private void Start() { for (int x = 0; x < wordManager.maxWords + 1; x++) { wordManager.AddWord(); wordManager.words[x].display.GetComponent <GameObject>().SetActive(false); } }
private void Update() { if (Time.time >= nextWordTime) { wordManager.AddWord(); nextWordTime = Time.time + wordDelay; wordDelay *= .99f; } }