Beispiel #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "enemy")
     {
         isDead = true;
         myanimation.SetBool("Death", true);
     }
     if (collision.gameObject.tag == "coin")
     {
         Destroy(collision.gameObject);
         ui.coinIncrease();
     }
 }