Beispiel #1
0
 void OnGameStateChangedHandler(StateChange change)
 {
     Debug.Log("DOME PANEL Changing panel state based on " + change.state);
     Panel.SetActive(change.state == Game.STATE_DOME_PANEL);
 }
Beispiel #2
0
 void HandleGameChangeEvent(StateChange change)
 {
     UpdateFeet();
 }