public RenderInfo(String str, GraphicState state, Matrix tm)
 {
     _string          = str;
     _gs              = state;
     _textToUserSpace = tm.Multiply(state.CurrentTransform);
     _fontMatrix      = state.Font.GetFontMatrix();
 }
Beispiel #2
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 public FontMatrix GetFontMatrix()
 {
     return(FontMatrix.Default());
 }