Beispiel #1
0
        private void Initialize()
        {
            TechTypeHelpers.Initialize();
            ARSeaBreezeFCS32Awake_Patcher.AddEventHandlerIfMissing(AlertedNewSeaBreezePlaced);
            ARSeaBreezeFCS32Destroy_Patcher.AddEventHandlerIfMissing(AlertedSeaBreezeDestroyed);
            if (FoodManager == null)
            {
                FoodManager = gameObject.AddComponent <FoodManager>();
                FoodManager.Initialize(this);
            }

            if (StorageManager == null)
            {
                StorageManager = new SCStorageManager();
                StorageManager.Initialize(this);
            }

            if (GasManager == null)
            {
                GasManager = new GasManager();
                GasManager.Initialize(this);
            }

            if (PowerManager == null)
            {
                PowerManager = new PowerManager();
                PowerManager.Initialize(this);
                StartCoroutine(UpdatePowerState());
            }

            AnimationManager = gameObject.GetComponent <AnimationManager>();

            if (DisplayManager == null)
            {
                DisplayManager = gameObject.AddComponent <SCDisplayManager>();
            }

            if (ColorManager == null)
            {
                ColorManager = gameObject.AddComponent <ColorManager>();
                ColorManager.Initialize(gameObject, SeaCookerBuildable.BodyMaterial);
            }

            if (AudioManager == null)
            {
                AudioManager = new AudioManager(gameObject.GetComponent <FMOD_CustomLoopingEmitter>());
                //InvokeRepeating(nameof(UpdateAudio), 0, 1);
            }

            if (PlayerInteraction == null)
            {
                PlayerInteraction = gameObject.GetComponent <PlayerInteraction>();
            }

            PlayerInteraction.Initialize(this);

            //FindHabitat();

            IsInitialized = true;
        }
Beispiel #2
0
        private IEnumerator UpdatePowerState()
        {
            while (true)
            {
                yield return(new WaitForSeconds(1));

                PowerManager.UpdatePowerState();
            }
        }
Beispiel #3
0
 private void Update()
 {
     PowerManager?.ConsumePower();
 }