public static void SetTargetFrameRate(int frameRate) { if (frameRate == 0) { if (singleton != null) { DestroyImmediate(singleton); singleton = null; } targetDeltaTicks = 0; return; } targetDeltaTicks = Mathf.RoundToInt(1000f / frameRate + BONUS_TICKS); if (singleton != null) { return; } var go = new GameObject("uLinkTargetFrameRateFix"); go.AddComponent <uLinkTargetFrameRateFix>(); go.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable; }
void Awake() { if (singleton != null) { DestroyImmediate(this); return; } singleton = this; DontDestroyOnLoad(this); prevTicksSinceStartup = timeGetTime(); }
void Awake() { if (singleton != null) { DestroyImmediate(this); return; } singleton = this; DontDestroyOnLoad(this); prevTicksSinceStartup = timeGetTime(); }
public static void SetTargetFrameRate(int frameRate) { if (QualitySettings.vSyncCount != 0) { return; } UnityEngine.Application.targetFrameRate = -1; if (UnityEngine.Application.platform != RuntimePlatform.WindowsPlayer) { UnityEngine.Application.targetFrameRate = frameRate; return; } try // make sure there is no issues calling these two native Win32 APIs { timeGetTime(); MsgWaitForMultipleObjectsEx(0, null, 0, 0, 0); } catch (Exception) { UnityEngine.Application.targetFrameRate = frameRate; return; } if (frameRate == 0 || frameRate == -1) { if (singleton != null) { DestroyImmediate(singleton); singleton = null; } targetDeltaTicks = 0; return; } targetDeltaTicks = Mathf.RoundToInt(1000f / frameRate + BONUS_TICKS); if (singleton != null) { return; } var go = new GameObject("uLinkTargetFrameRateFix", typeof(uLinkTargetFrameRateFix)); go.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable | HideFlags.DontSave; }
public static bool SetTargetFrameRate(int frameRate) { if (UnityEngine.Application.platform != RuntimePlatform.WindowsPlayer) { return(false); } try // make sure there is no issues calling these two native Win32 APIs { timeGetTime(); MsgWaitForMultipleObjectsEx(0, null, 0, 0, 0); } catch (Exception) { return(false); } if (frameRate == 0) { if (singleton != null) { DestroyImmediate(singleton); singleton = null; } targetDeltaTicks = 0; return(true); } targetDeltaTicks = Mathf.RoundToInt(1000f / frameRate + BONUS_TICKS); if (singleton != null) { return(true); } var go = new GameObject("uLinkTargetFrameRateFix"); go.AddComponent <uLinkTargetFrameRateFix>(); go.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable; return(true); }
public static void SetTargetFrameRate(int frameRate) { if (frameRate == 0) { if (singleton != null) { DestroyImmediate(singleton); singleton = null; } targetDeltaTicks = 0; return; } targetDeltaTicks = Mathf.RoundToInt(1000f / frameRate + BONUS_TICKS); if (singleton != null) return; var go = new GameObject("uLinkTargetFrameRateFix"); go.AddComponent<uLinkTargetFrameRateFix>(); go.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable; }
public static bool SetTargetFrameRate(int frameRate) { if (UnityEngine.Application.platform != RuntimePlatform.WindowsPlayer) return false; try // make sure there is no issues calling these two native Win32 APIs { timeGetTime(); MsgWaitForMultipleObjectsEx(0, null, 0, 0, 0); } catch (Exception) { return false; } if (frameRate == 0) { if (singleton != null) { DestroyImmediate(singleton); singleton = null; } targetDeltaTicks = 0; return true; } targetDeltaTicks = Mathf.RoundToInt(1000f / frameRate + BONUS_TICKS); if (singleton != null) return true; var go = new GameObject("uLinkTargetFrameRateFix"); go.AddComponent<uLinkTargetFrameRateFix>(); go.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable; return true; }
public static void SetTargetFrameRate(int frameRate) { if (QualitySettings.vSyncCount != 0) return; UnityEngine.Application.targetFrameRate = -1; if (UnityEngine.Application.platform != RuntimePlatform.WindowsPlayer) { UnityEngine.Application.targetFrameRate = frameRate; return; } try // make sure there is no issues calling these two native Win32 APIs { timeGetTime(); MsgWaitForMultipleObjectsEx(0, null, 0, 0, 0); } catch (Exception) { UnityEngine.Application.targetFrameRate = frameRate; return; } if (frameRate == 0 || frameRate == -1) { if (singleton != null) { DestroyImmediate(singleton); singleton = null; } targetDeltaTicks = 0; return; } targetDeltaTicks = Mathf.RoundToInt(1000f / frameRate + BONUS_TICKS); if (singleton != null) return; var go = new GameObject("uLinkTargetFrameRateFix", typeof(uLinkTargetFrameRateFix)); go.hideFlags = HideFlags.HideInHierarchy | HideFlags.HideInInspector | HideFlags.NotEditable | HideFlags.DontSave; }