Beispiel #1
0
        public void WriteVTP(string filePath, List <Vector3d> point_data, List <Vector3> cellPointsList, Dictionary <String, vtkDataArray> scalar_dataArray, List <String> arrayNames)
        {
            vtkPoints points = vtkPoints.New();

            for (int i = 0; i < point_data.Count(); i++)
            {
                points.InsertNextPoint(point_data[i].X, point_data[i].Y, point_data[i].Z);
            }

            vtkPolyData polyData = vtkPolyData.New();

            polyData.SetPoints(points);

            vtkCellArray cellArrayOne = vtkCellArray.New();

            for (int i = 0; i < cellPointsList.Count(); i++)
            {
                vtkTetra tetra = vtkTetra.New();

                tetra.GetPointIds().SetId(0, (long)cellPointsList[i][0]);
                tetra.GetPointIds().SetId(1, (long)cellPointsList[i][1]);
                tetra.GetPointIds().SetId(2, (long)cellPointsList[i][2]);
                tetra.GetPointIds().SetId(3, (long)cellPointsList[i][2]);
                cellArrayOne.InsertNextCell(tetra);
            }

            polyData.SetPolys(cellArrayOne);

            int numberOfScalarData = scalar_dataArray.Count();

            for (int i = 0; i < numberOfScalarData; i++)
            {
                scalar_dataArray.TryGetValue(arrayNames[i], out vtkDataArray scalars);
                polyData.GetPointData().AddArray(scalars);
            }

            vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();

            // add file ending if it is not existent
            string suffix = (".vtp");

            if (!(filePath.EndsWith(suffix)))
            {
                filePath += suffix;
            }

            writer.SetFileName(filePath);
            writer.SetInput(polyData);
            writer.Write();

            // Read and display file for verification that it was written correctly
            vtkXMLStructuredGridReader reader = vtkXMLStructuredGridReader.New();

            if (reader.CanReadFile(filePath) == 0)
            {
                //MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
                return;
            }
            Console.WriteLine("VTP file was writen and is saved at {0}", filePath);
        }
Beispiel #2
0
            internal void ApplyTransform(ref vtkTransform transform, string filename)
            {
                vtkPolyData polydata = vtkPolyData.New();

                CreatePolydata(ref polydata);

                vtkTransformFilter transformFilter = vtkTransformFilter.New();

#if VTK_MAJOR_VERSION_5
                transformFilter.SetInputConnection(polydata.GetProducerPort());
#else
                transformFilter.SetInputData(polydata);
#endif
                transformFilter.SetTransform(transform);
                transformFilter.Update();

                vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();
                writer.SetFileName(filename);
#if VTK_MAJOR_VERSION_5
                writer.SetInputConnection(transformFilter.GetOutputPort());
#else
                writer.SetInputData(transformFilter);
#endif
                writer.Write();
            }
        private void MatrixMathFilter()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test     = vtkTesting.New();
            string     root     = test.GetDataRoot();
            string     filePath = System.IO.Path.Combine(root, @"Data\tensors.vtk");
            vtkUnstructuredGridReader reader = vtkUnstructuredGridReader.New();

            reader.SetFileName(filePath);
            reader.Update();

            vtkDataSetSurfaceFilter surfaceFilter = vtkDataSetSurfaceFilter.New();

            surfaceFilter.SetInputConnection(reader.GetOutputPort());
            surfaceFilter.Update();

            vtkMatrixMathFilter matrixMathFilter = vtkMatrixMathFilter.New();

            //matrixMathFilter.SetOperationToDeterminant();
            matrixMathFilter.SetOperationToEigenvalue();
            matrixMathFilter.SetInputConnection(surfaceFilter.GetOutputPort());
            matrixMathFilter.Update();
            matrixMathFilter.GetOutput().GetPointData().SetActiveScalars("Eigenvalue");

            vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();

            writer.SetInputConnection(matrixMathFilter.GetOutputPort());
            writer.SetFileName(System.IO.Path.Combine(root, @"Data\output.vtp"));
            writer.Write();

            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(matrixMathFilter.GetOutputPort());

            // actor
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
Beispiel #4
0
            internal void Write(string filename)
            {
                vtkPolyData polydata = vtkPolyData.New();

                CreatePolydata(ref polydata);

                vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();

                writer.SetFileName(filename);
#if VTK_MAJOR_VERSION_5
                writer.SetInputConnection(polydata.GetProducerPort());
#else
                writer.SetInputData(polydata);
#endif
                writer.Write();
            }
Beispiel #5
0
        private void Curvature()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test = vtkTesting.New();
            string     root = test.GetDataRoot();
            // note: one should use a coarse surface mesh to achieve a good visual effect
            string filePath = System.IO.Path.Combine(root, @"Data\bunny.vtp");
            // Create a polydata
            vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();

            reader.SetFileName(filePath);

            vtkCurvatures curvaturesFilter = vtkCurvatures.New();

            curvaturesFilter.SetInputConnection(reader.GetOutputPort());
            //curvaturesFilter.SetCurvatureTypeToGaussian();
            //curvaturesFilter.SetCurvatureTypeToMean();
            //curvaturesFilter.SetCurvatureTypeToMaximum();
            curvaturesFilter.SetCurvatureTypeToMinimum();

