Texture2D createTexture(vectorx.ColorStorage storage) { var texture = new Texture2D(storage.width, storage.height, TextureFormat.RGBA32, false); storage.data.memory.Seek (0, System.IO.SeekOrigin.Begin); var bytes = storage.data.memory.ToArray (); texture.LoadRawTextureData (bytes); texture.Apply (); return texture; }
public void Run() { int __ruleIndex = 0; __res = new __MetaCnvResult <GameState>(); __res.HasValue = false; __res.Value = default(GameState); switch (__ruleIndex) { case 0: { float dt = default(float); dt = __arg0; __opDollarVector2 p = new __opDollarVector2(); p.__arg0 = 1.0f; p.__arg1 = 1.0f; __opDollarVector2 vx = new __opDollarVector2(); vx.__arg0 = 1.0f; vx.__arg1 = 0.0f; __opDollarVector2 vx1 = new __opDollarVector2(); vx1.__arg0 = -1.0f; vx1.__arg1 = 0.0f; __opDollarVector2 vy = new __opDollarVector2(); vy.__arg0 = 0.0f; vy.__arg1 = 1.0f; when s1 = new when(); __opDollar __tmp0 = new __opDollar(); __tmp0.__arg0 = "Position"; vectorx __tmp1 = new vectorx(); __tmp1.__arg0 = __tmp0; lt __tmp2 = new lt(); __tmp2.__arg0 = __tmp1; __opDollarf __tmp3 = new __opDollarf(); __tmp3.__arg0 = 30.0f; __tmp2.__arg1 = __tmp3; s1.__arg0 = __tmp2; yield s2 = new yield(); __opColon__opColon <Expr> __tmp4 = new __opColon__opColon <Expr>(); __tmp4.__arg0 = vx; __tmp4.__arg1 = new nil <Expr>(); s2.__arg0 = __tmp4; when s3 = new when(); __opDollar __tmp5 = new __opDollar(); __tmp5.__arg0 = "Position"; vectorx __tmp6 = new vectorx(); __tmp6.__arg0 = __tmp0; gt __tmp7 = new gt(); __tmp7.__arg0 = __tmp1; __opDollarf __tmp8 = new __opDollarf(); __tmp8.__arg0 = 0.0f; __tmp7.__arg1 = __tmp8; s3.__arg0 = __tmp7; yield s4 = new yield(); __opColon__opColon <Expr> __tmp9 = new __opColon__opColon <Expr>(); __tmp9.__arg0 = vx1; __tmp9.__arg1 = new nil <Expr>(); s4.__arg0 = __tmp9; yield s5 = new yield(); __opColon__opColon <Expr> __tmp10 = new __opColon__opColon <Expr>(); __opPlus __tmp11 = new __opPlus(); __opDollar __tmp12 = new __opDollar(); __opDollar __tmp13 = new __opDollar(); __tmp12.__arg0 = "Position"; __tmp13.__arg0 = "Velocity"; __tmp11.__arg0 = __tmp12; __tmp11.__arg1 = __tmp13; __tmp10.__arg0 = __tmp11; __tmp10.__arg1 = new nil <Expr>(); s5.__arg0 = __tmp10; ImmutableDictionary <string, Value> dict1 = ImmutableDictionary <string, Value> .Empty.Add("Position", p); ImmutableDictionary <string, Value> dict = dict1.Add("Velocity", vx); //r1 __opColon__opColon <string> __r1tmp0 = new __opColon__opColon <string>(); __r1tmp0.__arg0 = "Velocity"; __r1tmp0.__arg1 = new nil <string>(); __opSemicolon __r1tmp1 = new __opSemicolon(); __r1tmp1.__arg0 = s1; __r1tmp1.__arg1 = s2; rule r1 = new rule(); r1.__arg0 = __r1tmp0; r1.__arg1 = __r1tmp1; r1.__arg2 = new nop(); r1.__arg3 = ImmutableDictionary <string, Value> .Empty; r1.__arg4 = dt; //r2 __opColon__opColon <string> __r2tmp0 = new __opColon__opColon <string>(); __r2tmp0.__arg0 = "Velocity"; __r2tmp0.__arg1 = new nil <string>(); __opSemicolon __r2tmp1 = new __opSemicolon(); __r2tmp1.__arg0 = s3; __r2tmp1.__arg1 = s4; rule r2 = new rule(); r2.__arg0 = __r2tmp0; r2.__arg1 = __r2tmp1; r2.__arg2 = new nop(); r2.__arg3 = ImmutableDictionary <string, Value> .Empty; r2.__arg4 = dt; //r3 __opColon__opColon <string> __r3tmp0 = new __opColon__opColon <string>(); __r3tmp0.__arg0 = "Position"; __r3tmp0.__arg1 = new nil <string>(); rule r3 = new rule(); r3.__arg0 = __r3tmp0; r3.__arg1 = s5; r3.__arg2 = new nop(); r3.__arg3 = ImmutableDictionary <string, Value> .Empty; r3.__arg4 = dt; tick __tick = new tick(); __opColon__opColon <Rule> __ticktmp0 = new __opColon__opColon <Rule>(); __opColon__opColon <Rule> __ticktmp1 = new __opColon__opColon <Rule>(); __opColon__opColon <Rule> __ticktmp2 = new __opColon__opColon <Rule>(); __ticktmp2.__arg0 = r3; __ticktmp2.__arg1 = new nil <Rule>(); __ticktmp1.__arg0 = r2; __ticktmp1.__arg1 = __ticktmp2; __ticktmp0.__arg0 = r3; //r1; __ticktmp0.__arg1 = new nil <Rule>(); //__ticktmp1; __opColon__opColon <Rule> __ticktmp3 = new __opColon__opColon <Rule>(); __opColon__opColon <Rule> __ticktmp4 = new __opColon__opColon <Rule>(); __opColon__opColon <Rule> __ticktmp5 = new __opColon__opColon <Rule>(); __ticktmp5.__arg0 = r3; __ticktmp5.__arg1 = new nil <Rule>(); __ticktmp4.__arg0 = r2; __ticktmp4.__arg1 = __ticktmp5; __ticktmp3.__arg0 = r3; //r1; __ticktmp3.__arg1 = new nil <Rule>(); //__ticktmp4; __tick.__arg0 = __ticktmp0; __tick.__arg1 = __ticktmp3; __tick.__arg2 = dict; __tick.__arg3 = ImmutableDictionary <string, Value> .Empty; __tick.__arg4 = dt; __tick.Run(); if (!(__tick.__res.HasValue)) { goto default; } __MetaCnvResult <GameState> __restmp0 = __tick.__res; GameState __restmp1 = __restmp0.Value; __res.HasValue = true; __res.Value = __restmp1; break; } default: break; } }