixelFormat.Format32bppArgb] = PixelFormat.Format32bppArgb;
        }
Beispiel #28
0
 /// <summary>
 /// Initializes a new instance of the <see cref="FrequencyFilter"/> class.
 /// </summary>
 /// 
 /// <param name="frequencyRange">Range of frequencies to keep.</param>
 /// 
 public FrequencyFilter(IntRange frequencyRange)
 {
     this.frequencyRange = frequencyRange;
 }
        /// <summary>
        /// Calculate conversion map.
        /// </summary>
        /// 
        /// <param name="inRange">Input range.</param>
        /// <param name="outRange">Output range.</param>
        /// <param name="map">Conversion map.</param>
        /// 
        private void CalculateMap( IntRange inRange, IntRange outRange, ushort[] map )
        {
            double k = 0, b = 0;

            if ( inRange.Max != inRange.Min )
            {
                k = (double) ( outRange.Max - outRange.Min ) / (double) ( inRange.Max - inRange.Min );
                b = (double) ( outRange.Min ) - k * inRange.Min;
            }

            for ( int i = 0; i < 65536; i++ )
            {
                ushort v = (ushort) i;

                if ( v >= inRange.Max )
                    v = (ushort) outRange.Max;
                else if ( v <= inRange.Min )
                    v = (ushort) outRange.Min;
                else
                    v = (ushort) ( k * v + b );

                map[i] = v;
            }
        }
Beispiel #30
0
 /// <summary>
 /// Check if the specified range overlaps with the range.
 /// </summary>
 /// 
 /// <param name="range">Range to check for overlapping.</param>
 /// 
 /// <returns><b>True</b> if the specified range overlaps with the range or
 /// <b>false</b> otherwise.</returns>
 /// 
 public bool IsOverlapping( IntRange range )
 {
     return ( ( IsInside( range.min ) ) || ( IsInside( range.max ) ) ||
              ( range.IsInside( min ) ) || ( range.IsInside( max ) ) );
 }
 /// <summary>
 /// Constructs histogram.
 /// </summary>
 /// <param name="binSize">Bin size.</param>
 /// <param name="range">Image values range.</param>
 public DenseHistogram(int binSize, IntRange range)
     : this(new int[] { binSize }, new IntRange[] { range })
 { }
Beispiel #32
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        /// <summary>
        /// Calculate conversion map.
        /// </summary>
        /// 
        /// <param name="inRange">Input range.</param>
        /// <param name="outRange">Output range.</param>
        /// <param name="map">Conversion map.</param>
        /// 
        private void CalculateMap( IntRange inRange, IntRange outRange, byte[] map )
        {
            double k = 0, b = 0;

            if ( inRange.Max != inRange.Min )
            {
                k = (double) ( outRange.Max - outRange.Min ) / (double) ( inRange.Max - inRange.Min );
                b = (double) ( outRange.Min ) - k * inRange.Min;
            }

            for ( int i = 0; i < 256; i++ )
            {
                byte v = (byte) i;

                if ( v >= inRange.Max )
                    v = (byte) outRange.Max;
                else if ( v <= inRange.Min )
                    v = (byte) outRange.Min;
                else
                    v = (byte) ( k * v + b );

                map[i] = v;
            }
        }
 /// <summary>
 /// Constructs histogram.
 /// </summary>
 /// <param name="binSizes">Bin sizes.</param>
 /// <param name="ranges">Image values ranges.</param>
 public DenseHistogram(int[] binSizes, IntRange[] ranges)
 {
     initalize(this, binSizes, ranges);      
 }