GetDatabase() public method

Get the associated database object, creating it on demand if required.
public GetDatabase ( ) : Database
return ALFA.Database
        /// <summary>
        /// Construct a new PlayerState object.
        /// </summary>
        /// <param name="ObjectId">Supplies the NWScript object id of the PC
        /// object.</param>
        /// <param name="Communicator">Supplies the server communicator
        /// instance that the PlayerState object is bound to.</param>
        public PlayerState(uint ObjectId, ACR_ServerCommunicator Communicator)
        {
            ALFA.Database Database = Communicator.GetDatabase();

            this.Communicator                 = Communicator;
            this.PCObjectId                   = ObjectId;
            this.PCCharacterId                = Database.ACR_GetCharacterID(ObjectId);
            this.PCPlayerId                   = Database.ACR_GetPlayerID(ObjectId);
            this.StateFlags                   = (PlayerStateFlags)Database.ACR_GetPersistentInt(ObjectId, "ACR_COMMUNICATOR_STATE_FLAGS");
            this.LatencyTickCount             = 0;
            this.LatencyToServer              = 0;
            this.ChatSelectLocalPlayersShown  = 0;
            this.ChatSelectLocalDMsShown      = 0;
            this.ChatSelectRemotePlayersShown = 0;
            this.ChatSelectRemoteDMsShown     = 0;

            //
            // Upgrade any legacy database settings to their new format.
            //

            UpgradeLegacySettings();
        }
        /// <summary>
        /// Construct a new PlayerState object.
        /// </summary>
        /// <param name="ObjectId">Supplies the NWScript object id of the PC
        /// object.</param>
        /// <param name="Communicator">Supplies the server communicator
        /// instance that the PlayerState object is bound to.</param>
        public PlayerState(uint ObjectId, ACR_ServerCommunicator Communicator)
        {
            ALFA.Database Database = Communicator.GetDatabase();

            this.Communicator = Communicator;
            this.PCObjectId = ObjectId;
            this.PCCharacterId = Database.ACR_GetCharacterID(ObjectId);
            this.PCPlayerId = Database.ACR_GetPlayerID(ObjectId);
            this.StateFlags = (PlayerStateFlags) Database.ACR_GetPersistentInt(ObjectId, "ACR_COMMUNICATOR_STATE_FLAGS");
            this.LatencyTickCount = 0;
            this.LatencyToServer = 0;
            this.ChatSelectLocalPlayersShown = 0;
            this.ChatSelectLocalDMsShown = 0;
            this.ChatSelectRemotePlayersShown = 0;
            this.ChatSelectRemoteDMsShown = 0;

            //
            // Upgrade any legacy database settings to their new format.
            //

            UpgradeLegacySettings();
        }
        /// <summary>
        /// Dispatch the event (in a script context).
        /// </summary>
        /// <param name="Script">Supplies the script object.</param>
        /// <param name="Database">Supplies the database connection.</param>
        public void DispatchEvent(ACR_ServerCommunicator Script, ALFA.Database Database)
        {
            //
            // If the event was for a player logging off of the local server,
            // then don't re-broadcast it.
            //

            foreach (uint PlayerObject in Script.GetPlayers(true))
            {
                PlayerState Player = Script.TryGetPlayerState(PlayerObject);

                if (Player == null)
                    continue;

                if (Player.CharacterIdsShown.Contains(Character.CharacterId))
                {
                    string sPlayerListBox = "";

                    if (Server.ServerId == Script.GetDatabase().ACR_GetServerID() || Script.GetLocalInt(PlayerObject, "chatselect_expanded") == 0)
                    {
                        if (IsDM == true)
                        {
                            sPlayerListBox = "LocalDMList";
                            Player.ChatSelectLocalDMsShown -= 1;
                        }
                        else
                        {
                            sPlayerListBox = "LocalPlayerList";
                            Player.ChatSelectLocalPlayersShown -= 1;
                        }
                    }
                    else
                    {
                        if (IsDM == true)
                        {
                            sPlayerListBox = "RemoteDMList";
                            Player.ChatSelectRemoteDMsShown -= 1;
                        }
                        else
                        {
                            sPlayerListBox = "RemotePlayerList";
                            Player.ChatSelectRemotePlayersShown -= 1;
                        }
                    }

