Beispiel #1
0
    void StateData(vThirdPersonCameraState camState)
    {
        EditorGUILayout.Space();
        camState.cameraMode = (TPCameraMode)EditorGUILayout.EnumPopup("Camera Mode", camState.cameraMode);
        camState.Name       = EditorGUILayout.TextField("State Name", camState.Name);
        if (CheckName(camState.Name, tpCamera.indexList))
        {
            EditorGUILayout.HelpBox("This name already exist, choose another one", MessageType.Error);
        }

        switch (camState.cameraMode)
        {
        case TPCameraMode.FreeDirectional:
            FreeDirectionalMode(camState);
            break;

        case TPCameraMode.FixedAngle:
            FixedAngleMode(camState);
            break;

        case TPCameraMode.FixedPoint:
            FixedPointMode(camState);
            break;
        }
    }
Beispiel #2
0
 /// <summary>
 /// Copy of CameraStates
 /// </summary>
 /// <param name="to"></param>
 /// <param name="from"></param>
 public static void CopyState(this vThirdPersonCameraState to, vThirdPersonCameraState from)
 {
     to.Name              = from.Name;
     to.forward           = from.forward;
     to.right             = from.right;
     to.defaultDistance   = from.defaultDistance;
     to.maxDistance       = from.maxDistance;
     to.minDistance       = from.minDistance;
     to.height            = from.height;
     to.fixedAngle        = from.fixedAngle;
     to.lookPoints        = from.lookPoints;
     to.smoothFollow      = from.smoothFollow;
     to.xMouseSensitivity = from.xMouseSensitivity;
     to.yMouseSensitivity = from.yMouseSensitivity;
     to.yMinLimit         = from.yMinLimit;
     to.yMaxLimit         = from.yMaxLimit;
     to.xMinLimit         = from.xMinLimit;
     to.xMaxLimit         = from.xMaxLimit;
     to.rotationOffSet    = from.rotationOffSet;
     to.cullingHeight     = from.cullingHeight;
     to.cullingMinDist    = from.cullingMinDist;
     to.cameraMode        = from.cameraMode;
     to.useZoom           = from.useZoom;
     to.fov = from.fov;
 }
Beispiel #3
0
 /// <summary>
 /// Lerp between CameraStates
 /// </summary>
 /// <param name="to"></param>
 /// <param name="from"></param>
 /// <param name="time"></param>
 public static void Slerp(this vThirdPersonCameraState to, vThirdPersonCameraState from, float time)
 {
     to.Name              = from.Name;
     to.forward           = Mathf.Lerp(to.forward, from.forward, time);
     to.right             = Mathf.Lerp(to.right, from.right, time);
     to.defaultDistance   = Mathf.Lerp(to.defaultDistance, from.defaultDistance, time);
     to.maxDistance       = Mathf.Lerp(to.maxDistance, from.maxDistance, time);
     to.minDistance       = Mathf.Lerp(to.minDistance, from.minDistance, time);
     to.height            = Mathf.Lerp(to.height, from.height, time);
     to.fixedAngle        = Vector2.Lerp(to.fixedAngle, from.fixedAngle, time);
     to.smoothFollow      = Mathf.Lerp(to.smoothFollow, from.smoothFollow, time);
     to.xMouseSensitivity = Mathf.Lerp(to.xMouseSensitivity, from.xMouseSensitivity, time);
     to.yMouseSensitivity = Mathf.Lerp(to.yMouseSensitivity, from.yMouseSensitivity, time);
     to.yMinLimit         = Mathf.Lerp(to.yMinLimit, from.yMinLimit, time);
     to.yMaxLimit         = Mathf.Lerp(to.yMaxLimit, from.yMaxLimit, time);
     to.xMinLimit         = Mathf.Lerp(to.xMinLimit, from.xMinLimit, time);
     to.xMaxLimit         = Mathf.Lerp(to.xMaxLimit, from.xMaxLimit, time);
     to.rotationOffSet    = Vector3.Lerp(to.rotationOffSet, from.rotationOffSet, time);
     to.cullingHeight     = Mathf.Lerp(to.cullingHeight, from.cullingHeight, time);
     to.cullingMinDist    = Mathf.Lerp(to.cullingMinDist, from.cullingMinDist, time);
     to.cameraMode        = from.cameraMode;
     to.useZoom           = from.useZoom;
     to.lookPoints        = from.lookPoints;
     to.fov = Mathf.Lerp(to.fov, from.fov, time);
 }
Beispiel #4
0
    void FixedPointMode(vThirdPersonCameraState camState)
    {
        camState.smoothFollow = EditorGUILayout.FloatField("Smooth Follow", camState.smoothFollow);
        camState.fov          = EditorGUILayout.Slider("Field of View", camState.fov, 1, 179);
        camState.fixedAngle.x = 0;
        camState.fixedAngle.y = 0;

