Beispiel #1
0
 void createEdge(int graphNo, int i1, int j1, int i2, int j2, GameObject e, edgeScript es, vertexScript vsA, vertexScript vsB)
 {
     e.name = graphNo + " - [" + i1 + "," + j1 + "]-[" + i2 + "," + j2 + "]";
     //e.SetActive(false);
     e.GetComponent <Renderer>().enabled = false;
     es.setWeight(UnityEngine.Random.Range(1, 101));
     es.setA(vsA.getName());
     es.setB(vsB.getName());
     es.setGraphNo(graphNo);
     //edges[edgesInArray] = es;
     edges.Add(es);
     edgesInArray++;
     vsA.addEdge(es);
 }