void Start() { categoryName = globalData.getCategory(); uiTxtLevelName.text = categoryName; ansCards = GetComponent <txtList> (); StartCoroutine(Init()); }
void Start() { categoryName = globalData.getCategory(); flashCards = GetComponent <txtList> (); StartCoroutine(Init()); images = btnSound.GetComponentsInChildren <Image> (); panel.SetActive(false); }
// Use this for initialization void Start() { categoryName = globalData.getCategory(); txtScore.text = "Score: " + score; uiTxtLevelName.text = categoryName; matchCards = GetComponent <txtList> (); StartCoroutine(Init()); }
void Start() { minX = Camera.main.ViewportToWorldPoint(new Vector3(0, 1, 9)).x; maxX = Camera.main.ViewportToWorldPoint(new Vector3(1, 1, 9)).x; gameOver = false; b.gameObject.SetActive(false); score = 0; UpdateScore(); categoryName = globalData.getCategory(); spaceCards = GetComponent <txtList> (); StartCoroutine(Init()); gameOverText.gameObject.SetActive(false); }
void Start() { categoryName = globalData.getCategory(); flashCards = GetComponent <txtList> (); StartCoroutine(Init()); }
void Awake() { btnBackGo = GameObject.Find("btnBack"); txtListComponent = GetComponent <txtList> (); StartCoroutine(ShowList("Main")); }