Beispiel #1
0
        public void SetTransactionStatus(string id, transactionStatus status)
        {
            if (!this._transactions.ContainsKey(id))
            {
                throw new UnityEngine.UnityException("Transaction [" + id + "] is not found in _transactions");
            }
            Transaction transaction = this._transactions[id];

            transaction.status     = status;
            this._transactions[id] = transaction;
        }
 public void SetTransactionStatus(string id, transactionStatus status)
 {
     if (!this._transactions.ContainsKey(id))
     {
         throw new UnityEngine.UnityException("Transaction [" + id + "] is not found in _transactions");
     }
     Transaction transaction = this._transactions[id];
     transaction.status = status;
     this._transactions[id] = transaction;
 }
Beispiel #3
0
 public static async Task <int> addTransactionLog(int userId, string username, transactionType type, transactionStatus status, methodType method, string email, decimal amount)
 {
     if (type == transactionType.sell)
     {
         return(await databaseManager.updateQuery($"INSERT INTO transactions (userId, email, username, amount, type, method, status, confirmDate) VALUES ('{userId}', '{email}', '{username}', '{amount}', '{( int ) type}', '{( int ) method}', '{(int)status}',  DATE_ADD(now(), INTERVAL 10 DAY) ) ").Execute( ));
     }
     else
     {
         return(await databaseManager.updateQuery($"INSERT INTO transactions (userId, email, username, amount, type, method, status, confirmDate) VALUES ('{userId}', '{email}', '{username}', '{amount}', '{( int ) type}', '{( int ) method}', '{( int ) status}',  CURRENT_DATE() ) ").Execute( ));
     }
 }