Beispiel #1
0
 public void addUlti(float x)
 {
     if (!isUltimating)
     {
         cur += x;
         if (cur > max)
         {
             cur = max;
             if (fullChargeParticle != null)
             {
                 fullChargeParticle.Play();
             }
             unitHitbox.ReportUltiFull();
         }
         guageRing.updateGauge(max, cur);
     }
 }