public void initialize_state(Sequence sequence) { uint numAnims = 0; if (Table != null) { Table.SetDefaultState(State, sequence, ref numAnims); } add_to_queue((uint)MotionCommand.Ready, numAnims, sequence); }
public void initialize_state(Sequence sequence) { uint numAnims = 0; State = new MotionState(); if (Table != null) { Table.SetDefaultState(State, sequence, ref numAnims); } add_to_queue(0x41000003, numAnims, sequence); // hardcoded motion? }