Beispiel #1
0
        public override void onExit(world.L2Object obj, bool cls)
        {
            if (!_enabled)
            {
                return;
            }

            base.onExit(obj, cls);

            obj.onExitZone(this, cls);

            if (obj is L2Player)
            {
                L2Player p = (L2Player)obj;
                p.sendSystemMessage(Template._leaving_message_no);
                if (!Template._affect_race.Equals("all"))
                {
                    if (Template._affect_race.Equals("elf"))
                    {
                        if (p.BaseClass.ClassId.ClassRace != ClassRace.ELF)
                        {
                            return;
                        }
                    }
                }

                //   p._stats.p_regen_hp -= Template._hp_regen_bonus;
                //   p._stats.p_regen_mp -= Template._mp_regen_bonus;
            }
        }
        public override void onEnter(world.L2Object obj)
        {
            if (!_enabled)
            {
                return;
            }

            base.onEnter(obj);

            obj.onEnterZone(this);
        }
        public override void onExit(world.L2Object obj, bool cls)
        {
            if (!_enabled)
            {
                return;
            }

            base.onExit(obj, cls);

            obj.onExitZone(this, cls);
        }
Beispiel #4
0
        public override void onEnter(world.L2Object obj)
        {
            if (!_enabled)
            {
                return;
            }

            base.onEnter(obj);

            obj.onEnterZone(this);

            if (obj is L2Character)
            {
                ((L2Character)obj).sendMessage("u can feel defence.");
            }
        }
Beispiel #5
0
        public override void onEnter(world.L2Object obj)
        {
            if (!_enabled)
            {
                return;
            }

            base.onEnter(obj);

            obj.onEnterZone(this);

            if (obj is L2Player)
            {
                // ((L2Player)obj).sendPacket(new PlaySound("S_Race", true));
            }
        }
Beispiel #6
0
        public override void onExit(world.L2Object obj, bool cls)
        {
            if (!_enabled)
            {
                return;
            }

            base.onExit(obj, cls);

            obj.onExitZone(this, cls);

            if (obj is L2Player)
            {
                L2Player p = (L2Player)obj;
                p.sendSystemMessage(Template._leaving_message_no);
            }
        }
Beispiel #7
0
        public override void onEnter(world.L2Object obj)
        {
            if (!_enabled)
            {
                return;
            }

            base.onEnter(obj);

            obj.onEnterZone(this);

            if (obj is L2Player)
            {
                L2Player p = (L2Player)obj;
                p.sendSystemMessage(Template._entering_message_no);
            }
        }
Beispiel #8
0
        public override void onExit(world.L2Object obj, bool cls)
        {
            if (!_enabled)
            {
                return;
            }

            base.onExit(obj, cls);

            obj.onExitZone(this, cls);

            if (obj is L2Player)
            {
                //    p._stats.p_regen_hp += Template._hp_regen_bonus;
                //   p._stats.p_regen_mp += Template._mp_regen_bonus;
            }
        }
Beispiel #9
0
        public override void onExit(world.L2Object obj, bool cls)
        {
            if (!_enabled)
            {
                return;
            }

            base.onExit(obj, cls);

            obj.onExitZone(this, cls);


            if (obj is L2Character)
            {
                ((L2Character)obj).sendMessage("u lost effect defence.");
            }
        }
Beispiel #10
0
        public override void onExit(world.L2Object obj, bool cls)
        {
            if (!_enabled)
            {
                return;
            }

            base.onExit(obj, cls);

            obj.onExitZone(this, cls);
            if (obj is L2Player)
            {
                L2Player p = (L2Player)obj;
                p.isInDanger = false;
                p.sendPacket(new EtcStatusUpdate(p));
            }
        }
Beispiel #11
0
        public override void onEnter(world.L2Object obj)
        {
            if (!_enabled)
            {
                return;
            }

            base.onEnter(obj);

            obj.onEnterZone(this);

            if (obj is L2Player)
            {
                L2Player p = (L2Player)obj;
                p.isInDanger = true;
                p.sendPacket(new EtcStatusUpdate(p));
            }
        }
Beispiel #12
0
        public override void onExit(world.L2Object obj, bool cls)
        {
            if (!_enabled)
            {
                return;
            }

            base.onExit(obj, cls);

            obj.onExitZone(this, cls);

            if (obj is L2Player)
            {
                L2Player p = (L2Player)obj;
                p.isInDanger = false;
                p.sendPacket(new EtcStatusUpdate(p));
                //  p._stats.base_p_speed -= Template._move_bonus;
                p.broadcastUserInfo();
            }
        }