Beispiel #1
0
        /// <summary>
        /// Disposes resources
        /// </summary>
        /// <param name="disposing">disposed yet?</param>
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if (!_disposed)
            {
                Log.Debug();

                if (disposing)
                {
                    unsubscribeToMouseClickEvents(_currentPanel);

                    // dispose all managed resources.
                    if (_player != null)
                    {
                        _player.Dispose();
                        _player = null;
                    }

                    if (_soundPlayer != null)
                    {
                        _soundPlayer.Dispose();
                    }

                    if (_animationsCollection != null)
                    {
                        _animationsCollection.Dispose();
                    }

                    unsubscribeFromActuatorEvents();
                }

                // Release unmanaged resources.
            }

            _disposed = true;
        }
Beispiel #2
0
        /// <summary>
        /// Disposes resources
        /// </summary>
        /// <param name="disposing">disposed yet?</param>
        protected virtual void Dispose(bool disposing)
        {
            // Check to see if Dispose has already been called.
            if (!_disposed)
            {
                Log.Debug();

                if (disposing)
                {
                    unsubscribeToMouseClickEvents(_currentScreen);

                    // dispose all managed resources.
                    if (_player != null)
                    {
                        _player.Dispose();
                        _player = null;
                    }

                    if (_soundPlayer != null)
                    {
                        _soundPlayer.Dispose();
                    }

                    if (_animationsCollection != null)
                    {
                        _animationsCollection.Dispose();
                    }

                    ActuatorManager.Instance.EvtSwitchActivated -= actuatorManager_EvtSwitchActivated;
                }

                // Release unmanaged resources.
            }

            _disposed = true;
        }