Beispiel #1
0
        private bool disposedValue = false; // To detect redundant calls

        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                //if (disposing) { }

                if (Initialized)   // Must release the controller
                {
                    vJoy.RelinquishDev((int)handle);
                }

                disposedValue = true;
            }
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Char    last_c = '\0';
            uint    id     = 0;
            string  line;
            DevType type = DevType.vJoy;
            int     hDev = 0;

            joystick = new vGen();

            // Print device' status
            dev_stat();

            // Get type of device
            Console.WriteLine("\n\nvJoy or vXbox [J/X]?");
            ConsoleKeyInfo key = Console.ReadKey();

            last_c = Char.ToUpper(key.KeyChar);
            if (last_c == 'X')
            {
                type = DevType.vXbox;
            }

            //get device ID
            Console.WriteLine("\n\nDevice ID [1-16]?");
            line = Console.ReadLine();
            if (line.Length == 0)
            {
                Console.WriteLine("\n\nDevice ID <empty>, exiting?");
                return;
            }
            id = Convert.ToUInt32(line);

            // Verify ID
            if (id < 1)
            {
                Console.WriteLine("\n\nDevice ID negative, exiting?");
                return;
            }
            if ((type == DevType.vXbox) && (id > 4))
            {
                Console.WriteLine("\n\nDevice ID is greater than 4, exiting?");
                return;
            }
            if ((type == DevType.vJoy) && (id > 16))
            {
                Console.WriteLine("\n\nDevice ID is greater than 16, exiting?");
                return;
            }

            // Acquire Device and verify
            joystick.AcquireDev(id, type, ref hDev);
            dev_stat();

            Console.WriteLine("\nHit any key to reliquish device");
            Console.ReadKey();
            joystick.RelinquishDev(hDev);
            dev_stat();

            Console.WriteLine("\nHit any key to re-acquire device");
            Console.ReadKey();
            joystick.AcquireDev(id, type, ref hDev);
            dev_stat();

            joystick.GetDevType(hDev, ref type);
            Console.WriteLine("\nDevice type: " + type.ToString());

            dev_axes(hDev);

            uint nBtn = 0;

            joystick.GetDevButtonN(hDev, ref nBtn);
            Console.WriteLine("\nNumber of buttons: " + nBtn.ToString());

            uint nHat = 0;

            joystick.GetDevHatN(hDev, ref nHat);
            Console.WriteLine("\nNumber of Hats: " + nHat.ToString());

            bool go_on = true;

            do
            {
                go_on = SetVal(hDev);
            } while (go_on);

            Console.WriteLine("\nHit any key to exit");
            Console.ReadKey();
        }
Beispiel #3
0
 private void button2_Click(object sender, EventArgs e)
 {
     joystick.RelinquishDev(hDev);
 }