Beispiel #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            map = Content.Load <Map>(@"Levels\Level1");

            mapDisplayDevice = new XnaDisplayDevice(this.Content, this.GraphicsDevice);

            map.LoadTileSheets(mapDisplayDevice);
            xTile.Layers.Layer layer = map.GetLayer("Foreground");

            World.viewport = new xTile.Dimensions.Rectangle(new xTile.Dimensions.Size(800, 600));

            particleManager = new ParticleManager(map);
            particleManager.LoadContent(Content);

            mario  = Content.Load <Texture2D>("tiles");
            player = new Player(this.Content, new Vector2(350, this.Window.ClientBounds.Height - (48 * 2) - 48), Vector2.Zero, map, particleManager);

            xTile.Layers.Layer elayer = map.GetLayer("Enemy");
            elayer.Visible = false;
            for (int x = 0; x < elayer.LayerWidth; x++)
            {
                for (int y = 0; y < elayer.LayerHeight; y++)
                {
                    xTile.Tiles.Tile tile = elayer.Tiles[x, y];

                    if (tile != null)
                    {
                        if (tile.Properties.Keys.Contains("type"))
                        {
                            Vector2 vel = Vector2.Zero;

                            if (tile.Properties.Keys.Contains("velocity"))
                            {
                                vel = new Vector2(90 * tile.Properties["velocity"], 0);
                            }

                            int x_left = -1, x_right = -1;

                            if (tile.Properties.Keys.Contains("x_left"))
                            {
                                x_left = tile.Properties["x_left"];
                            }

                            if (tile.Properties.Keys.Contains("x_right"))
                            {
                                x_right = tile.Properties["x_right"];
                            }

                            if (tile.Properties.Keys.Contains("type") && tile.Properties["type"] == "goomba")
                            {
                                enemies.Add(new Enemy(this.Content, new Vector2(x * 48, y * 48), vel, x_left, x_right, map));
                            }
                        }
                    }
                }
            }
        }
Beispiel #2
0
 public static void deleteTileIfIndex(xTile.Layers.Layer layer, int x, int y, int index)
 {
     if (layer.Tiles[x, y] != null && layer.Tiles[x, y].TileIndex == index)
     {
         layer.Tiles[x, y] = null;
     }
 }
Beispiel #3
0
        public static void buildShippingCrate(Map map)
        {
            TileSheet sheet = null;

            foreach (TileSheet tSheet in map.TileSheets)
            {
                if (tSheet.ImageSource.Contains("outdoorsTileSheet"))
                {
                    sheet = tSheet;
                    break;
                }
            }
            if (sheet == null)
            {
                sheet = map.TileSheets[0];
                Logger.Log("Could not find outdoor tilesheet!  Defaulting to the first available tilesheet, '" + sheet.Id + "'...");
            }

            xTile.Layers.Layer buildings = map.GetLayer("Buildings");
            xTile.Layers.Layer front     = map.GetLayer("Front");

            buildings.Tiles[(int)shippingCrateLocation.X, (int)shippingCrateLocation.Y]     = new StaticTile(buildings, sheet, BlendMode.Alpha, 387);
            buildings.Tiles[(int)shippingCrateLocation.X + 1, (int)shippingCrateLocation.Y] = new StaticTile(buildings, sheet, BlendMode.Alpha, 388);

            front.Tiles[(int)shippingCrateLocation.X, (int)shippingCrateLocation.Y - 1]     = new StaticTile(front, sheet, BlendMode.Alpha, 362);
            front.Tiles[(int)shippingCrateLocation.X + 1, (int)shippingCrateLocation.Y - 1] = new StaticTile(front, sheet, BlendMode.Alpha, 363);
        }
Beispiel #4
0
        public static void buildMailBox(Map map)
        {
            TileSheet sheet = null;

            foreach (TileSheet tSheet in map.TileSheets)
            {
                if (tSheet.ImageSource.Contains("outdoorsTileSheet"))
                {
                    sheet = tSheet;
                    break;
                }
            }
            if (sheet == null)
            {
                sheet = map.TileSheets[0];
                Logger.Log("Could not find outdoor tilesheet!  Defaulting to the first available tilesheet, '" + sheet.Id + "'...");
            }

            xTile.Layers.Layer buildings = map.GetLayer("Buildings");
            xTile.Layers.Layer front     = map.GetLayer("Front");

            buildings.Tiles[(int)mailBoxLocation.X, (int)mailBoxLocation.Y] = new StaticTile(buildings, sheet, BlendMode.Alpha, 1955);
            buildings.Tiles[(int)mailBoxLocation.X, (int)mailBoxLocation.Y].Properties["Action"] = "Mailbox";
            front.Tiles[(int)mailBoxLocation.X, (int)mailBoxLocation.Y - 1] = new StaticTile(front, sheet, BlendMode.Alpha, 1930);
        }
Beispiel #5
0
        private void openFileDialog_FileOk(object sender, CancelEventArgs e)
        {
            currentMap        = openFileDialog.SafeFileName.Split('.')[0];
            Editor.CurrentMap = Editor.Content.Load <Map>(@"maps/" + currentMap);
            Editor.CurrentMap.LoadTileSheets(Editor.DisplayDevice);

            int editorLayerInt = Editor.CurrentMap.Properties["PlayerLayer"];

            xTile.Layers.Layer editorLayer = Editor.CurrentMap.Layers[editorLayerInt];
            TileMap.TileHeight = Editor.CurrentMap.Properties["TileSize"];
            TileMap.TileWidth  = Editor.CurrentMap.Properties["TileSize"];
            TileMap.MapHeight  = editorLayer.TileHeight / TileMap.TileHeight * editorLayer.LayerHeight;
            TileMap.MapWidth   = editorLayer.TileWidth / TileMap.TileWidth * editorLayer.LayerWidth;

            Camera.UpdateWorldRectangle();
            try
            {
                TileMap.LoadMap(new FileStream(mapPath + @"/" + currentMap + ".map", FileMode.Open), true);
            }
            catch
            {
                TileMap.ClearMap();
            }
            gameUpdate.Start();
        }
Beispiel #6
0
        public static void removeVanillaMailboxTiles(Map map)
        {
            xTile.Layers.Layer buildings = map.GetLayer("Buildings");
            xTile.Layers.Layer front     = map.GetLayer("Front");

            deleteTileIfIndex(buildings, 68, 16, 1955);
            deleteTileIfIndex(front, 68, 15, 1930);
        }
Beispiel #7
0
        public static Map makeMapCopy(FarmHouse house, string mapPath)
        {
            Map sourceMap = loader.Load <Map>(mapPath, ContentSource.GameContent);
            Map newMap    = new Map();

            foreach (xTile.Tiles.TileSheet sheet in sourceMap.TileSheets)
            {
                xTile.Tiles.TileSheet newSheet = new xTile.Tiles.TileSheet(newMap, sheet.ImageSource, sheet.SheetSize, sheet.TileSize);
                newSheet.Id = sheet.Id;
                newMap.AddTileSheet(newSheet);
                Logger.Log("Adding tilesheet " + newSheet.Id + " (" + newSheet.ImageSource + ")");
            }
            foreach (xTile.Layers.Layer layer in sourceMap.Layers)
            {
                xTile.Layers.Layer    newLayer = new xTile.Layers.Layer(layer.Id, newMap, layer.LayerSize, layer.TileSize);
                xTile.Tiles.TileArray tiles    = layer.Tiles;
                for (int x = 0; x < layer.LayerWidth; x++)
                {
                    for (int y = 0; y < layer.LayerHeight; y++)
                    {
                        if (tiles[x, y] != null)
                        {
                            xTile.Tiles.Tile tile = tiles[x, y];
                            if (tile is xTile.Tiles.StaticTile)
                            {
                                Logger.Log("Searching for sheet '" + tile.TileSheet.Id + "'...");
                                newLayer.Tiles[x, y] = new xTile.Tiles.StaticTile(newLayer, newMap.GetTileSheet(tile.TileSheet.Id), tile.BlendMode, tile.TileIndex);
                            }
                            else
                            {
                                xTile.Tiles.AnimatedTile animTile = (tile as xTile.Tiles.AnimatedTile);
                                xTile.Tiles.StaticTile[] frames   = new xTile.Tiles.StaticTile[animTile.TileFrames.Length];
                                for (int frame = 0; frame < animTile.TileFrames.Length; frame++)
                                {
                                    frames[frame] = new xTile.Tiles.StaticTile(newLayer, newMap.GetTileSheet(animTile.TileSheet.Id), animTile.BlendMode, animTile.TileFrames[frame].TileIndex);
                                }
                                newLayer.Tiles[x, y] = new xTile.Tiles.AnimatedTile(newLayer, frames, animTile.FrameInterval);
                            }
                            foreach (string key in tile.Properties.Keys)
                            {
                                newLayer.Tiles[x, y].Properties[key] = tile.Properties[key];
                            }
                        }
                    }
                }
                foreach (string key in layer.Properties.Keys)
                {
                    newLayer.Properties[key] = layer.Properties[key];
                }
                newMap.AddLayer(newLayer);
            }
            foreach (string key in sourceMap.Properties.Keys)
            {
                newMap.Properties[key] = sourceMap.Properties[key];
            }
            return(newMap);
        }
Beispiel #8
0
        public static void removeVanillaShippingCrateTiles(Map map)
        {
            xTile.Layers.Layer buildings = map.GetLayer("Buildings");
            xTile.Layers.Layer front     = map.GetLayer("Front");

            deleteTileIfIndex(buildings, 71, 14, 387);
            deleteTileIfIndex(buildings, 72, 14, 388);
            deleteTileIfIndex(front, 71, 13, 362);
            deleteTileIfIndex(front, 72, 13, 363);
        }
Beispiel #9
0
        /// <summary>
        /// Identifies the level of the best cooking station within the player's use range.
        /// A cooking station's level influences the number of ingredients slots available to the player.
        /// </summary>
        /// <returns>Level of the best cooking station in range, defaults to 0.</returns>
        public static int GetNearbyCookingStationLevel()
        {
            int radius = int.Parse(ModEntry.ItemDefinitions["CookingUseRange"][0]);
            int cookingStationLevel = 0;

            if (Game1.currentLocation.IsOutdoors)
            {
                // If outdoors, use the player's tool level for ingredients slots
                cookingStationLevel = Utils.GetFarmersMaxUsableIngredients();
                Log.D($"Cooking station: {Game1.currentLocation.Name}: Outdoors (level {cookingStationLevel})",
                      ModEntry.Config.DebugMode);
            }
            else
            {
                // If indoors, use the farmhouse or cabin level as a base for ingredients slots
                xTile.Layers.Layer layer = Game1.currentLocation.Map.GetLayer("Buildings");
                int xLimit = Game1.player.getTileX() + radius;
                int yLimit = Game1.player.getTileY() + radius;
                for (int x = Game1.player.getTileX() - radius; x < xLimit && cookingStationLevel == 0; ++x)
                {
                    for (int y = Game1.player.getTileY() - radius; y < yLimit && cookingStationLevel == 0; ++y)
                    {
                        xTile.Tiles.Tile tile = layer.Tiles[x, y];
                        if (tile == null ||
                            (Game1.currentLocation.doesTileHaveProperty(x, y, "Action", "Buildings") != "kitchen" &&
                             !ModEntry.IndoorsTileIndexesThatActAsCookingStations.Contains(tile.TileIndex)))
                        {
                            continue;
                        }

                        switch (Game1.currentLocation)
                        {
                        case FarmHouse farmHouse:
                            // FarmHouses use their upgrade level as a baseline after Robin installs a kitchen
                            cookingStationLevel = Utils.GetFarmhouseKitchenLevel(farmHouse);
                            break;

                        default:
                            // NPC kitchens (other than the Saloon) use the Farmer's ingredients limits only
                            cookingStationLevel = Utils.GetFarmersMaxUsableIngredients();
                            break;
                        }

                        Log.D($"Cooking station: {Game1.currentLocation.Name}: Kitchen (level {cookingStationLevel})",
                              ModEntry.Config.DebugMode);
                    }
                }
            }
            return(cookingStationLevel);
        }
Beispiel #10
0
        public static void drawLayer(xTile.Layers.Layer layer, xTile.Display.IDisplayDevice displayDevice, xTile.Dimensions.Rectangle mapViewport, xTile.Dimensions.Location displayOffset, bool wrap, int pixelZoom)
        {
            pixelZoom = (int)Game1.options.zoomLevel;
            int      tileWidth          = pixelZoom * 16;
            int      tileHeight         = pixelZoom * 16;
            Location tileInternalOffset = new Location(mapViewport.X * tileWidth, mapViewport.Y * tileHeight);
            int      tileXMin           = (mapViewport.X >= 0) ? (mapViewport.X / tileWidth) : ((mapViewport.X - tileWidth + 1) / tileWidth);
            int      tileYMin           = (mapViewport.Y >= 0) ? (mapViewport.Y / tileHeight) : ((mapViewport.Y - tileHeight + 1) / tileHeight);

            if (tileXMin < 0)
            {
                displayOffset.X -= tileXMin * tileWidth;
                tileXMin         = 0;
            }
            if (tileYMin < 0)
            {
                displayOffset.Y -= tileYMin * tileHeight;
                tileYMin         = 0;
            }
            int tileColumns = 1 + (mapViewport.Size.Width - 1) / tileWidth;
            int tileRows    = 1 + (mapViewport.Size.Height - 1) / tileHeight;

            if (tileInternalOffset.X != 0)
            {
                tileColumns++;
            }
            if (tileInternalOffset.Y != 0)
            {
                tileRows++;
            }
            int      tileXMax     = Math.Min(tileXMin + tileColumns, layer.LayerSize.Width);
            int      tileYMax     = Math.Min(tileYMin + tileRows, layer.LayerSize.Height);
            Location tileLocation = displayOffset - tileInternalOffset;
            int      offset       = layer.Id.Equals("Front") ? (16 * pixelZoom) : 0;

            for (int tileY = tileYMin; tileY < tileYMax; tileY++)
            {
                tileLocation.X = displayOffset.X - tileInternalOffset.X;
                for (int tileX = tileXMin; tileX < tileXMax; tileX++)
                {
                    Tile tile = layer.Tiles[tileX, tileY];
                    if (tile != null)
                    {
                        displayDevice.DrawTile(tile, tileLocation, (float)(tileY * (16 * pixelZoom) + 16 * pixelZoom + offset) / 10000f);
                    }
                    tileLocation.X += tileWidth;
                }
                tileLocation.Y += tileHeight;
            }
        }
Beispiel #11
0
        public MazeActor(
            Vector2 location,
            Texture2D texture,
            Rectangle initialFrame,
            Vector2 velocity,
            xTile.Layers.Layer map)
            : base(location, texture, initialFrame, velocity)
        {
            direction = Direction.RIGHT;
            target = location;
            this.map = map;

            UpdateDirection();
        }
Beispiel #12
0
        public static void LoadLevel(string levelName)
        {
            CurrentLevel = levelName;

            CurrentMap = MapProvider.GetMap(levelName);

            int editorLayerInt = CurrentMap.Properties["PlayerLayer"];

            xTile.Layers.Layer editorLayer = CurrentMap.Layers[editorLayerInt];
            TileMap.TileHeight = CurrentMap.Properties["TileSize"];
            TileMap.TileWidth  = CurrentMap.Properties["TileSize"];
            TileMap.MapHeight  = editorLayer.TileHeight / TileMap.TileHeight * editorLayer.LayerHeight;
            TileMap.MapWidth   = editorLayer.TileWidth / TileMap.TileWidth * editorLayer.LayerWidth;

            TileMap.LoadMap(new FileStream(Application.StartupPath + @"\Content\maps\" + levelName + ".map", FileMode.Open), true);
            Camera.UpdateWorldRectangle();
            if (OnLevelLoad != null)
            {
                OnLevelLoad();
            }
        }
Beispiel #13
0
        public TimeSpan GetDuration()
        {
            if (Duration != null)
            {
                return((TimeSpan)Duration);
            }

            int maxFill = 0;

            foreach (Location location in Locations)
            {
                GameLocation       gameLocation = Game1.getLocationFromName(location.LocationName);
                xTile.Layers.Layer layer        = gameLocation.Map.GetLayer("Back");
                int area = layer.LayerHeight * layer.LayerWidth;

                int fillTime = Math.Max(Math.Min(area / PixelFillRate, 59), 15);
                if (fillTime > maxFill)
                {
                    maxFill = fillTime;
                }
            }

            return(new TimeSpan(0, 0, seconds: maxFill));
        }
 public static bool PreventMapDraw(xTile.Layers.Layer __instance)
 {
     return(!removeMapLayers);
 }
Beispiel #15
0
        private void OnTilePanelMouseUp(object sender, MouseEventArgs mouseEventArgs)
        {
            if (m_tileSheet == null)
            {
                return;
            }

            if (mouseEventArgs.Button != MouseButtons.Left)
            {
                return;
            }

            m_leftMouseDown = false;

            if (m_brushEnd == m_brushStart)
            {
                // single tile selected
                m_selectedTileIndex = GetTileIndex(mouseEventArgs.Location);
                if (m_selectedTileIndex >= 0)
                {
                    if (m_orderMode == OrderMode.MRU)
                    {
                        m_selectedTileIndex = m_indexToMru[m_selectedTileIndex];
                    }

                    UpdateMru(m_selectedTileIndex);

                    if (m_orderMode == OrderMode.MRU)
                    {
                        m_focusOnTile = true;
                    }

                    if (TileSelected != null)
                    {
                        TileSelected(this,
                                     new TilePickerEventArgs(m_tileSheet, m_selectedTileIndex));
                    }

                    m_tilePanel.Invalidate();
                }
            }
            else
            {
                if (TileBrushSelected != null)
                {
                    // tile brush selected
                    int tileCount   = m_tileSheet.TileCount;
                    int tilesAcross = Math.Max(1, m_requiredSize.Width / (m_tileSheet.TileWidth + 1));
                    int tilesDown   = 1 + (tileCount - 1) / tilesAcross;
                    xTile.Layers.Layer dummyLayer = new xTile.Layers.Layer(
                        "", m_tileSheet.Map,
                        new xTile.Dimensions.Size(1, 1), m_tileSheet.TileSize);
                    List <TileBrushElement> tileBrushElements = new List <TileBrushElement>();
                    for (int tileY = m_brushStart.Y; tileY <= m_brushEnd.Y; tileY++)
                    {
                        for (int tileX = m_brushStart.X; tileX <= m_brushEnd.X; tileX++)
                        {
                            int tileIndex = tileY * tilesAcross + tileX;
                            if (tileIndex >= tileCount)
                            {
                                continue;
                            }
                            if (m_orderMode == OrderMode.MRU)
                            {
                                tileIndex = m_indexToMru[tileIndex];
                            }
                            tileBrushElements.Add(new TileBrushElement(
                                                      new StaticTile(dummyLayer, m_tileSheet, BlendMode.Alpha, tileIndex),
                                                      new xTile.Dimensions.Location(tileX - m_brushStart.X, tileY - m_brushStart.Y)));
                        }
                    }

                    TileBrush tileBrush = new TileBrush("TilePickerBrush", tileBrushElements);
                    TileBrushSelected(this, new TilePickerEventArgs(tileBrush));
                }
            }
        }
Beispiel #16
0
        private void ParseTiles(xTile.Layers.Layer platformLayer, AggregateTileHandler func)
        {
            List <TileAggregate> aggregates = new List <TileAggregate>();
            Dictionary <Point, TileAggregate> pointToAggregate = new Dictionary <Point, TileAggregate>();

            var width  = platformLayer.LayerWidth;
            var height = platformLayer.LayerHeight;
            var tiles  = platformLayer.Tiles;

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    if (tiles[x, y] != null)
                    {
                        string type  = "";
                        string color = "";
                        Dictionary <string, string> properties = new Dictionary <string, string>();
                        foreach (var property in tiles[x, y].TileSheet.Properties)
                        {
                            switch (property.Key)
                            {
                            case "Type":
                                type = property.Value;
                                break;

                            case "Color":
                                color = property.Value;
                                break;

                            default:
                                properties[property.Key] = property.Value;
                                break;
                            }
                        }

                        TileAggregate aggregate;
                        if (x > 0 &&
                            pointToAggregate.TryGetValue(new Point(x - 1, y), out aggregate) &&
                            aggregate.type == type &&
                            (aggregate.dir == TileDirection.HORIZONTAL || aggregate.dir == TileDirection.UNDEFINED) &&
                            aggregate.color == color)
                        {
                            aggregate.dir = TileDirection.HORIZONTAL;
                            aggregate.rect.Width++;
                            pointToAggregate[new Point(x, y)] = aggregate;
                        }
                        else if (y > 0 &&
                                 pointToAggregate.TryGetValue(new Point(x, y - 1), out aggregate) &&
                                 aggregate.type == type &&
                                 (aggregate.dir == TileDirection.VERTICAL || aggregate.dir == TileDirection.UNDEFINED) &&
                                 aggregate.color == color)
                        {
                            aggregate.dir = TileDirection.VERTICAL;
                            aggregate.rect.Height++;
                            pointToAggregate[new Point(x, y)] = aggregate;
                        }
                        else
                        {
                            aggregate       = new TileAggregate();
                            aggregate.type  = type;
                            aggregate.color = color;
                            aggregate.dir   = TileDirection.UNDEFINED;
                            aggregate.rect  = new Rectangle(x, y, 1, 1);
                            pointToAggregate[new Point(x, y)] = aggregate;
                            aggregates.Add(aggregate);
                        }

                        foreach (var keyPair in properties)
                        {
                            aggregate.properties[keyPair.Key] = keyPair.Value;
                        }
                    }
                }
            }

            //Combine
            List <TileAggregate> combinedStripsToRemove = new List <TileAggregate>();

            foreach (var aggregate in aggregates)
            {
                TileAggregate aboveAggregate;
                if (aggregate.rect.Y > 0 &&
                    pointToAggregate.TryGetValue(new Point(aggregate.rect.X, aggregate.rect.Y - 1), out aboveAggregate) &&
                    aboveAggregate.type == aggregate.type &&
                    (aboveAggregate.dir == TileDirection.HORIZONTAL || aboveAggregate.dir == TileDirection.COMBINED) &&
                    aboveAggregate.color == aggregate.color &&
                    aboveAggregate.rect.X == aggregate.rect.X &&
                    aboveAggregate.rect.Width == aggregate.rect.Width)
                {
                    combinedStripsToRemove.Add(aggregate);
                    aboveAggregate.dir = TileDirection.COMBINED;
                    aboveAggregate.rect.Height++;
                    pointToAggregate[new Point(aggregate.rect.X, aggregate.rect.Y)] = aboveAggregate;
                    foreach (var keyPair in aggregate.properties)
                    {
                        aboveAggregate.properties[keyPair.Key] = keyPair.Value;
                    }
                }
            }
            foreach (var aggregate in combinedStripsToRemove)
            {
                aggregates.Remove(aggregate);
            }

            func(aggregates, pointToAggregate);
        }
Beispiel #17
0
        public override void Update(GameTime gameTime)
        {
            KeyboardState kb = Keyboard.GetState();

            gravityTimer += (float)gameTime.ElapsedGameTime.Milliseconds;
            if (gravityTimer > gravityTimerMax && !onGround)
            {
                this.velocity.Y += gravity;
                gravityTimer     = 0f;
            }

            invulnerabilityTimer -= (float)gameTime.ElapsedGameTime.Milliseconds;
            if (invulnerabilityTimer <= 0)
            {
                invulnerabilityTimer = 0;
            }

            // Check collision below
            KeyValuePair <xTile.Tiles.Tile, Vector2> ctest = CollisionEdgeTest(new Vector2(this.Location.X, this.Location.Y + this.BoundingBoxRect.Height + 1),
                                                                               new Vector2(this.Location.X + this.BoundingBoxRect.Width, this.Location.Y + this.BoundingBoxRect.Height + 1)
                                                                               );

            xTile.Tiles.Tile tile = ctest.Key;

            if (tile != null && !tile.Properties.ContainsKey("Passable"))
            {
                if (tile.Properties.Keys.Contains("causeDeath"))
                {
                    if (tile.Properties["causeDeath"])
                    {
                        if (!Dead)
                        {
                            Die();
                        }
                    }
                }

                onGround = true;

                if (!Dead)
                {
                    this.velocity.Y  = 0;
                    this.location.Y -= (this.location.Y + animations[currentAnimation].FrameHeight + 1) % 48;
                }
            }
            else
            {
                onGround = false;
            }


            if (!Dead)
            {
                currentAnimation = "idle" + (isBig ? "Big" : "");
                if (!onGround)
                {
                    currentAnimation = "jump" + (isBig ? "Big" : "");
                }


                // Check collision above
                ctest = CollisionEdgeTest(new Vector2(this.Location.X, this.Location.Y), new Vector2(this.Location.X + this.BoundingBoxRect.Width, this.Location.Y));
                tile  = ctest.Key;

                if (tile != null && !tile.Properties.ContainsKey("Passable"))
                {
                    if (this.velocity.Y != 0)
                    {
                        this.velocity.Y = 0.01f;
                        this.location.Y = (int)(this.Center.Y / 48) * 48;

                        xTile.Layers.Layer layer = map.GetLayer("Foreground");

                        if (tile.TileIndex >= 29 && tile.TileIndex <= 32)
                        {
                            if (isBig)
                            {
                                Vector2 loc = ctest.Value * 48;
                                particleManager.SpawnParticle("block1", new Vector2(loc.X, loc.Y), new Vector2(-60, -650), 1200, 0f, true);
                                particleManager.SpawnParticle("block2", new Vector2(loc.X + 24, loc.Y), new Vector2(60, -750), 1200, 0f, true);
                                particleManager.SpawnParticle("block3", new Vector2(loc.X, loc.Y - 24), new Vector2(-20, -625), 1200, 0f, true);
                                particleManager.SpawnParticle("block4", new Vector2(loc.X + 24, loc.Y - 24), new Vector2(20, -590), 1200, 0f, true);

                                layer.Tiles[(int)ctest.Value.X, (int)ctest.Value.Y] = null;
                            }
                        }
                        else if (tile.TileIndex >= 0 && tile.TileIndex <= 3)
                        {
                            layer.Tiles[(int)ctest.Value.X, (int)ctest.Value.Y] = new StaticTile(layer, tile.TileSheet, tile.BlendMode, 122);

                            Vector2 loc = ctest.Value * 48;
                            particleManager.SpawnParticle("coin", new Vector2(loc.X + 12, loc.Y - 24), new Vector2(0, -500), 600, 0f, true);
                        }
                    }
                }


                if (kb.IsKeyDown(Keys.Space) && onGround)
                {
                    Jump();
                }

                if (kb.IsKeyDown(Keys.Down) && onGround && isBig)
                {
                    currentAnimation = "crouch";
                }

                if (kb.IsKeyDown(Keys.Left))
                {
                    if (onGround)
                    {
                        currentAnimation = "run" + (isBig ? "Big" : "");
                    }
                    this.FlipHorizontal = true;

                    if (this.location.X > (World.viewport.X + WalkableArea.Left))
                    {
                        this.location.X -= 5;
                    }
                    else if (World.viewport.X > 0)
                    {
                        World.viewport.X -= 5;
                        this.location.X  -= 5;
                    }
                }

                if (kb.IsKeyDown(Keys.Right))
                {
                    if (onGround)
                    {
                        currentAnimation = "run" + (isBig ? "Big" : "");
                    }
                    this.FlipHorizontal = false;

                    this.location.X += 5;

                    if (this.location.X > (World.viewport.X + WalkableArea.Right))
                    {
                        World.viewport.X += 5;
                    }
                }

                // Right collision test
                ctest = CollisionEdgeTest(new Vector2(this.Location.X + this.BoundingBoxRect.Width, this.Location.Y), new Vector2(this.Location.X + this.BoundingBoxRect.Width, this.Location.Y + this.BoundingBoxRect.Height - 1));
                tile  = ctest.Key;

                if (tile != null && !tile.Properties.ContainsKey("Passable"))
                {
                    this.location.X -= 5;

                    if (this.location.X >= (World.viewport.X + WalkableArea.Right))
                    {
                        World.viewport.X -= 5;
                    }
                }

                // Left collision test
                ctest = CollisionEdgeTest(new Vector2(this.Location.X, this.Location.Y), new Vector2(this.Location.X, this.Location.Y + this.BoundingBoxRect.Height - 1));
                tile  = ctest.Key;

                if (tile != null && !tile.Properties.ContainsKey("Passable"))
                {
                    this.location.X += 5;

                    if (this.location.X <= (World.viewport.X + WalkableArea.Left))
                    {
                        World.viewport.X += 5;
                    }

                    //this.location.X = (int)(this.Center.X / 48) * 48;
                }
            }

            base.Update(gameTime);
        }
Beispiel #18
0
        private void ParseMap(ref Map map, World world, ContentManager content, out Vector2 unoPos, out ExitPortal exit)
        {
            var        layerCount    = map.Layers.Count;
            Vector2    tempUnoPos    = new Vector2();
            ExitPortal tmpExitPortal = null;

            xTile.Layers.Layer platformLayer         = map.Layers.First((x) => x.Id == "Platform Layer");
            xTile.Layers.Layer moveablePlatformLayer = map.Layers.First((x) => x.Id == "Movable Platform Layer");
            xTile.Layers.Layer zoneLayer             = map.Layers.First((x) => x.Id == "Zones Layer");
            xTile.Layers.Layer zone2Layer            = map.Layers.FirstOrDefault((x) => x.Id == "Zones2 Layer");
            xTile.Layers.Layer startLayer            = map.Layers.First((x) => x.Id == "Start Position Layer");
            xTile.Layers.Layer balloonLayer          = map.Layers.First((x) => x.Id == "Balloon Layer");
            xTile.Layers.Layer speedLayer            = map.Layers.First((x) => x.Id == "Speed Modifier Layer");
            xTile.Layers.Layer timeLayer             = map.Layers.FirstOrDefault((x) => x.Id == "Time Modifier Layer");
            xTile.Layers.Layer triggerLayer          = map.Layers.First((x) => x.Id == "Trigger Groups");
            xTile.Layers.Layer portalLayer           = map.Layers.FirstOrDefault((x) => x.Id == "Portal Layer");

            ParseTiles(platformLayer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
            {
                foreach (var aggregate in aggregates)
                {
                    if (aggregate.type == "Wall" || aggregate.type == "Magnetic Wall")
                    {
                        Rectangle rect = aggregate.rect;
                        walls.Add(new Walls(aggregate.color, world, (uint)rect.Width, (uint)rect.Height, new Point(rect.X, rect.Y), true));
                    }
                }
            });

            ParseTiles(startLayer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
            {
                foreach (var aggregate in aggregates)
                {
                    if (aggregate.type == "Uno")
                    {
                        float tileSize = GameManager.TILE_SIZE;
                        Rectangle rect = aggregate.rect;
                        tempUnoPos     = new Vector2(rect.X * tileSize, rect.Y * tileSize);
                    }
                }
            });

            Dictionary <Point, TileAggregate> pointToZoneAggregate = null;

            ParseTiles(zoneLayer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
            {
                pointToZoneAggregate = pointToAggregate;
            });

            if (zone2Layer != null)
            {
                ParseTiles(zone2Layer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
                {
                    foreach (var keyPair in pointToAggregate)
                    {
                        pointToZoneAggregate[keyPair.Key] = keyPair.Value;
                    }
                });
            }

            Dictionary <Point, TileAggregate> pointToSpeedAggregate = null;

            ParseTiles(speedLayer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
            {
                pointToSpeedAggregate = pointToAggregate;
            });

            Dictionary <Point, TileAggregate> pointToTimeAggregate = null;

            if (timeLayer != null)
            {
                ParseTiles(timeLayer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
                {
                    pointToTimeAggregate = pointToAggregate;
                });
            }
            else
            {
                pointToTimeAggregate = new Dictionary <Point, TileAggregate>();
            }

            Dictionary <string, List <IActivateable> > activators = new Dictionary <string, List <IActivateable> >();
            Dictionary <Point, TileAggregate>          pointToTriggerAggregate = null;

            ParseTiles(triggerLayer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
            {
                pointToTriggerAggregate = pointToAggregate;
            });

            ParseTiles(moveablePlatformLayer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
            {
                foreach (var aggregate in aggregates)
                {
                    if (aggregate.type == "Wall" || aggregate.type == "Magnetic Wall")
                    {
                        Rectangle rect = aggregate.rect;

                        Point origin      = rect.Location;
                        Point destination = origin;
                        TileAggregate zone;
                        if (pointToZoneAggregate.TryGetValue(origin, out zone))
                        {
                            bool zoneIsWide = zone.rect.Width > zone.rect.Height;
                            if (zone.rect.Location == origin)
                            {
                                if (zoneIsWide)
                                {
                                    origin = new Point(zone.rect.Right - rect.Width, rect.Y);
                                }
                                else
                                {
                                    origin = new Point(rect.X, zone.rect.Bottom - rect.Height);
                                }
                            }
                            else
                            {
                                if (zoneIsWide)
                                {
                                    origin = new Point(zone.rect.X, rect.Y);
                                }
                                else
                                {
                                    origin = new Point(rect.X, zone.rect.Y);
                                }
                            }
                        }

                        TileAggregate speedAggregate;
                        string speedName;
                        float speed = WALL_SPEEDS[0];
                        if (pointToSpeedAggregate.TryGetValue(new Point(rect.X, rect.Y), out speedAggregate) &&
                            speedAggregate.type == "Speed Modifier" &&
                            speedAggregate.properties.TryGetValue("Speed", out speedName))
                        {
                            switch (speedName)
                            {
                            default:
                            case "Slow":
                                speed = WALL_SPEEDS[0];
                                break;

                            case "Med":
                                speed = WALL_SPEEDS[1];
                                break;

                            case "Fast":
                                speed = WALL_SPEEDS[2];
                                break;
                            }
                        }

                        TileAggregate timeAggregate;
                        string timeName;
                        float time = WALL_TIMES[1];
                        if (pointToTimeAggregate.TryGetValue(new Point(rect.X, rect.Y), out timeAggregate) &&
                            timeAggregate.type == "Time Modifier" &&
                            timeAggregate.properties.TryGetValue("Time", out timeName))
                        {
                            switch (timeName)
                            {
                            case "Short":
                                time = WALL_TIMES[0];
                                break;

                            default:
                            case "Med":
                                time = WALL_TIMES[1];
                                break;

                            case "Long":
                                time = WALL_TIMES[2];
                                break;
                            }
                        }
                        MovableWall wall = new MovableWall(aggregate.color, world, (uint)rect.Width, (uint)rect.Height, origin, time, destination, speed, content);

                        walls.Add(wall);
                        TileAggregate trigger;
                        if (pointToTriggerAggregate.TryGetValue(rect.Location, out trigger))
                        {
                            string triggerNumber = trigger.properties["Number"];
                            if (!activators.ContainsKey(triggerNumber))
                            {
                                activators[triggerNumber] = new List <IActivateable>();
                            }
                            activators[triggerNumber].Add(wall);
                        }
                    }
                }
            });

            ParseTiles(balloonLayer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
            {
                foreach (var aggregate in aggregates)
                {
                    if (aggregate.type == "Balloon")
                    {
                        Rectangle rect = aggregate.rect;

                        float speed = 0f;
                        int range   = 0;

                        Balloon balloon;
                        switch (aggregate.color)
                        {
                        case "g":
                            {
                                GreenBalloon greenBalloon = new GreenBalloon(new Point(rect.X, rect.Y), content);
                                List <IActivateable> activatables;
                                TileAggregate trigger;
                                if (pointToTriggerAggregate.TryGetValue(rect.Location, out trigger) &&
                                    activators.TryGetValue(trigger.properties["Number"], out activatables))
                                {
                                    foreach (var a in activatables)
                                    {
                                        greenBalloon.AddToActivatable(a);
                                    }
                                }
                                balloon = greenBalloon;
                            }
                            break;

                        case "b":
                            {
                                BlueBalloon blueBalloon = new BlueBalloon(new Point(rect.X, rect.Y), world, content, 3f);
                                balloon = blueBalloon;
                            }
                            break;

                        case "y":
                            {
                                speed = 1f;
                                TileAggregate speedAggregate;
                                string speedName;
                                if (pointToSpeedAggregate.TryGetValue(new Point(rect.X, rect.Y), out speedAggregate) &&
                                    speedAggregate.type == "Speed Modifier" &&
                                    speedAggregate.properties.TryGetValue("Speed", out speedName))
                                {
                                    switch (speedName)
                                    {
                                    default:
                                    case "Slow":
                                        speed = BALLOON_SPEEDS[0];
                                        break;

                                    case "Med":
                                        speed = BALLOON_SPEEDS[1];
                                        break;

                                    case "Fast":
                                        speed = BALLOON_SPEEDS[2];
                                        break;
                                    }
                                }

                                TileAggregate zone;
                                if (pointToZoneAggregate.TryGetValue(new Point(rect.X, rect.Y), out zone) &&
                                    zone.color == "r")
                                {
                                    //Start at left side
                                    rect.X = zone.rect.X;
                                    rect.Y = zone.rect.Y;
                                    //Go for horizontal width of zone
                                    range = zone.rect.Width;
                                }
                            }
                            goto default;

                        default:
                            balloon = new Balloon(new Point(rect.X, rect.Y), content, aggregate.color, speed, range);
                            break;
                        }

                        GameManager.getInstance().AddBalloon(balloon);
                    }
                }
            });

            if (portalLayer != null)
            {
                ParseTiles(portalLayer, delegate(List <TileAggregate> aggregates, Dictionary <Point, TileAggregate> pointToAggregate)
                {
                    foreach (var aggregate in aggregates)
                    {
                        if (aggregate.type == "Exit")
                        {
                            float tileSize = GameManager.TILE_SIZE;
                            Rectangle rect = aggregate.rect;
                            tmpExitPortal  = new ExitPortal(rect.Location);
                        }
                    }
                });
            }

            //Remove Non Static Layers
            if (portalLayer != null)
            {
                map.RemoveLayer(portalLayer);
            }
            map.RemoveLayer(triggerLayer);
            if (timeLayer != null)
            {
                map.RemoveLayer(timeLayer);
            }
            map.RemoveLayer(speedLayer);
            map.RemoveLayer(balloonLayer);
            map.RemoveLayer(startLayer);
            map.RemoveLayer(moveablePlatformLayer);
            if (zone2Layer != null)
            {
                map.RemoveLayer(zone2Layer);
            }
            map.RemoveLayer(zoneLayer);

            unoPos = tempUnoPos;
            exit   = tmpExitPortal;
        }
Beispiel #19
0
        private void Setup()
        {
            // Handle patches specific to other mods
            var    registry     = this.Helper.Data.ReadJsonFile <Dictionary <string, string> >("assets/TownPatches/registry.json");
            string patchVersion = "Vanilla";

            foreach (var pair in registry)
            {
                if (!this.Helper.ModRegistry.IsLoaded(pair.Key))
                {
                    continue;
                }
                patchVersion = pair.Value;
                break;
            }
            // Setup for patching
            var town   = Game1.getLocationFromName("Town");
            var patch  = this.Helper.Content.Load <xTile.Map>("assets/TownPatches/" + patchVersion + ".tbin");
            var layers = town.map.Layers.Where(a => patch.GetLayer(a.Id) != null).Select(a => a.Id);

            // Perform patching
            foreach (string layer in layers)
            {
                xTile.Layers.Layer toLayer = town.map.GetLayer(layer),
                            fromLayer      = patch.GetLayer(layer);
                // First patch area: The road
                for (int x = 96; x < 120; x++)
                {
                    for (int y = 53; y < 61; y++)
                    {
                        var tile = fromLayer.Tiles[x, y];
                        if (tile == null)
                        {
                            toLayer.Tiles[x, y] = null;
                        }
                        else
                        {
                            toLayer.Tiles[x, y] = new xTile.Tiles.StaticTile(toLayer, town.map.GetTileSheet(tile.TileSheet.Id), xTile.Tiles.BlendMode.Additive, tile.TileIndex);
                        }
                        var vect = new Microsoft.Xna.Framework.Vector2(x, y);
                        town.largeTerrainFeatures.Filter(a => a.tilePosition.Value != vect);
                    }
                }
                // Second patch area: replacing the pink tree
                for (int x = 110; x < 116; x++)
                {
                    for (int y = 46; y < 53; y++)
                    {
                        var tile = fromLayer.Tiles[x, y];
                        if (tile == null)
                        {
                            toLayer.Tiles[x, y] = null;
                        }
                        else
                        {
                            toLayer.Tiles[x, y] = new xTile.Tiles.StaticTile(toLayer, town.map.GetTileSheet(tile.TileSheet.Id), xTile.Tiles.BlendMode.Additive, tile.TileIndex);
                        }
                    }
                }
            }
            // Setup warps to sundrop [TEMP: Will become warps to SundropBusStop map in the future]
            town.warps.Add(new Warp(120, 55, "SundropPromenade", 1, 29, false));
            town.warps.Add(new Warp(120, 56, "SundropPromenade", 1, 30, false));
            town.warps.Add(new Warp(120, 57, "SundropPromenade", 1, 31, false));
            town.warps.Add(new Warp(120, 58, "SundropPromenade", 1, 32, false));
            // Add new locations
            foreach (string map in this.Maps)
            {
                this.Monitor.Log("Adding sundrop location: " + Path.GetFileNameWithoutExtension(map), LogLevel.Trace);
                Game1.locations.Add(new SundropLocation(this.Helper.Content.GetActualAssetKey(Path.Combine("assets", "Maps", map)), Path.GetFileNameWithoutExtension(map)));
            }
            // Add warp back to Pelican [TEMP: Will be removed once proper travel is implemented]
            Game1.getLocationFromName("SundropPromenade").setTileProperty(3, 37, "Buildings", "Action", "Warp 119 56 Town");
        }
Beispiel #20
0
        public void _draw(Game1 tthis, GameTime gameTime, RenderTarget2D target_screen)
        {
            Game1.showingHealthBar = false;
            Color bgColor = Color.Black;
            {
                if (target_screen != null)
                {
                    tthis.GraphicsDevice.SetRenderTarget(target_screen);
                }
                {
                    tthis.GraphicsDevice.Clear(bgColor);

                    if (Game1.gameMode == (byte)11)
                    {
                        Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                        Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3685"), new Vector2(16f, 16f), Microsoft.Xna.Framework.Color.HotPink);
                        Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3686"), new Vector2(16f, 32f), new Microsoft.Xna.Framework.Color(0, (int)byte.MaxValue, 0));
                        Game1.spriteBatch.DrawString(Game1.dialogueFont, Game1.parseText(Game1.errorMessage, Game1.dialogueFont, Game1.graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Microsoft.Xna.Framework.Color.White);
                        Game1.spriteBatch.End();
                    }
                    else if (Game1.gameMode == (byte)6 || Game1.gameMode == (byte)3 && Game1.currentLocation == null)
                    {
                        Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                        string str1 = "";
                        for (int index = 0; (double)index < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0; ++index)
                        {
                            str1 += ".";
                        }
                        string str2          = Game1.content.LoadString("Strings\\StringsFromCSFiles:Game1.cs.3688");
                        string s             = str2 + str1;
                        string str3          = str2 + "... ";
                        int    widthOfString = SpriteText.getWidthOfString(str3, 999999);
                        int    height        = 64;
                        int    x             = 64;
                        int    y             = Game1.graphics.GraphicsDevice.Viewport.GetTitleSafeArea().Bottom - height;
                        SpriteText.drawString(Game1.spriteBatch, s, x, y, 999999, widthOfString, height, 1f, 0.88f, false, 0, str3, -1, SpriteText.ScrollTextAlignment.Left);
                        Game1.spriteBatch.End();
                        if (target_screen != null)
                        {
                            tthis.GraphicsDevice.SetRenderTarget((RenderTarget2D)null);
                            tthis.GraphicsDevice.Clear(bgColor);
                            Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
                            Game1.spriteBatch.Draw((Texture2D)target_screen, Vector2.Zero, new Microsoft.Xna.Framework.Rectangle?(target_screen.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, Game1.options.zoomLevel, SpriteEffects.None, 1f);
                            Game1.spriteBatch.End();
                        }
                        if (Game1.overlayMenu != null)
                        {
                            Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                            Game1.overlayMenu.draw(Game1.spriteBatch);
                            Game1.spriteBatch.End();
                        }
                    }
                    else
                    {
                        Microsoft.Xna.Framework.Rectangle rectangle;
                        Viewport viewport;
                        if (Game1.gameMode == (byte)0)
                        {
                            Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                        }
                        else
                        {
                            if (Game1.drawLighting)
                            {
                                tthis.GraphicsDevice.SetRenderTarget(Game1.lightmap);
                                tthis.GraphicsDevice.Clear(Microsoft.Xna.Framework.Color.White * 0.0f);
                                Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                                Microsoft.Xna.Framework.Color color = !Game1.currentLocation.Name.StartsWith("UndergroundMine") || !(Game1.currentLocation is MineShaft) ? (Game1.ambientLight.Equals(Microsoft.Xna.Framework.Color.White) || Game1.isRaining && (bool)(NetFieldBase <bool, NetBool>)Game1.currentLocation.isOutdoors ? Game1.outdoorLight : Game1.ambientLight) : (Game1.currentLocation as MineShaft).getLightingColor(gameTime);
                                Game1.spriteBatch.Draw(Game1.staminaRect, Game1.lightmap.Bounds, color);
                                foreach (LightSource currentLightSource in Game1.currentLightSources)
                                {
                                    if (!Game1.isRaining && !Game1.isDarkOut() || currentLightSource.lightContext.Value != LightSource.LightContext.WindowLight)
                                    {
                                        if (currentLightSource.PlayerID != 0L && currentLightSource.PlayerID != Game1.player.UniqueMultiplayerID)
                                        {
                                            Farmer farmerMaybeOffline = Game1.getFarmerMaybeOffline(currentLightSource.PlayerID);
                                            if (farmerMaybeOffline == null || farmerMaybeOffline.currentLocation != null && farmerMaybeOffline.currentLocation.Name != Game1.currentLocation.Name || (bool)(NetFieldBase <bool, NetBool>)farmerMaybeOffline.hidden)
                                            {
                                                continue;
                                            }
                                        }
                                        if (Utility.isOnScreen((Vector2)(NetFieldBase <Vector2, NetVector2>)currentLightSource.position, (int)((double)(float)(NetFieldBase <float, NetFloat>)currentLightSource.radius * 64.0 * 4.0)))
                                        {
                                            Game1.spriteBatch.Draw(currentLightSource.lightTexture, Game1.GlobalToLocal(Game1.viewport, (Vector2)(NetFieldBase <Vector2, NetVector2>)currentLightSource.position) / (float)(Game1.options.lightingQuality / 2), new Microsoft.Xna.Framework.Rectangle?(currentLightSource.lightTexture.Bounds), (Microsoft.Xna.Framework.Color)(NetFieldBase <Microsoft.Xna.Framework.Color, NetColor>) currentLightSource.color, 0.0f, new Vector2((float)currentLightSource.lightTexture.Bounds.Center.X, (float)currentLightSource.lightTexture.Bounds.Center.Y), (float)(NetFieldBase <float, NetFloat>)currentLightSource.radius / (float)(Game1.options.lightingQuality / 2), SpriteEffects.None, 0.9f);
                                        }
                                    }
                                }
                                Game1.spriteBatch.End();
                                tthis.GraphicsDevice.SetRenderTarget(target_screen);
                            }
                            //if (Game1.bloomDay && Game1.bloom != null)
                            //    Game1.bloom.BeginDraw();
                            tthis.GraphicsDevice.Clear(bgColor);
                            Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                            if (Game1.background != null)
                            {
                                Game1.background.draw(Game1.spriteBatch);
                            }
                            Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
                            Game1.currentLocation.Map.GetLayer("Back").Draw(Game1.mapDisplayDevice, Game1.viewport, xTile.Dimensions.Location.Origin, false, 4);
                            Game1.currentLocation.drawWater(Game1.spriteBatch);

                            if (!Game1.currentLocation.shouldHideCharacters())
                            {
                                if (Game1.CurrentEvent == null)
                                {
                                    foreach (NPC character in Game1.currentLocation.characters)
                                    {
                                        if (!(bool)(NetFieldBase <bool, NetBool>)character.swimming && !character.HideShadow && (!character.IsInvisible && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation())))
                                        {
                                            Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, character.Position + new Vector2((float)(character.Sprite.SpriteWidth * 4) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)character.yJumpOffset / 40.0) * (float)(NetFieldBase <float, NetFloat>)character.scale, SpriteEffects.None, Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 1E-06f);
                                        }
                                    }
                                }
                                else
                                {
                                    foreach (NPC actor in Game1.CurrentEvent.actors)
                                    {
                                        if (!(bool)(NetFieldBase <bool, NetBool>)actor.swimming && !actor.HideShadow && !Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(actor.getTileLocation()))
                                        {
                                            Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : (actor.Sprite.SpriteHeight <= 16 ? -4 : 12))))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)(NetFieldBase <float, NetFloat>)actor.scale, SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f);
                                        }
                                    }
                                }
                            }
                            xTile.Layers.Layer layer1 = Game1.currentLocation.Map.GetLayer("Buildings");
                            layer1.Draw(Game1.mapDisplayDevice, Game1.viewport, xTile.Dimensions.Location.Origin, false, 4);
                            Game1.mapDisplayDevice.EndScene();
                            Game1.spriteBatch.End();
                            Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                            if (!Game1.currentLocation.shouldHideCharacters())
                            {
                                if (Game1.CurrentEvent == null)
                                {
                                    foreach (NPC character in Game1.currentLocation.characters)
                                    {
                                        if (!(bool)(NetFieldBase <bool, NetBool>)character.swimming && !character.HideShadow && (!(bool)(NetFieldBase <bool, NetBool>)character.isInvisible && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(character.getTileLocation())))
                                        {
                                            Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, character.Position + new Vector2((float)(character.Sprite.SpriteWidth * 4) / 2f, (float)(character.GetBoundingBox().Height + (character.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)character.yJumpOffset / 40.0) * (float)(NetFieldBase <float, NetFloat>)character.scale, SpriteEffects.None, Math.Max(0.0f, (float)character.getStandingY() / 10000f) - 1E-06f);
                                        }
                                    }
                                }
                                else
                                {
                                    foreach (NPC actor in Game1.CurrentEvent.actors)
                                    {
                                        if (!(bool)(NetFieldBase <bool, NetBool>)actor.swimming && !actor.HideShadow && Game1.currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(actor.getTileLocation()))
                                        {
                                            Game1.spriteBatch.Draw(Game1.shadowTexture, Game1.GlobalToLocal(Game1.viewport, actor.Position + new Vector2((float)(actor.Sprite.SpriteWidth * 4) / 2f, (float)(actor.GetBoundingBox().Height + (actor.IsMonster ? 0 : 12)))), new Microsoft.Xna.Framework.Rectangle?(Game1.shadowTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, new Vector2((float)Game1.shadowTexture.Bounds.Center.X, (float)Game1.shadowTexture.Bounds.Center.Y), (float)(4.0 + (double)actor.yJumpOffset / 40.0) * (float)(NetFieldBase <float, NetFloat>)actor.scale, SpriteEffects.None, Math.Max(0.0f, (float)actor.getStandingY() / 10000f) - 1E-06f);
                                        }
                                    }
                                }
                            }
                            if ((Game1.eventUp || Game1.killScreen) && (!Game1.killScreen && Game1.currentLocation.currentEvent != null))
                            {
                                Game1.currentLocation.currentEvent.draw(Game1.spriteBatch);
                            }
                            if (Game1.player.currentUpgrade != null && Game1.player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && Game1.currentLocation.Name.Equals("Farm"))
                            {
                                Game1.spriteBatch.Draw(Game1.player.currentUpgrade.workerTexture, Game1.GlobalToLocal(Game1.viewport, Game1.player.currentUpgrade.positionOfCarpenter), new Microsoft.Xna.Framework.Rectangle?(Game1.player.currentUpgrade.getSourceRectangle()), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, (float)(((double)Game1.player.currentUpgrade.positionOfCarpenter.Y + 48.0) / 10000.0));
                            }
                            Game1.currentLocation.draw(Game1.spriteBatch);
                            foreach (Vector2 key in Game1.crabPotOverlayTiles.Keys)
                            {
                                xTile.Tiles.Tile tile = layer1.Tiles[(int)key.X, (int)key.Y];
                                if (tile != null)
                                {
                                    Vector2 local = Game1.GlobalToLocal(Game1.viewport, key * 64f);
                                    xTile.Dimensions.Location location = new xTile.Dimensions.Location((int)local.X, (int)local.Y);
                                    Game1.mapDisplayDevice.DrawTile(tile, location, (float)(((double)key.Y * 64.0 - 1.0) / 10000.0));
                                }
                            }
                            if (Game1.eventUp && Game1.currentLocation.currentEvent != null)
                            {
                                string messageToScreen = Game1.currentLocation.currentEvent.messageToScreen;
                            }

                            if (Game1.currentLocation.Name.Equals("Farm"))
                            {
                                if (Game1.player.CoopUpgradeLevel > 0)
                                {
                                    Game1.spriteBatch.Draw(Game1.currentCoopTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(1280f, 320f)), new Microsoft.Xna.Framework.Rectangle?(Game1.currentCoopTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, Math.Max(0.0f, 0.0576f));
                                }
                                switch (Game1.player.BarnUpgradeLevel)
                                {
                                case 1:
                                    Game1.spriteBatch.Draw(Game1.currentBarnTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(768f, 320f)), new Microsoft.Xna.Framework.Rectangle?(Game1.currentBarnTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, Math.Max(0.0f, 0.0576f));
                                    break;

                                case 2:
                                    Game1.spriteBatch.Draw(Game1.currentBarnTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(640f, 256f)), new Microsoft.Xna.Framework.Rectangle?(Game1.currentBarnTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, Math.Max(0.0f, 0.0576f));
                                    break;
                                }
                                if (Game1.player.hasGreenhouse)
                                {
                                    Game1.spriteBatch.Draw(Game1.greenhouseTexture, Game1.GlobalToLocal(Game1.viewport, new Vector2(64f, 320f)), new Microsoft.Xna.Framework.Rectangle?(Game1.greenhouseTexture.Bounds), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, 1f, SpriteEffects.None, Math.Max(0.0f, 0.0576f));
                                }
                            }

                            Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
                            Game1.currentLocation.Map.GetLayer("Front").Draw(Game1.mapDisplayDevice, Game1.viewport, xTile.Dimensions.Location.Origin, false, 4);
                            Game1.mapDisplayDevice.EndScene();
                            Game1.currentLocation.drawAboveFrontLayer(Game1.spriteBatch);
                            Game1.spriteBatch.End();
                            Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                            if (Game1.displayFarmer && Game1.player.ActiveObject != null && ((bool)(NetFieldBase <bool, NetBool>)Game1.player.ActiveObject.bigCraftable && tthis.checkBigCraftableBoundariesForFrontLayer()) && Game1.currentLocation.Map.GetLayer("Front").PickTile(new xTile.Dimensions.Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null)
                            {
                                Game1.drawPlayerHeldObject(Game1.player);
                            }
                            else if (Game1.displayFarmer && Game1.player.ActiveObject != null)
                            {
                                if (Game1.currentLocation.Map.GetLayer("Front").PickTile(new xTile.Dimensions.Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size) == null || Game1.currentLocation.Map.GetLayer("Front").PickTile(new xTile.Dimensions.Location((int)Game1.player.Position.X, (int)Game1.player.Position.Y - 38), Game1.viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))
                                {
                                    xTile.Layers.Layer layer2 = Game1.currentLocation.Map.GetLayer("Front");
                                    rectangle = Game1.player.GetBoundingBox();
                                    xTile.Dimensions.Location mapDisplayLocation1 = new xTile.Dimensions.Location(rectangle.Right, (int)Game1.player.Position.Y - 38);
                                    xTile.Dimensions.Size     size1 = Game1.viewport.Size;
                                    if (layer2.PickTile(mapDisplayLocation1, size1) != null)
                                    {
                                        xTile.Layers.Layer layer3 = Game1.currentLocation.Map.GetLayer("Front");
                                        rectangle = Game1.player.GetBoundingBox();
                                        xTile.Dimensions.Location mapDisplayLocation2 = new xTile.Dimensions.Location(rectangle.Right, (int)Game1.player.Position.Y - 38);
                                        xTile.Dimensions.Size     size2 = Game1.viewport.Size;
                                        if (layer3.PickTile(mapDisplayLocation2, size2).TileIndexProperties.ContainsKey("FrontAlways"))
                                        {
                                            goto label_139;
                                        }
                                    }
                                    else
                                    {
                                        goto label_139;
                                    }
                                }
                                Game1.drawPlayerHeldObject(Game1.player);
                            }
label_139:
                            if ((Game1.player.UsingTool || Game1.pickingTool) && Game1.player.CurrentTool != null && ((!Game1.player.CurrentTool.Name.Equals("Seeds") || Game1.pickingTool) && (Game1.currentLocation.Map.GetLayer("Front").PickTile(new xTile.Dimensions.Location(Game1.player.getStandingX(), (int)Game1.player.Position.Y - 38), Game1.viewport.Size) != null && Game1.currentLocation.Map.GetLayer("Front").PickTile(new xTile.Dimensions.Location(Game1.player.getStandingX(), Game1.player.getStandingY()), Game1.viewport.Size) == null)))
                            {
                                Game1.drawTool(Game1.player);
                            }
                            if (Game1.currentLocation.Map.GetLayer("AlwaysFront") != null)
                            {
                                Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
                                Game1.currentLocation.Map.GetLayer("AlwaysFront").Draw(Game1.mapDisplayDevice, Game1.viewport, xTile.Dimensions.Location.Origin, false, 4);
                                Game1.mapDisplayDevice.EndScene();
                            }
                            if ((double)Game1.toolHold > 400.0 && Game1.player.CurrentTool.UpgradeLevel >= 1 && Game1.player.canReleaseTool)
                            {
                                Microsoft.Xna.Framework.Color color = Microsoft.Xna.Framework.Color.White;
                                switch ((int)((double)Game1.toolHold / 600.0) + 2)
                                {
                                case 1:
                                    color = Tool.copperColor;
                                    break;

                                case 2:
                                    color = Tool.steelColor;
                                    break;

                                case 3:
                                    color = Tool.goldColor;
                                    break;

                                case 4:
                                    color = Tool.iridiumColor;
                                    break;
                                }
                                Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X - 2, (int)Game1.player.getLocalPosition(Game1.viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : 64) - 2, (int)((double)Game1.toolHold % 600.0 * 0.0799999982118607) + 4, 12), Microsoft.Xna.Framework.Color.Black);
                                Game1.spriteBatch.Draw(Game1.littleEffect, new Microsoft.Xna.Framework.Rectangle((int)Game1.player.getLocalPosition(Game1.viewport).X, (int)Game1.player.getLocalPosition(Game1.viewport).Y - (Game1.player.CurrentTool.Name.Equals("Watering Can") ? 0 : 64), (int)((double)Game1.toolHold % 600.0 * 0.0799999982118607), 8), color);
                            }

                            if ((double)Game1.currentLocation.LightLevel > 0.0 && Game1.timeOfDay < 2000)
                            {
                                Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Microsoft.Xna.Framework.Color.Black * Game1.currentLocation.LightLevel);
                            }
                            if (Game1.screenGlow)
                            {
                                Game1.spriteBatch.Draw(Game1.fadeToBlackRect, Game1.graphics.GraphicsDevice.Viewport.Bounds, Game1.screenGlowColor * Game1.screenGlowAlpha);
                            }
                            Game1.currentLocation.drawAboveAlwaysFrontLayer(Game1.spriteBatch);

                            Game1.spriteBatch.End();
                            Game1.spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                            if (Game1.eventUp && Game1.currentLocation.currentEvent != null)
                            {
                                foreach (NPC actor in Game1.currentLocation.currentEvent.actors)
                                {
                                    if (actor.isEmoting)
                                    {
                                        Vector2 localPosition = actor.getLocalPosition(Game1.viewport);
                                        localPosition.Y -= 140f;
                                        if (actor.Age == 2)
                                        {
                                            localPosition.Y += 32f;
                                        }
                                        else if (actor.Gender == 1)
                                        {
                                            localPosition.Y += 10f;
                                        }
                                        Game1.spriteBatch.Draw(Game1.emoteSpriteSheet, localPosition, new Microsoft.Xna.Framework.Rectangle?(new Microsoft.Xna.Framework.Rectangle(actor.CurrentEmoteIndex * 16 % Game1.emoteSpriteSheet.Width, actor.CurrentEmoteIndex * 16 / Game1.emoteSpriteSheet.Width * 16, 16, 16)), Microsoft.Xna.Framework.Color.White, 0.0f, Vector2.Zero, 4f, SpriteEffects.None, (float)actor.getStandingY() / 10000f);
                                    }
                                }
                            }
                            Game1.spriteBatch.End();

