PInvoke interface to user32.dll functions
Beispiel #1
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        /// <summary>
        /// Verifies whether the window can be activated
        /// </summary>
        /// <param name="hWnd">WIndow handle</param>
        /// <returns>true if it can</returns>
        private static bool canBeActivated(IntPtr hWnd)
        {
            if (isShellWindow(hWnd))
            {
                return(false);
            }

            var root = User32Interop.GetAncestor(hWnd, User32Interop.GetAncestorFlags.GetRootOwner);

            if (getWindowPopup(root) != hWnd)
            {
                return(false);
            }

            var className = Windows.GetWindowClassName(hWnd);

            if (String.IsNullOrEmpty(className))
            {
                return(false);
            }

            if (Array.IndexOf(_ignoreClassNames, className) > -1)
            {
                return(false);
            }

            if (className.StartsWith("WMP9MediaBarFlyout"))
            {
                return(false);
            }

            return(true);
        }
Beispiel #2
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        /// <summary>
        /// Simulates mouse left click at the indicated
        /// by doing a mouse down followed by a mouse up
        /// </summary>
        /// <param name="x">x position of cursor</param>
        /// <param name="y">y position of the cursor</param>
        public static void ClickLeftMouseButton(int x, int y)
        {
            float screenWidth  = Screen.PrimaryScreen.Bounds.Width;
            float screenHeight = Screen.PrimaryScreen.Bounds.Height;

            var mouseInput = new User32Interop.INPUT {
                type = User32Interop.SendInputEventType.InputMouse
            };

            //mouseInput.mkhi.mi.dx = x;
            //mouseInput.mkhi.mi.dy = y;

            mouseInput.mkhi.mi.dx        = (int)Math.Round(x * (65535 / screenWidth), 0);
            mouseInput.mkhi.mi.dy        = (int)Math.Round(y * (65535 / screenHeight), 0);
            mouseInput.mkhi.mi.mouseData = 0;

            mouseInput.mkhi.mi.dwFlags = User32Interop.MouseEventFlags.MOUSEEVENTF_MOVE |
                                         User32Interop.MouseEventFlags.MOUSEEVENTF_ABSOLUTE;
            User32Interop.SendInput(1, ref mouseInput, Marshal.SizeOf(new User32Interop.INPUT()));

            var inputDown = new User32Interop.INPUT();

            inputDown.mkhi.mi.dx        = 0;
            inputDown.mkhi.mi.dy        = 0;
            inputDown.mkhi.mi.mouseData = 0;
            inputDown.mkhi.mi.dwFlags   = User32Interop.MouseEventFlags.MOUSEEVENTF_LEFTDOWN;
            User32Interop.SendInput(1, ref inputDown, Marshal.SizeOf(new User32Interop.INPUT()));

            inputDown.mkhi.mi.dwFlags = User32Interop.MouseEventFlags.MOUSEEVENTF_LEFTUP;
            User32Interop.SendInput(1, ref inputDown, Marshal.SizeOf(new User32Interop.INPUT()));
        }
Beispiel #3
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        /// <summary>
        /// Turns caps lock on/off and sets the state of the
        /// shift key accordingly
        /// </summary>
        /// <param name="onOff">true to turn on</param>
        private static void setCapsLockState(bool onOff)
        {
            const int KEYEVENTF_EXTENDEDKEY = 0x1;
            const int KEYEVENTF_KEYUP       = 0x2;

