Beispiel #1
0
        override public float Run()
        {
            if (npcToMove)
            {
                if (followType == FollowType.StopFollowing)
                {
                    npcToMove.StopFollowing();
                    return(0f);
                }

                if (followPlayer || charToFollow != (Char)npcToMove)
                {
                    npcToMove.FollowAssign(charToFollow, followPlayer, updateFrequency, followDistance, followDistanceMax, faceWhenIdle, randomDirection);
                }
            }

            return(0f);
        }
Beispiel #2
0
        override public float Run()
        {
            if (npcToMove)
            {
                if (followType == FollowType.StopFollowing)
                {
                    npcToMove.FollowReset();
                    return(0f);
                }

                if (followPlayer || charToFollow != (Char)npcToMove)
                {
                    npcToMove.FollowAssign(charToFollow, followPlayer, updateFrequency, followDistance, followDistanceMax);
                }
            }

            return(0f);
        }
        public override float Run()
        {
            if (runtimeNpcToMove)
            {
                if (followType == FollowType.StopFollowing)
                {
                    runtimeNpcToMove.StopFollowing();
                    return(0f);
                }

                if (followPlayer || (runtimeCharToFollow != null && runtimeCharToFollow != (Char)runtimeNpcToMove))
                {
                    runtimeNpcToMove.FollowAssign(runtimeCharToFollow, followPlayer, updateFrequency, followDistance, followDistanceMax, faceWhenIdle, randomDirection);
                }
            }

            return(0f);
        }
        public override float Run()
        {
            if (runtimeNpcToMove)
            {
                if (followType == FollowType.StopFollowing)
                {
                    runtimeNpcToMove.StopFollowing();
                    return(0f);
                }

                if (runtimeCharToFollow != null)
                {
                    bool _followPlayer = (runtimeCharToFollow == KickStarter.player);
                    runtimeNpcToMove.FollowAssign(runtimeCharToFollow, _followPlayer, updateFrequency, followDistance, followDistanceMax, faceWhenIdle, randomDirection);
                }
            }

            return(0f);
        }
Beispiel #5
0
        public override void LoadData(string stringData)
        {
            NPCData data = Serializer.LoadScriptData <NPCData> (stringData);

            if (data == null)
            {
                return;
            }

            if (data.isOn)
            {
                gameObject.layer = LayerMask.NameToLayer(KickStarter.settingsManager.hotspotLayer);
            }
            else
            {
                gameObject.layer = LayerMask.NameToLayer(KickStarter.settingsManager.deactivatedLayer);
            }

            transform.position    = new Vector3(data.LocX, data.LocY, data.LocZ);
            transform.eulerAngles = new Vector3(data.RotX, data.RotY, data.RotZ);
            transform.localScale  = new Vector3(data.ScaleX, data.ScaleY, data.ScaleZ);

            if (GetComponent <NPC>())
            {
                NPC npc = GetComponent <NPC>();

                npc.EndPath();

                if (npc.animationEngine == AnimationEngine.Sprites2DToolkit || npc.animationEngine == AnimationEngine.SpritesUnity)
                {
                    npc.idleAnimSprite = data.idleAnim;
                    npc.walkAnimSprite = data.walkAnim;
                    npc.talkAnimSprite = data.talkAnim;
                    npc.runAnimSprite  = data.runAnim;
                }
                else if (npc.animationEngine == AnimationEngine.Legacy)
                {
                    npc.idleAnim = AssetLoader.RetrieveAsset(npc.idleAnim, data.idleAnim);
                    npc.walkAnim = AssetLoader.RetrieveAsset(npc.walkAnim, data.walkAnim);
                    npc.runAnim  = AssetLoader.RetrieveAsset(npc.runAnim, data.talkAnim);
                    npc.talkAnim = AssetLoader.RetrieveAsset(npc.talkAnim, data.runAnim);
                }
                else if (npc.animationEngine == AnimationEngine.Mecanim)
                {
                    npc.moveSpeedParameter = data.walkAnim;
                    npc.talkParameter      = data.talkAnim;
                    npc.turnParameter      = data.runAnim;;
                }