                    Script.RemoveListBoxRow(Player.ObjectId, "ChatSelect", sPlayerListBox, Character.CharacterName);
                    Player.CharacterIdsShown.Remove(Character.CharacterId);
                    Player.UpdateChatSelectGUIHeaders();
                }
            }

            if (Database.ACR_GetServerID() == Server.ServerId)
                return;

            string Message = String.Format(
                "{0}<c=#FFDAB9>{1} ({2}) left {3}.</c>", // <c=Peachpuff...>
                IsDM ? "<c=#99CCFF>[DM] </c>" : "",
                Character.Name,
                Character.Player.Name,
                Server.Name);
            string ChatMessage = "</c>" + Message;

            foreach (uint PlayerObject in Script.GetPlayers(true))
            {
                PlayerState Player = Script.TryGetPlayerState(PlayerObject);

                if (Player == null)
                    continue;

                if (!Script.IsCrossServerNotificationEnabled(PlayerObject))
                    continue;

                if ((Player.Flags & PlayerStateFlags.SendCrossServerNotificationsToCombatLog) != 0)
                {
                    Script.SendMessageToPC(PlayerObject, Message);
                }
                else
                {
                    Script.SendChatMessage(
                        CLRScriptBase.OBJECT_INVALID,
                        PlayerObject,
                        CLRScriptBase.CHAT_MODE_SERVER,
                        ChatMessage,
                        CLRScriptBase.FALSE);
                }
            }

#if DEBUG_MODE
            Script.WriteTimestampedLogEntry(Message);
#endif
        }
Beispiel #4
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        /// <summary>
        /// Dispatch the event (in a script context).
        /// </summary>
        /// <param name="Script">Supplies the script object.</param>
        /// <param name="Database">Supplies the database connection.</param>
        public void DispatchEvent(ACR_ServerCommunicator Script, ALFA.Database Database)
        {
            //
            // If the event was for a player logging on to the local server,
            // then don't re-broadcast it.
            //
            foreach (uint PlayerObject in Script.GetPlayers(true))
            {
                PlayerState Player = Script.TryGetPlayerState(PlayerObject);

                if (Player == null)
                {
                    continue;
                }

                if (!Player.CharacterIdsShown.Contains(Character.CharacterId))
                {
                    string sPlayerListBox = "";

                    if (Server.ServerId == Script.GetDatabase().ACR_GetServerID() || Script.GetLocalInt(PlayerObject, "chatselect_expanded") == 0)
                    {
                        if (IsDM == true)
                        {
                            sPlayerListBox = "LocalDMList";
                            Player.ChatSelectLocalDMsShown += 1;
                        }
                        else
                        {
                            sPlayerListBox = "LocalPlayerList";
                            Player.ChatSelectLocalPlayersShown += 1;
                        }

                        if (Server.ServerId == Script.GetDatabase().ACR_GetServerID())
                        {
                            Script.AddListBoxRow(Player.ObjectId, "ChatSelect", sPlayerListBox, Character.CharacterName, "RosterData=/t \"" + Character.CharacterName + "\"", "", "5=/t \"" + Character.CharacterName + "\" ", "");
                        }
                        else
                        {
                            if (Player.Flags.HasFlag(PlayerStateFlags.ChatSelectShowLocalPlayersOnlyWhenCollapsed))
                            {
                                continue;
                            }

                            Script.AddListBoxRow(Player.ObjectId, "ChatSelect", sPlayerListBox, Character.CharacterName, "RosterData=#t \"" + Character.CharacterName + "\"", "", "5=#t \"" + Character.CharacterName + "\" ", "");
                        }
                    }
                    else
                    {
                        if (IsDM == true)
                        {
                            sPlayerListBox = "RemoteDMList";
                            Player.ChatSelectRemoteDMsShown += 1;
                        }
                        else
                        {
                            sPlayerListBox = "RemotePlayerList";
                            Player.ChatSelectRemotePlayersShown += 1;
                        }

                        Script.AddListBoxRow(Player.ObjectId, "ChatSelect", sPlayerListBox, Character.CharacterName, "RosterData=#t \"" + Character.CharacterName + "\"", "", "5=#t \"" + Character.CharacterName + "\" ", "");
                    }

                    Player.CharacterIdsShown.Add(Character.CharacterId);
                    Player.UpdateChatSelectGUIHeaders();
                }
            }

            if (Database.ACR_GetServerID() == Server.ServerId)
            {
                return;
            }

            string Message = String.Format(
                "{0}<c=#FFA500>{1} ({2}) joined {3}.</c>", // <c=Orange...>
                IsDM ? "<c=#99CCFF>[DM] </c>": "",
                Character.Name,
                Character.Player.Name,
                Server.Name);
            string ChatMessage = "</c>" + Message;

            foreach (uint PlayerObject in Script.GetPlayers(true))
            {
                PlayerState Player = Script.TryGetPlayerState(PlayerObject);

                if (Player == null)
                {
                    continue;
                }

                if (!Script.IsCrossServerNotificationEnabled(PlayerObject))
                {
                    continue;
                }

                if ((Player.Flags & PlayerStateFlags.SendCrossServerNotificationsToCombatLog) != 0)
                {
                    Script.SendMessageToPC(PlayerObject, Message);
                }
                else
                {
                    Script.SendChatMessage(
                        CLRScriptBase.OBJECT_INVALID,
                        PlayerObject,
                        CLRScriptBase.CHAT_MODE_SERVER,
                        ChatMessage,
                        CLRScriptBase.FALSE);
                }
            }

#if DEBUG_MODE
            Script.WriteTimestampedLogEntry(Message);
#endif
        }