            if (onOff)
            {
                if (!Form.IsKeyLocked(Keys.CapsLock))
                {
                    // turn on capslock
                    User32Interop.keybd_event((byte)Keys.CapsLock, 0xAA, 0, UIntPtr.Zero);
                    User32Interop.keybd_event((byte)Keys.CapsLock, 0xAA, (uint)KEYEVENTF_KEYUP, UIntPtr.Zero);
                    turnOn(_shift);
                    _stickyShift = true;
                }
            }
            else
            {
                if (Form.IsKeyLocked(Keys.CapsLock))
                {
                    // turn off capslock
                    User32Interop.keybd_event((byte)Keys.CapsLock, 0x45, KEYEVENTF_EXTENDEDKEY, (UIntPtr)0);
                    User32Interop.keybd_event((byte)Keys.CapsLock, 0x45, KEYEVENTF_EXTENDEDKEY | KEYEVENTF_KEYUP, (UIntPtr)0);
                    ClearShift();
                }
            }
        }
Beispiel #4
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        public static Process GetProcessForWindow(IntPtr hwnd)
        {
            int pid;

            User32Interop.GetWindowThreadProcessId(hwnd, out pid);

            return(Process.GetProcessById(pid));
        }
Beispiel #5
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        /// <summary>
        /// Simulates a middle button double click at the current
        /// cursor position
        /// </summary>
        public static void SimulateMiddleMouseDoubleClick()
        {
            int mouseX = Cursor.Position.X;
            int mouseY = Cursor.Position.Y;

            User32Interop.mouse_event(User32Interop.MOUSEEVENTF_MIDDLEDOWN |
                                      User32Interop.MOUSEEVENTF_MIDDLEUP, mouseX, mouseY, 0, 0);
            User32Interop.mouse_event(User32Interop.MOUSEEVENTF_MIDDLEDOWN |
                                      User32Interop.MOUSEEVENTF_MIDDLEUP, mouseX, mouseY, 0, 0);
        }
Beispiel #6
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        /// Simulates a right button double click at the current
        /// cursor position
        public static void SimulateRightMouseDoubleClick()
        {
            int mouseX = Cursor.Position.X;
            int mouseY = Cursor.Position.Y;

            User32Interop.mouse_event(User32Interop.MOUSEEVENTF_RIGHTDOWN |
                                      User32Interop.MOUSEEVENTF_RIGHTUP, mouseX, mouseY, 0, 0);
            User32Interop.mouse_event(User32Interop.MOUSEEVENTF_RIGHTDOWN |
                                      User32Interop.MOUSEEVENTF_RIGHTUP, mouseX, mouseY, 0, 0);
        }
Beispiel #7
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        /// <summary>
        /// Synchronously enumerates windows and returns a window list
        /// </summary>
        /// <returns>list of windows</returns>
        public static List <WindowInfo> Enumerate(bool excludeThisProcess = true)
        {
            _currentProcess     = Process.GetCurrentProcess();
            _excludeThisProcess = excludeThisProcess;
            _shellWindowHandle  = User32Interop.GetShellWindow();

            windowList = new List <WindowInfo>();
            User32Interop.EnumDesktopWindows(IntPtr.Zero, enumWindowsCallback, IntPtr.Zero);

            return(windowList);
        }
Beispiel #8
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        /// <summary>
        /// Callback function for the enumwindows function
        /// </summary>
        /// <param name="winHandle">enumerated window handle</param>
        /// <param name="lParam">nod used </param>
        /// <returns></returns>
        private static bool enumWindowsCallback(IntPtr winHandle, int lParam)
        {
            if (!User32Interop.IsWindowVisible(winHandle))
            {
                return(true);
            }

            if (_excludeThisProcess)
            {
                uint pid = 0;
                User32Interop.GetWindowThreadProcessId(winHandle, out pid);

                if (pid == 0 || pid == _currentProcess.Id)
                {
                    return(true);
                }
            }

            if (!Windows.IsApplicationWindow(winHandle))
            {
                return(true);
            }

            if (!canBeActivated(winHandle))
            {
                return(true);
            }

            if (Windows.IsCloakedWindow(winHandle))
            {
                return(true);
            }

            var buffer = new StringBuilder(1024);

            User32Interop.GetWindowText(winHandle, buffer, buffer.Capacity);
            var windowTitle = buffer.ToString();

