// Use this for initialization
 void Start()
 {
     opended             = false;
     rend                = GetComponent <Renderer>();
     rend.enabled        = true;
     rend.sharedMaterial = mat[0];
     tdp = Door.GetComponent <tombDoorPuzzle>();
     b1  = bolder1.GetComponent <Rigidbody>();
     b2  = bolder2.GetComponent <Rigidbody>();
 }
 // Start is called before the first frame update
 void Start()
 {
     triggered = false;
     tdp       = door.GetComponent <tombDoorPuzzle>();
     cam.gameObject.SetActive(false);
 }