Beispiel #1
0
 public void SetOwner(GameObject owner)
 {
     this.owner = owner;
     if ((enemy_handle = owner.GetComponent <enemy_controller>()) != null)
     {
         on_enemy = true;
         enemy_handle.RegisterBuff(this);
         return;
     }
     on_enemy    = false;
     unit_handle = owner.GetComponent <unit_control_script>();
     unit_handle.RegisterBuff(this);
 }