private void Start() { if (tutorial == null) { gameObject.SetActive(false); } else { player = GameObject.FindGameObjectsWithTag("Player"); myplayer = player[0]; playerLocomotion = myplayer.GetComponent <PlayerLocomotion>(); ms = playerLocomotion.movementSpeed; Rs = playerLocomotion.sprintSpeed; tutHandler = tutorial.GetComponent <tutorialHandler>(); } }
private void Awake() { playerAttacker = GetComponent <PlayerAttacker>(); playerInventory = GetComponent <PlayerInventory>(); playerManager = GetComponent <PlayerManager>(); tutorial = FindObjectOfType <tutorialHandler>(); playerEffectsManager = GetComponentInChildren <PlayerEffectsManager>(); playerAnimatorManager = GetComponentInChildren <AnimatorHandler>(); weaponSlotManager = GetComponentInChildren <WeaponSlotManager>(); playerLocomotion = GetComponent <PlayerLocomotion>(); playerStats = GetComponent <PlayerStats>(); cameraHolder = FindObjectOfType <CameraHolder>(); UIManager = FindObjectOfType <UIManager>(); help_input = false; }