public static GenericDamage ( |
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script | ||
location | NWScript.NWScriptEngineStructure2 | |
triggerArea | TriggerArea | |
effectArea | int | |
effectSize | float | |
damageType | int | |
diceNumber | int | |
diceType | int | |
saveDC | int | |
attackBonus | int | |
numberOfShots | int | |
trapOrigin | uint | |
targetAlignment | int | |
targetRace | int | |
minimumToTrigger | int | |
detectDC | int | |
disarmDC | int | |
description | string | |
return | void |