            // save the window only if it is visible and contains a title
            // and has an app icon (this criterium is needed to not display "Start" and "Program Manager")
            // this can be altered in the future to add other filtering criteria

            if (!string.IsNullOrEmpty(windowTitle))
            {
                Log.Debug("hWnd=" + winHandle + "  windowTitle=" + windowTitle);

                var info = new WindowInfo(winHandle, windowTitle);
                windowList.Add(info);
            }

            // return true to continue enumerating windows.
            return(true);
        }
Beispiel #9
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        /// <summary>
        /// Gets window class long pointer for hWnd
        /// </summary>
        /// <param name="hWnd">window handle</param>
        /// <param name="nIndex">index number</param>
        /// <returns>window class long</returns>
        private static IntPtr getClassLongPtr(IntPtr hWnd, int nIndex)
        {
            try
            {
                if (IntPtr.Size > 4)
                {
                    return(User32Interop.GetClassLongPtr64(hWnd, nIndex));
                }

                uint ret = User32Interop.GetClassLongPtr32(hWnd, nIndex);
                return(new IntPtr((int)ret));  // without the cast, it may result in an overflow
            }
            catch
            {
                return(IntPtr.Zero);
            }
        }
Beispiel #10
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        /// <summary>
        /// Moves the specified window to the monitor other than the one it is
        ///  currently in
        /// </summary>
        /// <param name="handle">Handle to the window</param>
        public static void MoveWindowToOtherMonitor(IntPtr handle)
        {
            if (handle == IntPtr.Zero || !MultipleMonitors || Windows.IsMinimized(handle))
            {
                return;
            }

            var scr = GetMonitorForHandle(handle);

            var other = scr.Primary ? GetSecondaryMonitor() : GetPrimaryMonitor();

            if (Windows.IsMaximized(handle))
            {
                Windows.RestoreWindow(handle);
            }

            User32Interop.RECT rect;
            User32Interop.GetWindowRect(handle, out rect);
            User32Interop.MoveWindow(handle, other.WorkingArea.Left, other.WorkingArea.Top, rect.right - rect.left, rect.bottom - rect.top, true);
        }
Beispiel #11
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        /// <summary>
        /// Callback function for the enumwindows function
        /// </summary>
        /// <param name="winHandle">enumerated window handle</param>
        /// <param name="lParam">nod used </param>
        /// <returns></returns>
        private static bool enumWindowsCallback(IntPtr winHandle, int lParam)
        {
            var buffer = new StringBuilder(1024);

            User32Interop.GetWindowText(winHandle, buffer, buffer.Capacity);
            var windowTitle = buffer.ToString();

            // save the window only if it is visible and contains a title
            // and has an app icon (this criterium is needed to not display "Start" and "Program Manager")
            // this can be altered in the future to add other filtering criteria

            if (User32Interop.IsWindowVisible(winHandle) &&
                (!string.IsNullOrEmpty(windowTitle)) && (GetAppIcon(winHandle) != null))
            {
                Log.Debug("hWnd=" + winHandle + "  windowTitle=" + windowTitle);

                var info = new WindowInfo(winHandle, windowTitle);
                windowList.Add(info);
            }

            // return true to continue enumerating windows.
            return(true);
        }
Beispiel #12
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        /// <summary>
        /// Gets the pop window (if any) of the specified window
        /// </summary>
        /// <param name="window">Window handle</param>
        /// <returns>handle if found, IntPtr.Zero else</returns>
        private static IntPtr getWindowPopup(IntPtr window)
        {
            var windowLevel  = 32;
            var targetWindow = window;

            while (windowLevel-- > 0)
            {
                IntPtr popupWindow = User32Interop.GetLastActivePopup(targetWindow);

                if (User32Interop.IsWindowVisible(popupWindow))
                {
                    return(popupWindow);
                }

                if (popupWindow == targetWindow)
                {
                    return(IntPtr.Zero);
                }

                targetWindow = popupWindow;
            }

            return(IntPtr.Zero);
        }
Beispiel #13
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        /// <summary>
        /// Gets the icon associated with the specified window
        /// </summary>
        /// <param name="winHandle">window handle</param>
        /// <returns>the icon, null if it can't find one</returns>
        public static Icon GetAppIcon(IntPtr winHandle)
        {
            Log.Debug("hWnd=" + winHandle);

