public static void SetGameEngine(GameObject _gameEngine = null)
        {
            if (_gameEngine != null)
            {
                gameEnginePrefab = _gameEngine;

                menuSystemComponent        = null;
                playerCursorComponent      = null;
                playerInputComponent       = null;
                playerInteractionComponent = null;
                playerMovementComponent    = null;
                playerMenusComponent       = null;
                playerQTEComponent         = null;
                kickStarterComponent       = null;
                sceneSettingsComponent     = null;
                dialogComponent            = null;
                menuPreviewComponent       = null;
                navigationManagerComponent = null;
                actionListManagerComponent = null;
                localVariablesComponent    = null;
                eventManagerComponent      = null;

                return;
            }

            if (gameEnginePrefab == null)
            {
                SceneSettings sceneSettings = UnityVersionHandler.GetKickStarterComponent <SceneSettings>();
                if (sceneSettings != null)
                {
                    gameEnginePrefab = sceneSettings.gameObject;
                }
            }
        }
		private void Awake ()
		{
			if (AdvGame.GetReferences () && AdvGame.GetReferences ().settingsManager)
			{
				settingsManager = AdvGame.GetReferences ().settingsManager;
			}
			
			playerInput = this.GetComponent <PlayerInput>();
			playerInteraction = this.GetComponent <PlayerInteraction>();
			playerCursor = this.GetComponent <PlayerCursor>();
			sceneSettings = this.GetComponent <SceneSettings>();
			navigationManager = this.GetComponent <NavigationManager>();
		}
Beispiel #3
0
        /**
         * <summary>Unsets the values of all script variables, so that they can be re-assigned to the correct scene if multiple scenes are open.</summary>
         */
        public void ClearVariables()
        {
            playerPrefab           = null;
            mainCameraPrefab       = null;
            persistentEnginePrefab = null;
            gameEnginePrefab       = null;

            // Managers
            sceneManagerPrefab     = null;
            settingsManagerPrefab  = null;
            actionsManagerPrefab   = null;
            variablesManagerPrefab = null;
            inventoryManagerPrefab = null;
            speechManagerPrefab    = null;
            cursorManagerPrefab    = null;
            menuManagerPrefab      = null;

            // PersistentEngine components
            optionsComponent                = null;
            runtimeInventoryComponent       = null;
            runtimeVariablesComponent       = null;
            playerMenusComponent            = null;
            stateHandlerComponent           = null;
            sceneChangerComponent           = null;
            saveSystemComponent             = null;
            levelStorageComponent           = null;
            runtimeLanguagesComponent       = null;
            actionListAssetManagerComponent = null;

            // GameEngine components
            menuSystemComponent        = null;
            dialogComponent            = null;
            playerInputComponent       = null;
            playerInteractionComponent = null;
            playerMovementComponent    = null;
            playerCursorComponent      = null;
            playerQTEComponent         = null;
            sceneSettingsComponent     = null;
            navigationManagerComponent = null;
            actionListManagerComponent = null;
            localVariablesComponent    = null;
            menuPreviewComponent       = null;
            eventManagerComponent      = null;

            SetGameEngine();
        }
		private void Awake ()
		{
			playerInput = this.GetComponent <PlayerInput>();
			playerCursor = this.GetComponent <PlayerCursor>();

			if (AdvGame.GetReferences () == null)
			{
				Debug.LogError ("A References file is required - please use the Adventure Creator window to create one.");
			}
			else
			{
				if (AdvGame.GetReferences ().settingsManager)
				{
					settingsManager = AdvGame.GetReferences ().settingsManager;
				}
				if (AdvGame.GetReferences ().cursorManager)
				{
					cursorManager = AdvGame.GetReferences ().cursorManager;
				}
			}
		}
Beispiel #5
0
        /**
         * <summary>Unsets the values of all script variables, so that they can be re-assigned to the correct scene if multiple scenes are open.</summary>
         */
        public void ClearVariables()
        {
            playerPrefab = null;
            mainCameraPrefab = null;
            persistentEnginePrefab = null;
            gameEnginePrefab = null;

            // Managers
            sceneManagerPrefab = null;
            settingsManagerPrefab = null;
            actionsManagerPrefab = null;
            variablesManagerPrefab = null;
            inventoryManagerPrefab = null;
            speechManagerPrefab = null;
            cursorManagerPrefab = null;
            menuManagerPrefab = null;

            // PersistentEngine components
            optionsComponent = null;
            runtimeInventoryComponent = null;
            runtimeVariablesComponent = null;
            playerMenusComponent = null;
            stateHandlerComponent = null;
            sceneChangerComponent = null;
            saveSystemComponent = null;
            levelStorageComponent = null;
            runtimeLanguagesComponent = null;

            // GameEngine components
            menuSystemComponent = null;
            dialogComponent = null;
            playerInputComponent = null;
            playerInteractionComponent = null;
            playerMovementComponent = null;
            playerCursorComponent = null;
            playerQTEComponent = null;
            sceneSettingsComponent = null;
            navigationManagerComponent = null;
            actionListManagerComponent = null;
            localVariablesComponent = null;
            menuPreviewComponent = null;

            SetGameEngine ();
        }
		private void GetReferences ()
		{
			settingsManager = AdvGame.GetReferences ().settingsManager;
			if (settingsManager.IsInLoadingScene ())
			{
				return;
			}
			
			speechManager = AdvGame.GetReferences ().speechManager;
			cursorManager = AdvGame.GetReferences ().cursorManager;
			menuManager = AdvGame.GetReferences ().menuManager;
			
			playerCursor = GameObject.FindWithTag (Tags.gameEngine).GetComponent <PlayerCursor>();
			actionListManager = playerCursor.GetComponent <ActionListManager>();
			playerInput = playerCursor.GetComponent <PlayerInput>();
			playerInteraction = playerCursor.GetComponent <PlayerInteraction>();
			menuSystem = playerCursor.GetComponent <MenuSystem>();
			dialog = playerCursor.GetComponent <Dialog>();
			sceneSettings = playerCursor.GetComponent <SceneSettings>();
			
			stateHandler = this.GetComponent <StateHandler>();
			options = this.GetComponent <Options>();
			runtimeInventory = this.GetComponent <RuntimeInventory>();
		}
		private void GetReferences ()
		{
			settingsManager = AdvGame.GetReferences ().settingsManager;

			if (settingsManager != null && settingsManager.IsInLoadingScene ())
			{
				return;
			}

			playerCursor = GameObject.FindWithTag (Tags.gameEngine).GetComponent <PlayerCursor>();
			playerInput = playerCursor.GetComponent <PlayerInput>();
			playerInteraction = playerCursor.GetComponent <PlayerInteraction>();
			playerMovement = playerCursor.GetComponent <PlayerMovement>();
			dialog = playerCursor.GetComponent <Dialog>();

			playerMenus = GetComponent <PlayerMenus>();

			actionListManager = playerCursor.GetComponent <ActionListManager>();

			dragBases = FindObjectsOfType (typeof (DragBase)) as DragBase[];
			hotspots = FindObjectsOfType (typeof (Hotspot)) as Hotspot[];
			arrowPrompts = FindObjectsOfType (typeof (ArrowPrompt)) as ArrowPrompt[];
			parallax2Ds = FindObjectsOfType (typeof (Parallax2D)) as Parallax2D[];
		}
		private void OnDestroy ()
		{
			playerInput = null;
			playerCursor = null;
			playerMenus = null;
			playerInteraction = null;
			playerMovement = null;
			settingsManager = null;
			arrowPrompts = null;
			hotspots = null;
			actionListManager = null;
			dialog = null;
		}