GetRowsAndColumns ( ICollection <IVertex> oVerticesToLayOut, LayoutContext oLayoutContext, out Int32 iRows, out Int32 iColumns ) { Debug.Assert(oVerticesToLayOut != null); Debug.Assert(oLayoutContext != null); AssertValid(); #if false Some definitions: W = rectangle width H = rectangle height A = rectangle aspect ratio = W / H V = number of vertices in graph Vrow = number of vertices per row Vcol = number of vertices per column R = number of grid rows = Vcol + 1 C = number of grid columns = Vrow + 1 First simulataneous equation, allowing Vrow and Vcol to be fractional for now: Vrow * Vcol = V Second simulataneous equation: C / R = A Combining these equations yield this quadratic equation: 2 C + [(-A - 1) * C] +[A * (1 - V)] = 0
colorBitmap = new Bitmap(width, height, PixelFormat.Format32bppArgb);
=> _value = new Vector4(x, y, width, height);
public Mold(in string font, int width, int height) : this(font, new Size(width, height)) {
) : base(Create(width, height, frameRate, sampleRate, channelCount, videoBitRate, keyframeInterval, audioBitRate)) {
Initialize(width, height, buffer, bufferLength);
get => new Dimension(width, height);
=> StarPoints0(x, y, width, height, numPoints);
GameWindow = new GameWindow(width, height, GraphicsMode, title);
_size = new Size(width, height);
public static R Rect(in long left, in long top, long width, long height) => (R)Tuple(Vec(left, top), Vec(width, height));
return(new DetectionCircleAnnotationRenderable(centerPosition + vec, radius, zOffset, trailCount, trailSeparation, trailAngle, color, width, borderColor, borderWidth));
matches[Index(x, y)] = FindMatch(width, height, board, new int2(x, y));
// Set this last: all controls sizes are now set, so we can size the window ClientSize = new Size( width: _leftAreaWidth +
return(new LineGeometry(new Point(0, offsetY + height), new Point(width, offsetY)));
Size = new int2(width, height);
message.Image = new Texture2D(width, height, TextureFormat.RGB24, false);
_ => new DSFMMembrane(concreteParameters, reinforcement, width, considerCrackSlip)
/// <summary>Erstellt ein leeres Picture mit width * height</summary> internal Picture(int width, int height) => Empty(width, height);
var(width, height) = GetSizeLayer(layer);
Initialize(width, height, buffer, copy);
Source = new FrameBufferSource(width, height, format);
Apply(new ResizeTransform(width, height, ResizeFlags.Exact));
get => new Size(width, height);
Reset(width, height);
center = new Vector2(width, height) / 2;
=> _value = new Vector2(width, height);
get => new Vector2(width, height);
public RenderBuffer(int width, int height, int channelCount) => Initialize(width, height, channelCount);
get => new Rect(x, y, width, height);