Beispiel #1
0
        protected void PlaySound(AudioClip clip, bool isRunSound)
        {
            if (clip == null)
            {
                return;
            }

            audioSource.clip = clip;

            if (pitchVariance > 0f)
            {
                float randomPitch = 1f + Random.Range(-pitchVariance, pitchVariance);
                audioSource.pitch = randomPitch;
            }

            if (volumeVariance > 0f)
            {
                float randomVolume = 1f - Random.Range(0f, volumeVariance);

                if (soundToPlayFrom != null)
                {
                    soundToPlayFrom.ChangeRelativeVolume(randomVolume * originalRelativeSound);
                }
                else
                {
                    audioSource.volume = randomVolume;
                }
            }

            if (soundToPlayFrom != null)
            {
                soundToPlayFrom.Play(false);
                if (KickStarter.eventManager != null)
                {
                    KickStarter.eventManager.Call_OnPlayFootstepSound(character, this, !isRunSound, soundToPlayFrom.audioSource, clip);
                }
            }
            else
            {
                audioSource.loop = false;
                audioSource.Play();
                if (KickStarter.eventManager != null)
                {
                    KickStarter.eventManager.Call_OnPlayFootstepSound(character, this, !isRunSound, audioSource, clip);
                }
            }
        }
        override public float Run()
        {
            if (!isRunning)
            {
                if (soundObject)
                {
                    soundObject.ChangeRelativeVolume(newRelativeVolume, changeTime);

                    if (willWait && changeTime > 0f)
                    {
                        isRunning = true;
                        return(changeTime);
                    }
                }
            }
            else
            {
                isRunning = false;
            }

            return(0f);
        }
Beispiel #3
0
        public override float Run()
        {
            if (!isRunning)
            {
                if (runtimeSoundObject != null)
                {
                    runtimeSoundObject.ChangeRelativeVolume(newRelativeVolume, changeTime);

                    if (willWait && changeTime > 0f)
                    {
                        isRunning = true;
                        return(changeTime);
                    }
                }
            }
            else
            {
                isRunning = false;
            }

            return(0f);
        }