Beispiel #1
0
        // ---------------------------------------------------------------------------------------------
        private static void SetLife(ref user_game score, string change)
        {
            var maxLife    = Int32.Parse(ConfigurationManager.AppSettings["maxLife"]);
            var lifeChange = Double.Parse(change);

            // shield reduces loss of life
            if (lifeChange < 0)
            {
                double shieldFactor = (double)(1 - Math.Floor(score.shield / 10) / 10);
                lifeChange = lifeChange * shieldFactor;
            }

            // life in database counts from 0 to "maxLife" as set in Web.config (now: 1000)
            score.life += (int)(lifeChange / 100 * maxLife);

            // death
            if (score.life < 0)
            {
                score.life   = 0;
                score.shield = 0;
                score.rank   = 0;
            }
            else if (score.life > maxLife)
            {
                score.life = maxLife;
            }
        }
Beispiel #2
0
        // ---------------------------------------------------------------------------------------------
        private static void SetShield(ref user_game score, string change)
        {
            score.shield += (Decimal)Double.Parse(change);

            // keep the shield within proper boudaries
            var maxShield = Int32.Parse(ConfigurationManager.AppSettings["maxShield"]);

            if (score.shield > maxShield)
            {
                score.shield = maxShield;
            }
            else if (score.shield < 0)
            {
                score.shield = 0;
            }
        }