protected void InputSystemOnTriggerStayFilter(uFrame.ECS.UnityUtilities.OnTriggerStayDispatcher data)
        {
            var ColliderGrabable = GrabableManager[data.ColliderId];

            if (ColliderGrabable == null)
            {
                return;
            }
            if (!ColliderGrabable.Enabled)
            {
                return;
            }
            var SourceWandLeft = WandLeftManager[data.EntityId];

            if (SourceWandLeft == null)
            {
                return;
            }
            if (!SourceWandLeft.Enabled)
            {
                return;
            }
            this.InputSystemOnTriggerStayHandler(data, ColliderGrabable, SourceWandLeft);
        }
 protected virtual void InputSystemOnTriggerStayHandler(uFrame.ECS.UnityUtilities.OnTriggerStayDispatcher data, Grabable collider, WandLeft source)
 {
 }