static int __CreateInstance(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <Net.PkgGoodsInfo>(L, 2))
                {
                    Net.PkgGoodsInfo pkgGoodsInfo = (Net.PkgGoodsInfo)translator.GetObject(L, 2, typeof(Net.PkgGoodsInfo));

                    xc.GoodsLightWeaponSoul __cl_gen_ret = new xc.GoodsLightWeaponSoul(pkgGoodsInfo);
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    uint GID = LuaAPI.xlua_touint(L, 2);

                    xc.GoodsLightWeaponSoul __cl_gen_ret = new xc.GoodsLightWeaponSoul(GID);
                    translator.Push(L, __cl_gen_ret);
                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to xc.GoodsLightWeaponSoul constructor!"));
        }
        static int _g_get_Pos_Type(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.GoodsLightWeaponSoul __cl_gen_to_be_invoked = (xc.GoodsLightWeaponSoul)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushuint(L, __cl_gen_to_be_invoked.Pos_Type);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
        static int _s_set_UpgradeAttrs(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.GoodsLightWeaponSoul __cl_gen_to_be_invoked = (xc.GoodsLightWeaponSoul)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.UpgradeAttrs = (xc.ActorAttribute)translator.GetObject(L, 2, typeof(xc.ActorAttribute));
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _s_set_IsWearing(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

            try {
                xc.GoodsLightWeaponSoul __cl_gen_to_be_invoked = (xc.GoodsLightWeaponSoul)translator.FastGetCSObj(L, 1);
                __cl_gen_to_be_invoked.IsWearing = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(0);
        }
        static int _m_AddInstalledSoul_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    xc.GoodsLightWeaponSoul soul = (xc.GoodsLightWeaponSoul)translator.GetObject(L, 1, typeof(xc.GoodsLightWeaponSoul));

                    xc.GoodsLightWeaponHelper.AddInstalledSoul(soul);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_GetInstalledSoulByTypeAndIndex_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    uint Pos_Type  = LuaAPI.xlua_touint(L, 1);
                    uint Pos_Index = LuaAPI.xlua_touint(L, 2);

                    xc.GoodsLightWeaponSoul __cl_gen_ret = xc.GoodsLightWeaponHelper.GetInstalledSoulByTypeAndIndex(Pos_Type, Pos_Index);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
        static int _m_SortFunc_xlua_st_(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



            try {
                {
                    xc.GoodsLightWeaponSoul a = (xc.GoodsLightWeaponSoul)translator.GetObject(L, 1, typeof(xc.GoodsLightWeaponSoul));
                    xc.GoodsLightWeaponSoul b = (xc.GoodsLightWeaponSoul)translator.GetObject(L, 2, typeof(xc.GoodsLightWeaponSoul));

                    int __cl_gen_ret = xc.GoodsLightWeaponHelper.SortFunc(a, b);
                    LuaAPI.xlua_pushinteger(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Beispiel #8
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        static int _m_ContainsValue(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            System.Collections.Generic.Dictionary <uint, xc.GoodsLightWeaponSoul> __cl_gen_to_be_invoked = (System.Collections.Generic.Dictionary <uint, xc.GoodsLightWeaponSoul>)translator.FastGetCSObj(L, 1);


            try {
                {
                    xc.GoodsLightWeaponSoul value = (xc.GoodsLightWeaponSoul)translator.GetObject(L, 2, typeof(xc.GoodsLightWeaponSoul));

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.ContainsValue(value);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Beispiel #9
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        static int _m_Add(RealStatePtr L)
        {
            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


            System.Collections.Generic.Dictionary <uint, xc.GoodsLightWeaponSoul> __cl_gen_to_be_invoked = (System.Collections.Generic.Dictionary <uint, xc.GoodsLightWeaponSoul>)translator.FastGetCSObj(L, 1);


            try {
                {
                    uint key = LuaAPI.xlua_touint(L, 2);
                    xc.GoodsLightWeaponSoul value = (xc.GoodsLightWeaponSoul)translator.GetObject(L, 3, typeof(xc.GoodsLightWeaponSoul));

                    __cl_gen_to_be_invoked.Add(key, value);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }