Beispiel #1
0
        private static ReorderableList CreateReorderableList(string fieldName, List <xNode.NodePort> dynamicPorts, SerializedProperty arrayData, Type type, SerializedObject serializedObject, xNode.NodePort.IO io, xNode.Node.ConnectionType connectionType, xNode.Node.TypeConstraint typeConstraint, Action <ReorderableList> onCreation)
        {
            bool hasArrayData = arrayData != null && arrayData.isArray;

            xNode.Node      node  = serializedObject.targetObject as xNode.Node;
            ReorderableList list  = new ReorderableList(dynamicPorts, null, true, true, true, true);
            string          label = arrayData != null ? arrayData.displayName : ObjectNames.NicifyVariableName(fieldName);

            list.drawElementCallback =
                (Rect rect, int index, bool isActive, bool isFocused) => {
                xNode.NodePort port = node.GetPort(fieldName + " " + index);
                if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
                {
                    if (arrayData.arraySize <= index)
                    {
                        EditorGUI.LabelField(rect, "Array[" + index + "] data out of range");
                        return;
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    EditorGUI.PropertyField(rect, itemData, true);
                }
                else
                {
                    EditorGUI.LabelField(rect, port != null ? port.fieldName : "");
                }
                if (port != null)
                {
                    Vector2 pos = rect.position + (port.IsOutput ? new Vector2(rect.width + 6, 0) : new Vector2(-36, 0));
                    NodeEditorGUILayout.PortField(pos, port);
                }
            };
            list.elementHeightCallback =
                (int index) => {
                if (hasArrayData)
                {
                    if (arrayData.arraySize <= index)
                    {
                        return(EditorGUIUtility.singleLineHeight);
                    }
                    SerializedProperty itemData = arrayData.GetArrayElementAtIndex(index);
                    return(EditorGUI.GetPropertyHeight(itemData));
                }
                else
                {
                    return(EditorGUIUtility.singleLineHeight);
                }
            };
            list.drawHeaderCallback =
                (Rect rect) => {
                EditorGUI.LabelField(rect, label);
            };
            list.onSelectCallback =
                (ReorderableList rl) => {
                reorderableListIndex = rl.index;
            };
            list.onReorderCallback =
                (ReorderableList rl) => {
                bool hasRect    = false;
                bool hasNewRect = false;
                Rect rect       = Rect.zero;
                Rect newRect    = Rect.zero;
                // Move up
                if (rl.index > reorderableListIndex)
                {
                    for (int i = reorderableListIndex; i < rl.index; ++i)
                    {
                        xNode.NodePort port     = node.GetPort(fieldName + " " + i);
                        xNode.NodePort nextPort = node.GetPort(fieldName + " " + (i + 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        hasRect    = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
                        hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
                        NodeEditorWindow.current.portConnectionPoints[port]     = hasNewRect ? newRect : rect;
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect ? rect : newRect;
                    }
                }
                // Move down
                else
                {
                    for (int i = reorderableListIndex; i > rl.index; --i)
                    {
                        xNode.NodePort port     = node.GetPort(fieldName + " " + i);
                        xNode.NodePort nextPort = node.GetPort(fieldName + " " + (i - 1));
                        port.SwapConnections(nextPort);

                        // Swap cached positions to mitigate twitching
                        hasRect    = NodeEditorWindow.current.portConnectionPoints.TryGetValue(port, out rect);
                        hasNewRect = NodeEditorWindow.current.portConnectionPoints.TryGetValue(nextPort, out newRect);
                        NodeEditorWindow.current.portConnectionPoints[port]     = hasNewRect ? newRect : rect;
                        NodeEditorWindow.current.portConnectionPoints[nextPort] = hasRect ? rect : newRect;
                    }
                }
                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();

                // Move array data if there is any
                if (hasArrayData)
                {
                    arrayData.MoveArrayElement(reorderableListIndex, rl.index);
                }

                // Apply changes
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
                NodeEditorWindow.current.Repaint();
                EditorApplication.delayCall += NodeEditorWindow.current.Repaint;
            };
            list.onAddCallback =
                (ReorderableList rl) => {
                // Add dynamic port postfixed with an index number
                string newName = fieldName + " 0";
                int    i       = 0;
                while (node.HasPort(newName))
                {
                    newName = fieldName + " " + (++i);
                }

                if (io == xNode.NodePort.IO.Output)
                {
                    node.AddDynamicOutput(type, connectionType, xNode.Node.TypeConstraint.None, newName);
                }
                else
                {
                    node.AddDynamicInput(type, connectionType, typeConstraint, newName);
                }
                serializedObject.Update();
                EditorUtility.SetDirty(node);
                if (hasArrayData)
                {
                    arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
                }
                serializedObject.ApplyModifiedProperties();
            };
            list.onRemoveCallback =
                (ReorderableList rl) => {
                var indexedPorts = node.DynamicPorts.Select(x => {
                    string[] split = x.fieldName.Split(' ');
                    if (split != null && split.Length == 2 && split[0] == fieldName)
                    {
                        int i = -1;
                        if (int.TryParse(split[1], out i))
                        {
                            return(new { index = i, port = x });
                        }
                    }
                    return(new { index = -1, port = (xNode.NodePort)null });
                }).Where(x => x.port != null);
                dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();

                int index = rl.index;

                if (dynamicPorts[index] == null)
                {
                    Debug.LogWarning("No port found at index " + index + " - Skipped");
                }
                else if (dynamicPorts.Count <= index)
                {
                    Debug.LogWarning("DynamicPorts[" + index + "] out of range. Length was " + dynamicPorts.Count + " - Skipped");
                }
                else
                {
                    // Clear the removed ports connections
                    dynamicPorts[index].ClearConnections();
                    // Move following connections one step up to replace the missing connection
                    for (int k = index + 1; k < dynamicPorts.Count(); k++)
                    {
                        for (int j = 0; j < dynamicPorts[k].ConnectionCount; j++)
                        {
                            xNode.NodePort other = dynamicPorts[k].GetConnection(j);
                            dynamicPorts[k].Disconnect(other);
                            dynamicPorts[k - 1].Connect(other);
                        }
                    }
                    // Remove the last dynamic port, to avoid messing up the indexing
                    node.RemoveDynamicPort(dynamicPorts[dynamicPorts.Count() - 1].fieldName);
                    serializedObject.Update();
                    EditorUtility.SetDirty(node);
                }

                if (hasArrayData && arrayData.propertyType != SerializedPropertyType.String)
                {
                    if (arrayData.arraySize <= index)
                    {
                        Debug.LogWarning("Attempted to remove array index " + index + " where only " + arrayData.arraySize + " exist - Skipped");
                        Debug.Log(rl.list[0]);
                        return;
                    }
                    arrayData.DeleteArrayElementAtIndex(index);
                    // Error handling. If the following happens too often, file a bug report at https://github.com/Siccity/xNode/issues
                    if (dynamicPorts.Count <= arrayData.arraySize)
                    {
                        while (dynamicPorts.Count <= arrayData.arraySize)
                        {
                            arrayData.DeleteArrayElementAtIndex(arrayData.arraySize - 1);
                        }
                        UnityEngine.Debug.LogWarning("Array size exceeded dynamic ports size. Excess items removed.");
                    }
                    serializedObject.ApplyModifiedProperties();
                    serializedObject.Update();
                }
            };

            if (hasArrayData)
            {
                int dynamicPortCount = dynamicPorts.Count;
                while (dynamicPortCount < arrayData.arraySize)
                {
                    // Add dynamic port postfixed with an index number
                    string newName = arrayData.name + " 0";
                    int    i       = 0;
                    while (node.HasPort(newName))
                    {
                        newName = arrayData.name + " " + (++i);
                    }
                    if (io == xNode.NodePort.IO.Output)
                    {
                        node.AddDynamicOutput(type, connectionType, typeConstraint, newName);
                    }
                    else
                    {
                        node.AddDynamicInput(type, connectionType, typeConstraint, newName);
                    }
                    EditorUtility.SetDirty(node);
                    dynamicPortCount++;
                }
                while (arrayData.arraySize < dynamicPortCount)
                {
                    arrayData.InsertArrayElementAtIndex(arrayData.arraySize);
                }
                serializedObject.ApplyModifiedProperties();
                serializedObject.Update();
            }
            if (onCreation != null)
            {
                onCreation(list);
            }
            return(list);
        }
Beispiel #2
0
 public static void InstancePortList(string fieldName, Type type, SerializedObject serializedObject, xNode.NodePort.IO io, xNode.Node.ConnectionType connectionType = xNode.Node.ConnectionType.Multiple, xNode.Node.TypeConstraint typeConstraint = xNode.Node.TypeConstraint.None, Action <ReorderableList> onCreation = null)
 {
     DynamicPortList(fieldName, type, serializedObject, io, connectionType, typeConstraint, onCreation);
 }
Beispiel #3
0
        /// <summary> Draw an editable list of dynamic ports. Port names are named as "[fieldName] [index]" </summary>
        /// <param name="fieldName">Supply a list for editable values</param>
        /// <param name="type">Value type of added dynamic ports</param>
        /// <param name="serializedObject">The serializedObject of the node</param>
        /// <param name="connectionType">Connection type of added dynamic ports</param>
        /// <param name="onCreation">Called on the list on creation. Use this if you want to customize the created ReorderableList</param>
        public static void DynamicPortList(string fieldName, Type type, SerializedObject serializedObject, xNode.NodePort.IO io, xNode.Node.ConnectionType connectionType = xNode.Node.ConnectionType.Multiple, xNode.Node.TypeConstraint typeConstraint = xNode.Node.TypeConstraint.None, Action <ReorderableList> onCreation = null)
        {
            xNode.Node node = serializedObject.targetObject as xNode.Node;

            var indexedPorts = node.DynamicPorts.Select(x => {
                string[] split = x.fieldName.Split(' ');
                if (split != null && split.Length == 2 && split[0] == fieldName)
                {
                    int i = -1;
                    if (int.TryParse(split[1], out i))
                    {
                        return(new { index = i, port = x });
                    }
                }
                return(new { index = -1, port = (xNode.NodePort)null });
            }).Where(x => x.port != null);
            List <xNode.NodePort> dynamicPorts = indexedPorts.OrderBy(x => x.index).Select(x => x.port).ToList();

            node.UpdatePorts();

            ReorderableList list = null;
            Dictionary <string, ReorderableList> rlc;

            if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
            {
                if (!rlc.TryGetValue(fieldName, out list))
                {
                    list = null;
                }
            }
            // If a ReorderableList isn't cached for this array, do so.
            if (list == null)
            {
                SerializedProperty arrayData = serializedObject.FindProperty(fieldName);
                list = CreateReorderableList(fieldName, dynamicPorts, arrayData, type, serializedObject, io, connectionType, typeConstraint, onCreation);
                if (reorderableListCache.TryGetValue(serializedObject.targetObject, out rlc))
                {
                    rlc.Add(fieldName, list);
                }
                else
                {
                    reorderableListCache.Add(serializedObject.targetObject, new Dictionary <string, ReorderableList>()
                    {
                        { fieldName, list }
                    });
                }
            }
            list.list = dynamicPorts;
            list.DoLayoutList();
        }
Beispiel #4
0
        /// <summary> Make a field for a serialized property. Manual node port override. </summary>
        public static void PropertyField(SerializedProperty property, GUIContent label, xNode.NodePort port, bool includeChildren = true, params GUILayoutOption[] options)
        {
            if (property == null)
            {
                throw new NullReferenceException();
            }

            // If property is not a port, display a regular property field
            if (port == null)
            {
                EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
            }
            else
            {
                Rect rect = new Rect();

                List <PropertyAttribute> propertyAttributes = NodeEditorUtilities.GetCachedPropertyAttribs(port.node.GetType(), property.name);

                // If property is an input, display a regular property field and put a port handle on the left side
                if (port.Direction == xNode.NodePort.IO.Input)
                {
                    // Get data from [Input] attribute
                    xNode.Node.ShowBackingValue showBacking = xNode.Node.ShowBackingValue.Unconnected;
                    xNode.Node.InputAttribute   inputAttribute;
                    bool dynamicPortList = false;
                    if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out inputAttribute))
                    {
                        dynamicPortList = inputAttribute.dynamicPortList;
                        showBacking     = inputAttribute.backingValue;
                    }

                    bool usePropertyAttributes = dynamicPortList ||
                                                 showBacking == xNode.Node.ShowBackingValue.Never ||
                                                 (showBacking == xNode.Node.ShowBackingValue.Unconnected && port.IsConnected);

                    float  spacePadding = 0;
                    string tooltip      = null;
                    foreach (var attr in propertyAttributes)
                    {
                        if (attr is SpaceAttribute)
                        {
                            if (usePropertyAttributes)
                            {
                                GUILayout.Space((attr as SpaceAttribute).height);
                            }
                            else
                            {
                                spacePadding += (attr as SpaceAttribute).height;
                            }
                        }
                        else if (attr is HeaderAttribute)
                        {
                            if (usePropertyAttributes)
                            {
                                //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
                                Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
                                position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
                                position       = EditorGUI.IndentedRect(position);
                                GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
                            }
                            else
                            {
                                spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
                            }
                        }
                        else if (attr is TooltipAttribute)
                        {
                            tooltip = (attr as TooltipAttribute).tooltip;
                        }
                    }

                    if (dynamicPortList)
                    {
                        Type type = GetType(property);
                        xNode.Node.ConnectionType connectionType = inputAttribute != null ? inputAttribute.connectionType : xNode.Node.ConnectionType.Multiple;
                        DynamicPortList(property.name, type, property.serializedObject, port.Direction, connectionType);
                        return;
                    }
                    switch (showBacking)
                    {
                    case xNode.Node.ShowBackingValue.Unconnected:
                        // Display a label if port is connected
                        if (port.IsConnected)
                        {
                            EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
                        }
                        // Display an editable property field if port is not connected
                        else
                        {
                            EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
                        }
                        break;

                    case xNode.Node.ShowBackingValue.Never:
                        // Display a label
                        EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip));
                        break;

                    case xNode.Node.ShowBackingValue.Always:
                        // Display an editable property field
                        EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
                        break;
                    }

                    rect = GUILayoutUtility.GetLastRect();
                    float paddingLeft = NodeEditorResources.styles.inputPort.padding.left;
                    rect.position = rect.position - new Vector2(16 + paddingLeft, -spacePadding);
                    // If property is an output, display a text label and put a port handle on the right side
                }
                else if (port.Direction == xNode.NodePort.IO.Output)
                {
                    // Get data from [Output] attribute
                    xNode.Node.ShowBackingValue showBacking = xNode.Node.ShowBackingValue.Unconnected;
                    xNode.Node.OutputAttribute  outputAttribute;
                    bool dynamicPortList = false;
                    if (NodeEditorUtilities.GetCachedAttrib(port.node.GetType(), property.name, out outputAttribute))
                    {
                        dynamicPortList = outputAttribute.dynamicPortList;
                        showBacking     = outputAttribute.backingValue;
                    }

                    bool usePropertyAttributes = dynamicPortList ||
                                                 showBacking == xNode.Node.ShowBackingValue.Never ||
                                                 (showBacking == xNode.Node.ShowBackingValue.Unconnected && port.IsConnected);

                    float  spacePadding = 0;
                    string tooltip      = null;
                    foreach (var attr in propertyAttributes)
                    {
                        if (attr is SpaceAttribute)
                        {
                            if (usePropertyAttributes)
                            {
                                GUILayout.Space((attr as SpaceAttribute).height);
                            }
                            else
                            {
                                spacePadding += (attr as SpaceAttribute).height;
                            }
                        }
                        else if (attr is HeaderAttribute)
                        {
                            if (usePropertyAttributes)
                            {
                                //GUI Values are from https://github.com/Unity-Technologies/UnityCsReference/blob/master/Editor/Mono/ScriptAttributeGUI/Implementations/DecoratorDrawers.cs
                                Rect position = GUILayoutUtility.GetRect(0, (EditorGUIUtility.singleLineHeight * 1.5f) - EditorGUIUtility.standardVerticalSpacing); //Layout adds standardVerticalSpacing after rect so we subtract it.
                                position.yMin += EditorGUIUtility.singleLineHeight * 0.5f;
                                position       = EditorGUI.IndentedRect(position);
                                GUI.Label(position, (attr as HeaderAttribute).header, EditorStyles.boldLabel);
                            }
                            else
                            {
                                spacePadding += EditorGUIUtility.singleLineHeight * 1.5f;
                            }
                        }
                        else if (attr is TooltipAttribute)
                        {
                            tooltip = (attr as TooltipAttribute).tooltip;
                        }
                    }

                    if (dynamicPortList)
                    {
                        Type type = GetType(property);
                        xNode.Node.ConnectionType connectionType = outputAttribute != null ? outputAttribute.connectionType : xNode.Node.ConnectionType.Multiple;
                        DynamicPortList(property.name, type, property.serializedObject, port.Direction, connectionType);
                        return;
                    }
                    switch (showBacking)
                    {
                    case xNode.Node.ShowBackingValue.Unconnected:
                        // Display a label if port is connected
                        if (port.IsConnected)
                        {
                            EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
                        }
                        // Display an editable property field if port is not connected
                        else
                        {
                            EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
                        }
                        break;

                    case xNode.Node.ShowBackingValue.Never:
                        // Display a label
                        EditorGUILayout.LabelField(label != null ? label : new GUIContent(property.displayName, tooltip), NodeEditorResources.OutputPort, GUILayout.MinWidth(30));
                        break;

                    case xNode.Node.ShowBackingValue.Always:
                        // Display an editable property field
                        EditorGUILayout.PropertyField(property, label, includeChildren, GUILayout.MinWidth(30));
                        break;
                    }

                    rect          = GUILayoutUtility.GetLastRect();
                    rect.width   += NodeEditorResources.styles.outputPort.padding.right;
                    rect.position = rect.position + new Vector2(rect.width, spacePadding);
                }

                rect.size = new Vector2(16, 16);

                Color backgroundColor = NodeEditorWindow.current.graphEditor.GetPortBackgroundColor(port);
                Color col             = NodeEditorWindow.current.graphEditor.GetPortColor(port);
                DrawPortHandle(rect, backgroundColor, col);

                // Register the handle position
                Vector2 portPos = rect.center;
                NodeEditor.portPositions[port] = portPos;
            }
        }