            IntPtr hIcon = User32Interop.SendMessage(winHandle, WM_GETICON, ICON_BIG, 0);

            if (hIcon == IntPtr.Zero)
            {
                hIcon = User32Interop.SendMessage(winHandle, WM_GETICON, ICON_SMALL, 0);
                if (hIcon == IntPtr.Zero)
                {
                    hIcon = User32Interop.SendMessage(winHandle, WM_GETICON, ICON_SMALL2, 0);
                    if (hIcon == IntPtr.Zero)
                    {
                        hIcon = getClassLongPtr(winHandle, GCL_HICON);
                        if (hIcon == IntPtr.Zero)
                        {
                            hIcon = getClassLongPtr(winHandle, GCL_HICONSM);
                            if (hIcon == IntPtr.Zero)
                            {
                                return(null);
                            }
                        }
                    }
                }
            }

            Icon icon = null;

            if (hIcon != IntPtr.Zero)
            {
                icon = Icon.FromHandle(hIcon);
            }

            return(icon);
        }
Beispiel #14
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 /// <summary>
 /// Returns if the specified key is printable or not
 /// </summary>
 /// <param name="key">key to check</param>
 /// <returns>true if it is</returns>
 public static bool IsPrintable(Keys key)
 {
     return(key == Keys.Enter || !char.IsControl((char)User32Interop.MapVirtualKey((int)key, 2)));
 }
Beispiel #15
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 /// <summary>
 /// Is capslock engaged?
 /// </summary>
 /// <returns></returns>
 public static bool IsNumLockOn()
 {
     return(User32Interop.GetKeyState(VK_NUMLOCK) != 0);
 }
Beispiel #16
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 /// <summary>
 /// Is capslock engaged?
 /// </summary>
 /// <returns></returns>
 public static bool IsCapsLockOn()
 {
     return(User32Interop.GetKeyState(VK_CAPITAL) != 0);
 }
Beispiel #17
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 /// <summary>
 /// Simulates a right mouse drag at the current
 /// cursor position by sending a right button down event
 /// </summary>
 public static void SimulateRightMouseDrag()
 {
     User32Interop.mouse_event(User32Interop.MOUSEEVENTF_RIGHTDOWN, Cursor.Position.X, Cursor.Position.Y, 0, 0);
 }
Beispiel #18
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 /// <summary>
 /// Simulates a middle button drag at the current
 /// cursor position by sending a middle button down event
 /// </summary>
 public static void SimulateMiddleMouseDrag()
 {
     User32Interop.mouse_event(User32Interop.MOUSEEVENTF_MIDDLEDOWN, Cursor.Position.X, Cursor.Position.Y, 0, 0);
 }
Beispiel #19
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 /// <summary>
 /// Simulates a left click at the current
 /// mouse position
 /// </summary>
 public static void SimulateLeftMouseClick()
 {
     User32Interop.mouse_event(User32Interop.MOUSEEVENTF_LEFTDOWN |
                               User32Interop.MOUSEEVENTF_LEFTUP, Cursor.Position.X, Cursor.Position.Y, 0, 0);
 }
Beispiel #20
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 /// <summary>
 /// Synchronously enumerates windows and returns a window list
 /// </summary>
 /// <returns>list of windows</returns>
 public static List <WindowInfo> Enumerate()
 {
     windowList = new List <WindowInfo>();
     User32Interop.EnumDesktopWindows(IntPtr.Zero, enumWindowsCallback, IntPtr.Zero);
     return(windowList);
 }