        DrawLookPoint(camState);
    }
Beispiel #5
0
    /// <summary>
    /// Change CameraState
    /// </summary>
    /// <param name="stateName"></param>
    /// <param name="Use smoth"></param>
    public void ChangeState(string stateName, bool hasSmooth)
    {
        if (currentState != null && currentState.Name.Equals(stateName))
        {
            return;
        }
        // search for the camera state string name
        vThirdPersonCameraState state = CameraStateList != null?CameraStateList.tpCameraStates.Find(delegate(vThirdPersonCameraState obj) { return(obj.Name.Equals(stateName)); }) : new vThirdPersonCameraState("Default");

        if (state != null)
        {
            currentStateName        = stateName;
            currentState.cameraMode = state.cameraMode;
            lerpState = state; // set the state of transition (lerpstate) to the state finded on the list

            // in case there is no smooth, a copy will be make without the transition values
            if (currentState != null && !hasSmooth)
            {
                currentState.CopyState(state);
            }
        }
        else
        {
            // if the state choosed if not real, the first state will be set up as default
            if (CameraStateList != null && CameraStateList.tpCameraStates.Count > 0)
            {
                state                   = CameraStateList.tpCameraStates[0];
                currentStateName        = state.Name;
                currentState.cameraMode = state.cameraMode;
                lerpState               = state;

                if (currentState != null && !hasSmooth)
                {
                    currentState.CopyState(state);
                }
            }
        }
        // in case a list of states does not exist, a default state will be created
        if (currentState == null)
        {
            currentState     = new vThirdPersonCameraState("Null");
            currentStateName = currentState.Name;
        }
        if (CameraStateList != null)
        {
            indexList = CameraStateList.tpCameraStates.IndexOf(state);
        }
        currentZoom             = state.defaultDistance;
        currentState.fixedAngle = new Vector3(mouseX, mouseY);
        useSmooth      = hasSmooth;
        indexLookPoint = 0;
    }
Beispiel #6
0
 void FixedAngleMode(vThirdPersonCameraState camState)
 {
     camState.defaultDistance = EditorGUILayout.FloatField("Distance", camState.defaultDistance);
     camState.useZoom         = EditorGUILayout.Toggle("Use Zoom", camState.useZoom);
     if (camState.useZoom)
     {
         camState.maxDistance = EditorGUILayout.FloatField("Max Distance", camState.maxDistance);
         camState.minDistance = EditorGUILayout.FloatField("Min Distance", camState.minDistance);
     }
     camState.height        = EditorGUILayout.FloatField("Height", camState.height);
     camState.fov           = EditorGUILayout.Slider("Field of View", camState.fov, 1, 179);
     camState.smoothFollow  = EditorGUILayout.FloatField("Smooth Follow", camState.smoothFollow);
     camState.cullingHeight = EditorGUILayout.FloatField("Culling Height", camState.cullingHeight);
     camState.right         = EditorGUILayout.Slider("Right", camState.right, -3f, 3f);
     camState.fixedAngle.x  = EditorGUILayout.Slider("Angle X", camState.fixedAngle.x, -360, 360);
     camState.fixedAngle.y  = EditorGUILayout.Slider("Angle Y", camState.fixedAngle.y, -360, 360);
 }
Beispiel #7
0
 void FreeDirectionalMode(vThirdPersonCameraState camState)
 {
     camState.forward         = (float)((int)EditorGUILayout.Slider("Forward", camState.forward, -1f, 1f));
     camState.right           = EditorGUILayout.Slider("Right", camState.right, -3f, 3f);
     camState.defaultDistance = EditorGUILayout.FloatField("Distance", camState.defaultDistance);
     camState.useZoom         = EditorGUILayout.Toggle("Use Zoom", camState.useZoom);
     if (camState.useZoom)
     {
         camState.maxDistance = EditorGUILayout.FloatField("Max Distance", camState.maxDistance);
         camState.minDistance = EditorGUILayout.FloatField("Min Distance", camState.minDistance);
     }
     camState.height            = EditorGUILayout.FloatField("Height", camState.height);
     camState.fov               = EditorGUILayout.Slider("Field of View", camState.fov, 1, 179);
     camState.smoothFollow      = EditorGUILayout.FloatField("Smooth Follow", camState.smoothFollow);
     camState.cullingHeight     = EditorGUILayout.FloatField("Culling Height", camState.cullingHeight);
     camState.rotationOffSet    = EditorGUILayout.Vector3Field("Rotation OffSet", camState.rotationOffSet);
     camState.xMouseSensitivity = EditorGUILayout.FloatField("MouseSensitivity X", camState.xMouseSensitivity);
     camState.yMouseSensitivity = EditorGUILayout.FloatField("MouseSensitivity Y", camState.yMouseSensitivity);
     MinMaxSlider("Limit Angle X", ref camState.xMinLimit, ref camState.xMaxLimit, -360, 360);
     MinMaxSlider("Limit Angle Y", ref camState.yMinLimit, ref camState.yMaxLimit, -180, 180);
 }
Beispiel #8
0
    void DrawLookPoint(vThirdPersonCameraState camState)
    {
        if (camState.lookPoints == null)
        {
            camState.lookPoints = new List <LookPoint>();
        }
        if (camState.lookPoints.Count > 0)
        {
            EditorGUILayout.HelpBox("You can create multiple camera points and change them using the TriggerChangeCameraState script.", MessageType.Info);