            // To inspect more closely, if required
            vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();

            writer.SetInputConnection(curvaturesFilter.GetOutputPort());
            writer.SetFileName(System.IO.Path.Combine(root, @"Data\gauss.vtp"));
            writer.Write();

            // Create a mapper and actor
            vtkPolyDataMapper mapper = vtkPolyDataMapper.New();

            mapper.SetInputConnection(curvaturesFilter.GetOutputPort());
            double[] range = curvaturesFilter.GetOutput().GetScalarRange();
            mapper.SetScalarRange(range[0], range[1]);
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.0, 0.0, 0.0);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }
Beispiel #6
0
        private static void FindAllArrayNames(string filePath)
        {
            vtkPolyData polydata = vtkPolyData.New();

            if (filePath == null)
            {
                vtkSphereSource sphereSource = vtkSphereSource.New();
                sphereSource.Update();
                vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();
                writer.SetFileName(@"c:\vtk\vtkdata-5.8.0\Data\testFindAllArrayNames.vtp");
                writer.SetInputConnection(sphereSource.GetOutputPort());
                writer.Write();
                polydata = sphereSource.GetOutput();
            }
            else
            {
                vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();
                reader.SetFileName(filePath);
                reader.Update();
                polydata = reader.GetOutput();
            }
            FindAllData(ref polydata);
        }
Beispiel #7
0
        private void WritePolyData()
        {
            // Path to vtk data must be set as an environment variable
            // VTK_DATA_ROOT = "C:\VTK\vtkdata-5.8.0"
            vtkTesting test     = vtkTesting.New();
            string     root     = test.GetDataRoot();
            string     filePath = System.IO.Path.Combine(root, @"Data\poly_test.vtp");
            // Create 4 points for a tetrahedron
            vtkPoints points = vtkPoints.New();

            points.InsertNextPoint(0, 0, 0);
            points.InsertNextPoint(0, 0, 1);
            points.InsertNextPoint(1, 0, 0);
            points.InsertNextPoint(0, 1, 0);

            // Create a polydata object and add the points to it.
            vtkPolyData polydata = vtkPolyData.New();

            polydata.SetPoints(points);

            // it's not enough only to define points
            // we need to define faces too
            // (must be defined in counter clockwise order as viewed from the outside)
            vtkTriangle face0 = vtkTriangle.New();

            face0.GetPointIds().SetId(0, 0);
            face0.GetPointIds().SetId(1, 2);
            face0.GetPointIds().SetId(2, 1);
            vtkTriangle face1 = vtkTriangle.New();

            face1.GetPointIds().SetId(0, 0);
            face1.GetPointIds().SetId(1, 3);
            face1.GetPointIds().SetId(2, 2);
            vtkTriangle face2 = vtkTriangle.New();

            face2.GetPointIds().SetId(0, 0);
            face2.GetPointIds().SetId(1, 1);
            face2.GetPointIds().SetId(2, 3);
            vtkTriangle face3 = vtkTriangle.New();

            face3.GetPointIds().SetId(0, 1);
            face3.GetPointIds().SetId(1, 2);
            face3.GetPointIds().SetId(2, 3);

            vtkCellArray faces = vtkCellArray.New();

            faces.InsertNextCell(face0);
            faces.InsertNextCell(face1);
            faces.InsertNextCell(face2);
            faces.InsertNextCell(face3);

            polydata.SetPolys(faces);

            // Write the file
            vtkXMLPolyDataWriter writer = vtkXMLPolyDataWriter.New();

            writer.SetFileName(filePath);
            writer.SetInput(polydata);

            // Optional - set the mode. The default is binary.
            //writer.SetDataModeToBinary();
            writer.SetDataModeToAscii();
            writer.Write();

            // Read and display file for verification that it was written correctly
            vtkXMLPolyDataReader reader = vtkXMLPolyDataReader.New();

            if (reader.CanReadFile(filePath) == 0)
            {
                MessageBox.Show("Cannot read file \"" + filePath + "\"", "Error", MessageBoxButtons.OK);
                return;
            }
            reader.SetFileName(filePath);
            reader.Update();

            vtkDataSetMapper mapper = vtkDataSetMapper.New();

            mapper.SetInputConnection(reader.GetOutputPort());

            // actor
            vtkActor actor = vtkActor.New();

            actor.SetMapper(mapper);
            // get a reference to the renderwindow of our renderWindowControl1
            vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
            // renderer
            vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();

            // set background color
            renderer.SetBackground(0.2, 0.3, 0.4);
            // add our actor to the renderer
            renderer.AddActor(actor);
        }