Beispiel #1
0
        public void initialize_state(Sequence sequence)
        {
            uint numAnims = 0;

            if (Table != null)
            {
                Table.SetDefaultState(State, sequence, ref numAnims);
            }

            add_to_queue((uint)MotionCommand.Ready, numAnims, sequence);
        }
Beispiel #2
0
        public void initialize_state(Sequence sequence)
        {
            uint numAnims = 0;

            State = new MotionState();
            if (Table != null)
            {
                Table.SetDefaultState(State, sequence, ref numAnims);
            }

            add_to_queue(0x41000003, numAnims, sequence);   // hardcoded motion?
        }