                npc.walkSound            = AssetLoader.RetrieveAsset(npc.walkSound, data.walkSound);
                npc.runSound             = AssetLoader.RetrieveAsset(npc.runSound, data.runSound);
                npc.speechLabel          = data.speechLabel;
                npc.portraitIcon.texture = AssetLoader.RetrieveAsset(npc.portraitIcon.texture, data.portraitGraphic);

                npc.walkSpeedScale = data.walkSpeed;
                npc.runSpeedScale  = data.runSpeed;

                // Rendering
                npc.lockDirection = data.lockDirection;
                npc.lockScale     = data.lockScale;
                if (npc.spriteChild && npc.spriteChild.GetComponent <FollowSortingMap>())
                {
                    npc.spriteChild.GetComponent <FollowSortingMap>().lockSorting = data.lockSorting;
                }
                else if (npc.GetComponent <FollowSortingMap>())
                {
                    npc.GetComponent <FollowSortingMap>().lockSorting = data.lockSorting;
                }
                else
                {
                    npc.ReleaseSorting();
                }

                if (data.lockDirection)
                {
                    npc.spriteDirection = data.spriteDirection;
                }
                if (data.lockScale)
                {
                    npc.spriteScale = data.spriteScale;
                }
                if (data.lockSorting)
                {
                    if (npc.spriteChild && npc.spriteChild.GetComponent <Renderer>())
                    {
                        npc.spriteChild.GetComponent <Renderer>().sortingOrder     = data.sortingOrder;
                        npc.spriteChild.GetComponent <Renderer>().sortingLayerName = data.sortingLayer;
                    }
                    else if (npc.GetComponent <Renderer>())
                    {
                        npc.GetComponent <Renderer>().sortingOrder     = data.sortingOrder;
                        npc.GetComponent <Renderer>().sortingLayerName = data.sortingLayer;
                    }
                }

                AC.Char charToFollow = null;
                if (data.followTargetID != 0)
                {
                    RememberNPC followNPC = Serializer.returnComponent <RememberNPC> (data.followTargetID);
                    if (followNPC.GetComponent <AC.Char>())
                    {
                        charToFollow = followNPC.GetComponent <AC.Char>();
                    }
                }

                npc.FollowAssign(charToFollow, data.followTargetIsPlayer, data.followFrequency, data.followDistance, data.followDistanceMax);
                npc.Halt();

                if (data.pathData != null && data.pathData != "" && GetComponent <Paths>())
                {
                    Paths savedPath = GetComponent <Paths>();
                    savedPath = Serializer.RestorePathData(savedPath, data.pathData);
                    npc.SetPath(savedPath, data.targetNode, data.prevNode, data.pathAffectY);
                    npc.isRunning = data.isRunning;
                }
                else if (data.pathID != 0)
                {
                    Paths pathObject = Serializer.returnComponent <Paths> (data.pathID);

                    if (pathObject != null)
                    {
                        npc.SetPath(pathObject, data.targetNode, data.prevNode);
                    }
                    else
                    {
                        Debug.LogWarning("Trying to assign a path for NPC " + this.name + ", but the path was not found - was it deleted?");
                    }
                }

                if (data.lastPathID != 0)
                {
                    Paths pathObject = Serializer.returnComponent <Paths> (data.lastPathID);

                    if (pathObject != null)
                    {
                        npc.SetLastPath(pathObject, data.lastTargetNode, data.lastPrevNode);
                    }
                    else
                    {
                        Debug.LogWarning("Trying to assign the previous path for NPC " + this.name + ", but the path was not found - was it deleted?");
                    }
                }

                // Head target
                if (data.isHeadTurning)
                {
                    npc.SetHeadTurnTarget(new Vector3(data.headTargetX, data.headTargetY, data.headTargetZ), true);
                }
                else
                {
                    npc.ClearHeadTurnTarget(true);
                }
            }
        }