// Use this for initialization
    void Start()
    {
        inimigo = FindObjectOfType(typeof(inimigoMartePlay)) as inimigoMartePlay;

        armaDireita = FindObjectOfType(typeof(ArmaDireita)) as ArmaDireita;

        armaD = FindObjectOfType(typeof(armaNave)) as armaNave;

        tiro = FindObjectOfType(typeof(playerShooting)) as playerShooting;

        joystick = FindObjectOfType(typeof(virtualJoystick)) as virtualJoystick;

        pontuacao = FindObjectOfType(typeof(pontuacao)) as pontuacao;

        playerRb       = GetComponent <Rigidbody2D> ();
        playerAnimator = GetComponent <Animator> ();
        cor            = GetComponent <SpriteRenderer> ();
    }