public void Save(string filename) { if (File.Exists(filename)) { File.Delete(filename); } var imagingFactory = new wic.ImagingFactory2(); var wicPixelFormat = wic.PixelFormat.Format32bppPBGRA; using (var mapped = Map()) { using (var stream = new wic.WICStream(imagingFactory, filename, NativeFileAccess.Write)) { using (var encoder = new wic.PngBitmapEncoder(imagingFactory)) { encoder.Initialize(stream); using (var bitmapFrameEncode = new wic.BitmapFrameEncode(encoder)) { bitmapFrameEncode.Initialize(); bitmapFrameEncode.SetSize(Width, Height); bitmapFrameEncode.SetPixelFormat(ref wicPixelFormat); bitmapFrameEncode.WritePixels(Height, new SharpDX.DataRectangle() { DataPointer = mapped.Data, Pitch = mapped.Stride }); bitmapFrameEncode.Commit(); encoder.Commit(); } } } } }
internal Device() { var flags = d3d.DeviceCreationFlags.VideoSupport | d3d.DeviceCreationFlags.BgraSupport; d3dDevice = new d3d.Device(SharpDX.Direct3D.DriverType.Hardware, flags); d3dDevice1 = d3dDevice.QueryInterface <d3d.Device1>(); dxgiDevice = d3dDevice.QueryInterface <dxgi.Device>(); d2dDevice = new d2.Device(dxgiDevice); ImagingFactory = new wic.ImagingFactory2(); }
/// <summary> /// Loads a bitmap using WIC. /// </summary> /// <param name="deviceManager"></param> /// <param name="filename"></param> /// <returns></returns> public static wic.BitmapSource LoadBitmap(wic.ImagingFactory2 factory, string filename) { var bitmapDecoder = new wic.BitmapDecoder( factory, filename, wic.DecodeOptions.CacheOnDemand ); var formatConverter = new wic.FormatConverter(factory); formatConverter.Initialize( bitmapDecoder.GetFrame(0), wic.PixelFormat.Format32bppPRGBA, wic.BitmapDitherType.None, null, 0.0, wic.BitmapPaletteType.Custom); return(formatConverter); }
static void over() { var inputPath = "Input.png"; var outputPath = "output.png"; //initialization // initialize the D3D device which will allow to render to image any graphics - 3D or 2D var defaultDevice = new SharpDX.Direct3D11.Device(SharpDX.Direct3D.DriverType.Hardware, d3d.DeviceCreationFlags.VideoSupport | d3d.DeviceCreationFlags.BgraSupport | d3d.DeviceCreationFlags.None); var d3dDevice = defaultDevice.QueryInterface <d3d.Device1>(); //get a refer to the D3D 11.1 device var dxgiDevice = d3dDevice.QueryInterface <dxgi.Device1>(); //get a refer to the DXGI device var d2dDevice = new d2.Device(dxgiDevice); var imagingFactory = new wic.ImagingFactory2(); // initialize the DeviceContext - it will be the D2D render target and will allow all rendering operations var d2dContext = new d2.DeviceContext(d2dDevice, d2.DeviceContextOptions.None); var dwFactory = new dw.Factory(); //specify a pixel format that is supported both D2D and WIC var d2PixelFormat = new d2.PixelFormat(dxgi.Format.R8G8B8A8_UNorm, d2.AlphaMode.Premultiplied); //if in D2D was specified an RGBA format - use the same for wic var wicPixelFormat = wic.PixelFormat.Format32bppPRGBA; //Image Loading var decoder = new wic.PngBitmapDecoder(imagingFactory); var inputStream = new wic.WICStream(imagingFactory, inputPath, NativeFileAccess.Read); decoder.Initialize(inputStream, wic.DecodeOptions.CacheOnLoad); //decode the loaded image to a format that can be consumed by D2D var formatConverter = new wic.FormatConverter(imagingFactory); formatConverter.Initialize(decoder.GetFrame(0), wicPixelFormat); //load the base image into a D2D Bitmap //var inputBitmap = d2.Bitmap1.FromWicBitmap(d2dContext, formatConverter, new