                            Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
                            if (Game1.drawGrid)
                            {
                                int   num1 = -Game1.viewport.X % 64;
                                float num2 = (float)(-Game1.viewport.Y % 64);
                                int   num3 = num1;
                                while (true)
                                {
                                    int num4 = num3;
                                    viewport = Game1.graphics.GraphicsDevice.Viewport;
                                    int width = viewport.Width;
                                    if (num4 < width)
                                    {
                                        SpriteBatch spriteBatch = Game1.spriteBatch;
                                        Texture2D   staminaRect = Game1.staminaRect;
                                        int         x           = num3;
                                        int         y           = (int)num2;
                                        viewport = Game1.graphics.GraphicsDevice.Viewport;
                                        int height = viewport.Height;
                                        Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, 1, height);
                                        Microsoft.Xna.Framework.Color     color = Microsoft.Xna.Framework.Color.Red * 0.5f;
                                        spriteBatch.Draw(staminaRect, destinationRectangle, color);
                                        num3 += 64;
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                                float num5 = num2;
                                while (true)
                                {
                                    double num4 = (double)num5;
                                    viewport = Game1.graphics.GraphicsDevice.Viewport;
                                    double height = (double)viewport.Height;
                                    if (num4 < height)
                                    {
                                        SpriteBatch spriteBatch = Game1.spriteBatch;
                                        Texture2D   staminaRect = Game1.staminaRect;
                                        int         x           = num1;
                                        int         y           = (int)num5;
                                        viewport = Game1.graphics.GraphicsDevice.Viewport;
                                        int width = viewport.Width;
                                        Microsoft.Xna.Framework.Rectangle destinationRectangle = new Microsoft.Xna.Framework.Rectangle(x, y, width, 1);
                                        Microsoft.Xna.Framework.Color     color = Microsoft.Xna.Framework.Color.Red * 0.5f;
                                        spriteBatch.Draw(staminaRect, destinationRectangle, color);
                                        num5 += 64f;
                                    }
                                    else
                                    {
                                        break;
                                    }
                                }
                            }
                        }
                        Game1.spriteBatch.End();
                        tthis.CallAction("renderScreenBuffer", target_screen);
                    }
                }
            }
        }
Beispiel #21
0
        private void OnTilePanelMouseUp(object sender, MouseEventArgs mouseEventArgs)
        {
            if (m_tileSheet == null)
                return;

            if (mouseEventArgs.Button != MouseButtons.Left)
                return;

            m_leftMouseDown = false;

            if (m_brushEnd == m_brushStart)
            {
                // single tile selected
                m_selectedTileIndex = GetTileIndex(mouseEventArgs.Location);
                if (m_selectedTileIndex >= 0)
                {
                    if (m_orderMode == OrderMode.MRU)
                        m_selectedTileIndex = m_indexToMru[m_selectedTileIndex];

                    UpdateMru(m_selectedTileIndex);

                    if (m_orderMode == OrderMode.MRU)
                        m_focusOnTile = true;

                    if (TileSelected != null)
                        TileSelected(this,
                            new TilePickerEventArgs(m_tileSheet, m_selectedTileIndex));

                    m_tilePanel.Invalidate();
                }
            }
            else
            {
                if (TileBrushSelected != null)
                {
                    // tile brush selected
                    int tileCount = m_tileSheet.TileCount;
                    int tilesAcross = Math.Max(1, m_requiredSize.Width / (m_tileSheet.TileWidth + 1));
                    int tilesDown = 1 + (tileCount - 1) / tilesAcross;
                    xTile.Layers.Layer dummyLayer = new xTile.Layers.Layer(
                        "", m_tileSheet.Map,
                        new xTile.Dimensions.Size(1, 1), m_tileSheet.TileSize);
                    List<TileBrushElement> tileBrushElements = new List<TileBrushElement>();
                    for (int tileY = m_brushStart.Y; tileY <= m_brushEnd.Y; tileY++)
                    {
                        for (int tileX = m_brushStart.X; tileX <= m_brushEnd.X; tileX++)
                        {
                            int tileIndex = tileY * tilesAcross + tileX;
                            if (tileIndex >= tileCount)
                                continue;
                            if (m_orderMode == OrderMode.MRU)
                                tileIndex = m_indexToMru[tileIndex];
                            tileBrushElements.Add(new TileBrushElement(
                                new StaticTile(dummyLayer, m_tileSheet, BlendMode.Alpha, tileIndex),
                                new xTile.Dimensions.Location(tileX - m_brushStart.X, tileY - m_brushStart.Y)));
                        }
                    }

                    TileBrush tileBrush = new TileBrush("TilePickerBrush", tileBrushElements);
                    TileBrushSelected(this, new TilePickerEventArgs(tileBrush));
                }
            }
        }
Beispiel #22
0
        private void commitTerrain()
        {
            // Remove old layers
            var layersToRemove = new List <xTile.Layers.Layer>();

            foreach (var check in Game1.currentLocation.Map.Layers)
            {
                if (check.Id.Contains("Terraform"))
                {
                    layersToRemove.Add(check);
                }
            }
            foreach (var remove in layersToRemove)
            {
                Game1.currentLocation.Map.RemoveLayer(remove);
            }

            // Remove old tilesheets
            var sheetsToRemove = new List <xTile.Tiles.TileSheet>();

            foreach (var check in Game1.currentLocation.Map.TileSheets)
            {
                if (check.Id.Contains("Terraform"))
                {
                    sheetsToRemove.Add(check);
                }
            }
            foreach (var remove in sheetsToRemove)
            {
                Game1.currentLocation.Map.RemoveTileSheet(remove);
            }

            // Collect tile types
            var types = new List <TileType>();

            types.Add(TileType.DarkDirt);
            types.Add(TileType.LightGrass);
            types.Add(TileType.MediumGrass);
            types.Add(TileType.DarkGrass);

            // Add tile sheets
            var  typesTs   = new Dictionary <TileType, xTile.Tiles.TileSheet>();
            char tsCounter = '0';

            foreach (var type in types)
            {
                var ts = new xTile.Tiles.TileSheet(Game1.currentLocation.Map,
                                                   Mod.instance.Helper.Content.GetActualAssetKey($"assets/vanilla/{type}.png"),
                                                   new xTile.Dimensions.Size(4, 4), new xTile.Dimensions.Size(16, 16));
                ts.Id = "\u03a9" + ts.Id + "Terraform" + (tsCounter++) + type.ToString();
                Game1.currentLocation.Map.AddTileSheet(ts);
                typesTs.Add(type, ts);
            }
            Game1.currentLocation.Map.LoadTileSheets(Game1.mapDisplayDevice);

            int[] tileIndexLookup = new[] { 12, 8, 13, 1, 0, 14, 3, 5, 15, 9, 4, 10, 11, 7, 2, 6 };

            // Add our tiles, by layer
            foreach (var type in types)
            {
                var layer = new xTile.Layers.Layer("BackTerraform_" + type, Game1.currentLocation.Map, Game1.currentLocation.Map.Layers[0].LayerSize, new xTile.Dimensions.Size(Game1.tileSize, Game1.tileSize));
                var ts    = typesTs[type];
                for (int ix = 0; ix < terrainWidth; ++ix)
                {
                    for (int iy = 0; iy < terrainHeight; ++iy)
                    {
                        Func <int, int, bool> getTile =
                            (x, y) =>
                        {
                            if (x < 0 || y < 0 || x > terrainWidth || y > terrainHeight)
                            {
                                return(false);
                            }
                            return(terrainData[x, y] == type);
                        };

                        int cornerFlags = 0;
                        if (getTile(ix + 1, iy + 0))
                        {
                            cornerFlags |= 1;
                        }
                        if (getTile(ix + 1, iy + 1))
                        {
                            cornerFlags |= 2;
                        }
                        if (getTile(ix + 0, iy + 1))
                        {
                            cornerFlags |= 4;
                        }
                        if (getTile(ix + 0, iy + 0))
                        {
                            cornerFlags |= 8;
                        }

                        if (cornerFlags == 0)
                        {
                            continue;
                        }

                        layer.Tiles[ix, iy] = new xTile.Tiles.StaticTile(layer, ts, xTile.Tiles.BlendMode.Alpha, tileIndexLookup[cornerFlags]);
                    }
                }
                Game1.currentLocation.Map.AddLayer(layer);
            }

            // Water tile effects
            if (Game1.currentLocation.waterTiles == null)
            {
                Game1.currentLocation.waterTiles = new bool[terrainWidth, terrainHeight];
            }
            for (int i = 0; i < Game1.currentLocation.waterTiles.Length; ++i)
            {
                int ix = i % terrainWidth, iy = i / terrainWidth;
                var tile = terrainData[ix, iy];
                Game1.currentLocation.waterTiles[ix, iy] = (tile == TileType.Water || tile == TileType.DeepWater);
            }
        }