            if (tpCamera.indexLookPoint > camState.lookPoints.Count - 1)
            {
                tpCamera.indexLookPoint = 0;
            }
            if (tpCamera.indexLookPoint < 0)
            {
                tpCamera.indexLookPoint = camState.lookPoints.Count - 1;
            }
            GUILayout.BeginHorizontal("box");
            GUILayout.Label("Fixed Points");
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("<", GUILayout.Width(20)))
            {
                if (tpCamera.indexLookPoint - 1 < 0)
                {
                    tpCamera.indexLookPoint = camState.lookPoints.Count - 1;
                }
                else
                {
                    tpCamera.indexLookPoint--;
                }
                tpCamera.transform.position = camState.lookPoints[tpCamera.indexLookPoint].positionPoint;
                tpCamera.transform.rotation = Quaternion.Euler(camState.lookPoints[tpCamera.indexLookPoint].eulerAngle);

                indexSelected = tpCamera.indexLookPoint;
            }
            GUILayout.Box((tpCamera.indexLookPoint + 1).ToString("00") + "/" + camState.lookPoints.Count.ToString("00"));
            if (GUILayout.Button(">", GUILayout.Width(20)))
            {
                if (tpCamera.indexLookPoint + 1 > camState.lookPoints.Count - 1)
                {
                    tpCamera.indexLookPoint = 0;
                }
                else
                {
                    tpCamera.indexLookPoint++;
                }
                tpCamera.transform.position = camState.lookPoints[tpCamera.indexLookPoint].positionPoint;
                tpCamera.transform.rotation = Quaternion.Euler(camState.lookPoints[tpCamera.indexLookPoint].eulerAngle);
                indexSelected = tpCamera.indexLookPoint;
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal("box");
            GUILayout.Label("Point Name");
            camState.lookPoints[tpCamera.indexLookPoint].pointName = GUILayout.TextField(camState.lookPoints[tpCamera.indexLookPoint].pointName, 100);
            GUILayout.EndHorizontal();
            EditorGUILayout.HelpBox("Check 'Static Camera' to create a static point and leave uncheck to look at the Player.", MessageType.Info);
            camState.lookPoints[tpCamera.indexLookPoint].freeRotation = EditorGUILayout.Toggle("Static Camera", camState.lookPoints[tpCamera.indexLookPoint].freeRotation);

