Beispiel #1
0
        /**
         * <summary>Deserialises a string of data, and restores the GameObject to its previous state.</summary>
         * <param name = "stringData">The data, serialised as a string</param>
         */
        public override void LoadData(string stringData)
        {
            NavMesh2DData data = Serializer.LoadScriptData <NavMesh2DData> (stringData);

            if (data == null)
            {
                return;
            }
            SavePrevented = data.savePrevented; if (savePrevented)
            {
                return;
            }

            if (GetComponent <NavigationMesh>())
            {
                NavigationMesh navMesh = GetComponent <NavigationMesh>();
                navMesh.polygonColliderHoles.Clear();
                KickStarter.navigationManager.navigationEngine.ResetHoles(navMesh);

                if (!string.IsNullOrEmpty(data._linkedIDs))
                {
                    int[] linkedIDs = StringToIntArray(data._linkedIDs);
                    for (int i = 0; i < linkedIDs.Length; i++)
                    {
                        PolygonCollider2D polyHole = Serializer.returnComponent <PolygonCollider2D> (linkedIDs[i]);
                        if (polyHole != null)
                        {
                            navMesh.AddHole(polyHole);
                        }
                    }
                }
            }
        }
Beispiel #2
0
        /**
         * <summary>Serialises appropriate GameObject values into a string.</summary>
         * <returns>The data, serialised as a string</returns>
         */
        public override string SaveData()
        {
            NavMesh2DData navMesh2DData = new NavMesh2DData();

            navMesh2DData.objectID      = constantID;
            navMesh2DData.savePrevented = savePrevented;

            if (GetComponent <NavigationMesh>())
            {
                NavigationMesh navMesh   = GetComponent <NavigationMesh>();
                List <int>     linkedIDs = new List <int>();

                for (int i = 0; i < navMesh.polygonColliderHoles.Count; i++)
                {
                    if (navMesh.polygonColliderHoles[i].GetComponent <ConstantID>())
                    {
                        linkedIDs.Add(navMesh.polygonColliderHoles[i].GetComponent <ConstantID>().constantID);
                    }
                    else
                    {
                        ACDebug.LogWarning("Cannot save " + this.gameObject.name + "'s holes because " + navMesh.polygonColliderHoles[i].gameObject.name + " has no Constant ID!");
                    }
                }

                navMesh2DData._linkedIDs = ArrayToString <int> (linkedIDs.ToArray());
            }

            return(Serializer.SaveScriptData <NavMesh2DData> (navMesh2DData));
        }
Beispiel #3
0
        /**
         * <summary>Deserialises a string of data, and restores the GameObject to its previous state.</summary>
         * <param name = "stringData">The data, serialised as a string</param>
         */
        public override void LoadData(string stringData)
        {
            NavMesh2DData data = Serializer.LoadScriptData <NavMesh2DData> (stringData);

            if (data == null)
            {
                return;
            }

            if (GetComponent <NavigationMesh>())
            {
                NavigationMesh navMesh = GetComponent <NavigationMesh>();
                navMesh.polygonColliderHoles.Clear();

                if (data._linkedIDs.Length > 0)
                {
                    int[] linkedIDs = StringToIntArray(data._linkedIDs);
                    for (int i = 0; i < linkedIDs.Length; i++)
                    {
                        PolygonCollider2D polyHole = Serializer.returnComponent <PolygonCollider2D> (linkedIDs[i]);
                        if (polyHole != null)
                        {
                            navMesh.AddHole(polyHole);
                        }
                    }
                }
            }
        }
        public override string SaveData()
        {
            NavMesh2DData navMesh2DData = new NavMesh2DData ();

            navMesh2DData.objectID = constantID;

            if (GetComponent <NavigationMesh>())
            {
                NavigationMesh navMesh = GetComponent <NavigationMesh>();
                List<int> linkedIDs = new List<int>();

                for (int i=0; i<navMesh.polygonColliderHoles.Count; i++)
                {
                    if (navMesh.polygonColliderHoles[i].GetComponent <ConstantID>())
                    {
                        linkedIDs.Add (navMesh.polygonColliderHoles[i].GetComponent <ConstantID>().constantID);
                    }
                    else
                    {
                        Debug.LogWarning ("Cannot save " + this.gameObject.name + "'s holes because " + navMesh.polygonColliderHoles[i].gameObject.name + " has no Constant ID!");
                    }
                }

                navMesh2DData._linkedIDs = ArrayToString <int> (linkedIDs.ToArray ());
            }

            return Serializer.SaveScriptData <NavMesh2DData> (navMesh2DData);
        }
		public NavMesh2DData SaveData ()
		{
			NavMesh2DData navMesh2DData = new NavMesh2DData ();
			
			navMesh2DData.objectID = constantID;
			
			if (GetComponent <NavigationMesh>())
			{
				NavigationMesh navMesh = GetComponent <NavigationMesh>();
				navMesh2DData.linkedIDs = new List<int>();

				for (int i=0; i<navMesh.polygonColliderHoles.Count; i++)
				{
					if (navMesh.polygonColliderHoles[i].GetComponent <ConstantID>())
					{
						navMesh2DData.linkedIDs.Add (navMesh.polygonColliderHoles[i].GetComponent <ConstantID>().constantID);
					}
					else
					{
						Debug.LogWarning ("Cannot save " + this.gameObject.name + "'s holes because " + navMesh.polygonColliderHoles[i].gameObject.name + " has no Constant ID!");
					}
				}
			}
			
			return navMesh2DData;
		}
		public void LoadData (NavMesh2DData data)
		{
			if (GetComponent <NavigationMesh>())
			{
				NavigationMesh navMesh = GetComponent <NavigationMesh>();
				navMesh.polygonColliderHoles.Clear ();
				
				for (int i=0; i<data.linkedIDs.Count; i++)
				{
					PolygonCollider2D polyHole = Serializer.returnComponent <PolygonCollider2D> (data.linkedIDs[i]);
					if (polyHole != null)
					{
						navMesh.AddHole (polyHole);
					}
				}
			}
		}