// Use this for initialization void Start() { inimigo = FindObjectOfType(typeof(inimigoMartePlay)) as inimigoMartePlay; armaDireita = FindObjectOfType(typeof(ArmaDireita)) as ArmaDireita; armaD = FindObjectOfType(typeof(armaNave)) as armaNave; tiro = FindObjectOfType(typeof(playerShooting)) as playerShooting; joystick = FindObjectOfType(typeof(virtualJoystick)) as virtualJoystick; pontuacao = FindObjectOfType(typeof(pontuacao)) as pontuacao; playerRb = GetComponent <Rigidbody2D> (); playerAnimator = GetComponent <Animator> (); cor = GetComponent <SpriteRenderer> (); }