            EditorGUILayout.Space();
        }

        GUILayout.BeginHorizontal("box");
        if (GUILayout.Button("New Point"))
        {
            LookPoint p = new LookPoint();
            p.pointName     = "point_" + (camState.lookPoints.Count + 1).ToString("00");
            p.positionPoint = tpCamera.transform.position;
            p.eulerAngle    = (tpCamera.target) ? tpCamera.target.position : (tpCamera.transform.position + tpCamera.transform.forward);
            camState.lookPoints.Add(p);
            tpCamera.indexLookPoint = camState.lookPoints.Count - 1;

            tpCamera.transform.position = camState.lookPoints[tpCamera.indexLookPoint].positionPoint;
            indexSelected = tpCamera.indexLookPoint;
        }

        if (GUILayout.Button("Remove current point "))
        {
            if (camState.lookPoints.Count > 0)
            {
                camState.lookPoints.RemoveAt(tpCamera.indexLookPoint);
                tpCamera.indexLookPoint--;
                if (tpCamera.indexLookPoint > camState.lookPoints.Count - 1)
                {
                    tpCamera.indexLookPoint = 0;
                }
                if (tpCamera.indexLookPoint < 0)
                {
                    tpCamera.indexLookPoint = camState.lookPoints.Count - 1;
                }
                if (camState.lookPoints.Count > 0)
                {
                    tpCamera.transform.position = camState.lookPoints[tpCamera.indexLookPoint].positionPoint;
                }
                indexSelected = tpCamera.indexLookPoint;
            }
        }

        GUILayout.EndHorizontal();
        EditorGUILayout.Space();
    }
        /// <summary>
        /// Change CameraState
        /// </summary>
        /// <param name="stateName"></param>
        /// <param name="Use smoth"></param>
        public void ChangeState(string stateName, bool hasSmooth)
        {
            if (currentState != null && currentState.Name.Equals(stateName) || !isInit && firstStateIsInit)
            {
                if (firstStateIsInit)
                {
                    useSmooth = hasSmooth;
                }
                return;
            }
            useSmooth = !firstStateIsInit ? startSmooth : hasSmooth;
            // search for the camera state string name
            vThirdPersonCameraState state = CameraStateList != null?CameraStateList.tpCameraStates.Find(delegate(vThirdPersonCameraState obj) { return(obj.Name.Equals(stateName)); }) : new vThirdPersonCameraState("Default");

            if (state != null)
            {
                currentStateName        = stateName;
                currentState.cameraMode = state.cameraMode;
                lerpState = state; // set the state of transition (lerpstate) to the state finded on the list
                if (!firstStateIsInit)
                {
                    currentState.defaultDistance = Vector3.Distance(targetLookAt.position, transform.position);
                    currentState.forward         = lerpState.forward;
                    currentState.height          = state.height;
                    currentState.fov             = state.fov;
                    if (useSmooth)
                    {
                        StartCoroutine(ResetFirstState());
                    }
                    else
                    {
                        distance         = lerpState.defaultDistance;
                        firstStateIsInit = true;
                    }
                }
                // in case there is no smooth, a copy will be make without the transition values
                if (currentState != null && !useSmooth)
                {
                    currentState.CopyState(state);
                }
            }
            else
            {
                // if the state choosed if not real, the first state will be set up as default
                if (CameraStateList != null && CameraStateList.tpCameraStates.Count > 0)
                {
                    state                   = CameraStateList.tpCameraStates[0];
                    currentStateName        = state.Name;
                    currentState.cameraMode = state.cameraMode;
                    lerpState               = state;

                    if (currentState != null && !useSmooth)
                    {
                        currentState.CopyState(state);
                    }
                }
            }
            // in case a list of states does not exist, a default state will be created
            if (currentState == null)
            {
                currentState     = new vThirdPersonCameraState("Null");
                currentStateName = currentState.Name;
            }
            if (CameraStateList != null)
            {
                indexList = CameraStateList.tpCameraStates.IndexOf(state);
            }
            currentZoom = state.defaultDistance;

            if (currentState.cameraMode == TPCameraMode.FixedAngle)
            {
                mouseX = currentState.fixedAngle.x;
                mouseY = currentState.fixedAngle.y;
            }

            currentState.fixedAngle = new Vector3(mouseX, mouseY);
            indexLookPoint          = 0;
            if (!isInit)
            {
                CameraMovement(true);
            }
        }