d2.BitmapProperties1(d2PixelFormat)); //store the image size - output will be of the same size var inputImageSize = formatConverter.Size; var pixelWidth = inputImageSize.Width; var pixelHeight = inputImageSize.Height; //EFFECT SETUP //Effect1 : BitpmapSource - take decoded image data and get a BitmapSource from it var bitmapSourceEffect = new d2.Effects.BitmapSource(d2dContext); bitmapSourceEffect.WicBitmapSource = formatConverter; // Effect 2 : GaussianBlur - give the bitmapsource a gaussian blurred effect //var gaussianBlurEffect = new d2.Effects.GaussianBlur(d2dContext); //gaussianBlurEffect.SetInput(0, bitmapSourceEffect.Output, true); //gaussianBlurEffect.StandardDeviation = 5f; //overlay text setup var textFormat = new dw.TextFormat(dwFactory, "Arial", 15f); //create the text format of specified font configuration //draw a long text to show the automatic line wrapping var textToDraw = "sime ling text..." + "text" + "dddd"; //create the text layout - this imroves the drawing performance for static text // as the glyph positions are precalculated var textLayout = new dw.TextLayout(dwFactory, textToDraw, textFormat, 300f, 1000f); SharpDX.Mathematics.Interop.RawColor4 color = new SharpDX.Mathematics.Interop.RawColor4(255, 255, 255, 1); var textBrush = new d2.SolidColorBrush(d2dContext, color); //render target setup //create the d2d bitmap description using default flags and 96 DPI var d2dBitmapProps = new d2.BitmapProperties1(d2PixelFormat, 96, 96, d2.BitmapOptions.Target | d2.BitmapOptions.CannotDraw); //the render target var d2dRenderTarget = new d2.Bitmap1(d2dContext, new Size2(pixelWidth, pixelHeight), d2dBitmapProps); d2dContext.Target = d2dRenderTarget; //associate bitmap with the d2d context //Drawing //slow preparations - fast drawing d2dContext.BeginDraw(); //d2dContext.DrawImage() d2dContext.DrawTextLayout(new SharpDX.Mathematics.Interop.RawVector2(5f, 5f), textLayout, textBrush); d2dContext.EndDraw(); //Image save //delete the output file if it already exists if (System.IO.File.Exists(outputPath)) { System.IO.File.Delete(outputPath); } //use the appropiate overload to write either to tream or to a file var stream = new wic.WICStream(imagingFactory, outputPath, NativeFileAccess.Write); //select the image encoding format HERE var encoder = new wic.PngBitmapEncoder(imagingFactory); encoder.Initialize(stream); var bitmapFrameEncode = new wic.BitmapFrameEncode(encoder); bitmapFrameEncode.Initialize(); bitmapFrameEncode.SetSize(pixelWidth, pixelHeight); bitmapFrameEncode.SetPixelFormat(ref wicPixelFormat); //this is the trick to write d2d1 bitmap to WIC var imageEncoder = new wic.ImageEncoder(imagingFactory, d2dDevice); imageEncoder.WriteFrame(d2dRenderTarget, bitmapFrameEncode, new wic.ImageParameters(d2PixelFormat, 96, 96, 0, 0, pixelWidth, pixelHeight)); bitmapFrameEncode.Commit(); encoder.Commit(); //cleanup //dispose everything and free used resources bitmapFrameEncode.Dispose(); encoder.Dispose(); stream.Dispose(); textBrush.Dispose(); textLayout.Dispose(); textFormat.Dispose(); formatConverter.Dispose(); //gaussianBlurEffect.Dispose(); bitmapSourceEffect.Dispose(); d2dRenderTarget.Dispose(); inputStream.Dispose(); decoder.Dispose(); d2dContext.Dispose(); dwFactory.Dispose(); imagingFactory.Dispose(); d2dDevice.Dispose(); dxgiDevice.Dispose(); d3dDevice.Dispose(); defaultDevice.Dispose(); //save System.Diagnostics.Process.Start(outputPath); }