Beispiel #1
0
        // Update is called once per frame
        private void Update()
        {
            if (Input.GetButton("Fire1"))
            {
                if (Weapon.CanShoot())
                {
                    Weapon.Shoot();
                    m_AudioSource.clip = Shot;
                    m_AudioSource.Play();
                }
            }


            RotateView();
            // the jump state needs to read here to make sure it is not missed
            if (!m_Jump)
            {
                m_Jump = CrossPlatformInputManager.GetButtonDown("Jump");
            }

            if (!m_PreviouslyGrounded && m_CharacterController.isGrounded)
            {
                StartCoroutine(m_JumpBob.DoBobCycle());
                PlayLandingSound();
                m_MoveDir.y = 0f;
                m_Jumping   = false;
            }
            if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded)
            {
                m_MoveDir.y = 0f;
            }

            m_PreviouslyGrounded = m_CharacterController.isGrounded;
        }