Beispiel #1
0
    /// <summary>
    /// Init properties
    /// </summary>
    protected virtual void Init()
    {
        fighter = gameObject.GetMeleeFighter();
        ///Initialize all bodyMembers and weapons
        foreach (vBodyMember member in Members)
        {
            ///damage of member will be always the defaultDamage
            //member.attackObject.damage = defaultDamage;
            member.attackObject.damage.damageValue = defaultDamage.damageValue;
            if (member.bodyPart == HumanBodyBones.LeftLowerArm.ToString())
            {
                var weapon = member.attackObject.GetComponentInChildren <vMeleeWeapon>();
                leftWeapon = weapon;
            }
            if (member.bodyPart == HumanBodyBones.RightLowerArm.ToString())
            {
                var weapon = member.attackObject.GetComponentInChildren <vMeleeWeapon>();
                rightWeapon = weapon;
            }
            member.attackObject.meleeManager = this;
            member.SetActiveDamage(false);
        }

        if (leftWeapon != null)
        {
            leftWeapon.SetActiveDamage(false);
            leftWeapon.meleeManager = this;
        }
        if (rightWeapon != null)
        {
            rightWeapon.meleeManager = this;
            rightWeapon.SetActiveDamage(false);
        }
    }
Beispiel #2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="weaponObject"></param>
 public void SetLeftWeapon(vMeleeWeapon weapon)
 {
     if (weapon)
     {
         leftWeapon = weapon;
         leftWeapon.SetActiveDamage(false);
         leftWeapon.meleeManager = this;
     }
 }
Beispiel #3
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="weaponObject"></param>
 public void SetRightWeapon(vMeleeWeapon weapon)
 {
     if (weapon)
     {
         rightWeapon = weapon;
         rightWeapon.meleeManager = this;
         rightWeapon.SetActiveDamage(false);
     }
 }
Beispiel #4
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="weaponObject"></param>
 public void SetLeftWeapon(GameObject weaponObject)
 {
     if (weaponObject)
     {
         leftWeapon = weaponObject.GetComponent <vMeleeWeapon>();
         if (leftWeapon)
         {
             leftWeapon.SetActiveDamage(false);
             leftWeapon.meleeManager = this;
         }
     }
 }